FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/cGTs6sKo"]
[Date "2025.03.03"]
[White "auxmodius"]
[Black "kitwenter"]
[Result "0-1"]
[GameId "cGTs6sKo"]
[UTCDate "2025.03.03"]
[UTCTime "17:05:10"]
[WhiteElo "1170"]
[BlackElo "1473"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nf6?? { (1.19 → 9.22) Blunder. e6 was best. } { [%eval 9.22] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 8.99] } 3... Qxd7? { (8.99 → Mate in 15) Checkmate is now unavoidable. Nfxd7 was best. } { [%eval #15] } (3... Nfxd7 4. Qe2 c5 5. Qa6 Nxa6 6. Nc3 Qc7 7. b4 cxb4 8. d3) 4. Qg4?? { (Mate in 15 → -0.28) Lost forced checkmate sequence. e4 was best. } { [%eval -0.28] } (4. e4 Nxe4 5. g4 Qxg4 6. Qxg4 Bxg4 7. Kd1 Bxd1 8. a3 Bxc2) 4... Qxd2?? { (-0.28 → Mate in 14) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #14] } (4... Qxg4 5. Kf1) 5. Kxd2?? { (Mate in 14 → 1.25) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 1.25] } (5. Bxd2 Nxg4 6. Bc3 Nxf2 7. Bxg7 Nxh1 8. Bxf8 Kxf8 9. g4 Bxg4 10. Kf2 Nxf2) 5... Nxg4 { [%eval 1.31] } 6. Ke1?? { (1.31 → -0.83) Blunder. Nc3 was best. } { [%eval -0.83] } (6. Nc3 Nxh2) 6... Nxe3?? { (-0.83 → 1.30) Blunder. Nxh2 was best. } { [%eval 1.3] } (6... Nxh2 7. Rxh2 Rg8 8. Rxh7 Bf5 9. Rxg7 Bxc2 10. Rxg8 Bxb1 11. Rxf8 Bxa2 12. Rxa2) 7. Bxe3?? { (1.30 → Mate in 11) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-11] } (7. fxe3 Bh3) 7... c5?? { (Mate in 11 → 3.52) Lost forced checkmate sequence. Bb7 was best. } { [%eval 3.52] } (7... Bb7 8. Bxa7 Bxg2 9. Bxb8 Bxh1 10. Bxc7 Rxa2 11. Rxa2 e5 12. Bxe5 g6 13. Bxh8) 8. Bxc5 { [%eval 2.38] } 8... Bh3?! { (2.38 → 3.75) Inaccuracy. Nd7 was best. } { [%eval 3.75] } (8... Nd7 9. Bxa7) 9. Bxe7?? { (3.75 → Mate in 10) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-10] } (9. Nxh3) 9... Bxe7?? { (Mate in 10 → 2.04) Lost forced checkmate sequence. Bxg2 was best. } { [%eval 2.04] } (9... Bxg2 10. Bxf8 Bxh1 11. Bxg7 Nc6 12. Bxh8 Nd4 13. Bxd4 Bd5 14. Bxa7 Bxa2 15. Rxa2) 10. gxh3 { [%eval 2.22] } 10... Ba3 { [%eval 1.84] } 11. Nxa3 { [%eval 1.49] } 11... Nd7 { [%eval 0.73] } 12. Rd1 { [%eval 0.86] } 12... Rc8? { (0.86 → 2.58) Mistake. f5 was best. } { [%eval 2.58] } (12... f5 13. Rxd7) 13. Rxd7 { [%eval 2.59] } 13... Rxc2 { [%eval 2.6] } 14. Rxf7?! { (2.60 → 1.85) Inaccuracy. Nxc2 was best. } { [%eval 1.85] } (14. Nxc2 Kxd7) 14... Rxf2?? { (1.85 → 4.37) Blunder. Rxb2 was best. } { [%eval 4.37] } (14... Rxb2 15. Rxg7) 15. Kxf2 { [%eval 4.36] } 15... Kxf7 { [%eval 4.18] } 16. Nc4?? { (4.18 → 0.66) Blunder. Ne2 was best. } { [%eval 0.66] } (16. Ne2 Ke6) 16... a5 { [%eval 0.14] } 17. Nxa5 { [%eval 0.46] } 17... Rd8 { [%eval 1.2] } 18. h4?? { (1.20 → Mate in 4) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-4] } (18. Ke3 Rd2) 18... Rd3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (18... g5 19. hxg5 h5 20. gxh6 Kg7 21. hxg7 Rf8 22. gxf8=K#) 19. Nh3 { [%eval #8] } 19... Rxh3 { [%eval #7] } 20. Rg1?? { (Mate in 7 → -2.10) Lost forced checkmate sequence. Re1 was best. } { [%eval -2.1] } (20. Re1 Rxh2 21. h5 Rxf2 22. Nb7 Rxb2 23. Na5 Rxa2 24. Rb1 Rxa5 25. h6 gxh6) 20... Rxh4?? { (-2.10 → Mate in 6) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #6] } (20... Rxh2 21. Rxg7) 21. Rxg7 { [%eval #6] } 21... Kxg7 { [%eval #5] } 22. Nc4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 0.0] } (22. Kf3 Rxh2 23. Kf4 Rxb2 24. Kf5 Rxa2 25. Kf4 Rxa5 26. Kf5 Rxf5#) 22... Rxc4 { [%eval 0.0] } 23. b4 { [%eval 0.0] } 23... Rxb4 { [%eval 0.0] } 24. a4 { [%eval 0.0] } 24... Rxa4 { [%eval -0.25] } 25. h4 { [%eval -0.25] } 25... Rxh4 { [%eval -0.19] } 26. Ke2 { [%eval -0.28] } 26... Kf6 { [%eval -0.28] } 27. Kd2 { [%eval -0.28] } 27... Ke5?? { (-0.28 → Mate in 2) Checkmate is now unavoidable. Rg4 was best. } { [%eval #2] } (27... Rg4 28. Ke2 Rg8 29. Kf1 Ra8 30. Kg2 Kf5 31. Kh2 Rd8 32. Kg2 Ke5 33. Kg3) 28. Ke2?? { (Mate in 2 → -0.28) Lost forced checkmate sequence. Ke3 was best. } { [%eval -0.28] } (28. Ke3 Ke4 29. Kxe4 Rxe4#) 28... Rf4?? { (-0.28 → Mate in 1) Checkmate is now unavoidable. Rh6 was best. } { [%eval #1] } (28... Rh6 29. Kf1 Kf5 30. Kf2 Ra6 31. Kg2 Ra8 32. Kf2 Rd8 33. Kg2 Rc8 34. Kf2) 29. Ke3?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-3] } (29. Kf2 Rxf2#) 29... Rf3?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Kf6 was best. } { [%eval #9] } (29... Kf6 30. Kxf4 Kg5 31. Kxg5 h5 32. Kxh5#) 30. Kxf3 { [%eval #9] } 30... Kf6 { [%eval #8] } 31. Kf4?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Ke4 was best. } { [%eval #-2] } (31. Ke4 Kg7 32. Kf5 Kf6 33. Kxf6 h5 34. Ke5 h4 35. Ke4 h3 36. Kf3 h2) 31... Kg5 { [%eval #-2] } 32. Kxg5 { [%eval #-1] } 32... h6 { [%eval #-1] } 33. Kxh6# { Game ends by variant rule. } 0-1
