FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/cBJVP8ae"]
[Date "2025.03.18"]
[White "alpererdogmus7900"]
[Black "Road2ASGM"]
[Result "1-0"]
[GameId "cBJVP8ae"]
[UTCDate "2025.03.18"]
[UTCTime "17:42:19"]
[WhiteElo "1746"]
[BlackElo "2216"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-14"]
[Variant "Antichess"]
[TimeControl "240+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4?! { (2.68 → 1.61) Inaccuracy. Qh5 was best. } { [%eval 1.61] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bxb4 { [%eval 0.54] } 5. Qg4 { [%eval 0.3] } 5... Bxd2 { [%eval 0.79] } 6. Qxg7 { [%eval 0.64] } 6... Bxc1?? { (0.64 → Mate in 12) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #12] } (6... Bxe3 7. Qxf7 Bxf2 8. Kxf2 Qh4 9. Qxd7 Qxf2 10. Qxc7 Qxc2 11. Qxc8) 7. Qxg8 { [%eval #12] } 7... Bxe3 { [%eval #10] } 8. fxe3 { [%eval #11] } 8... Qxg8 { [%eval #9] } 9. h4?? { (Mate in 9 → -0.55) Lost forced checkmate sequence. g4 was best. } { [%eval -0.55] } (9. g4 Qxg4 10. Nf3 Qxf3 11. h4 Qxe3 12. Ke2 Qxe2 13. Nd2 Qxd2 14. Rag1 Qxc2) 9... Qxg2 { [%eval -0.85] } 10. Rh3 { [%eval -0.92] } 10... Qxh3 { [%eval -0.15] } 11. Nxh3 { [%eval 0.0] } 11... Kd6?? { (0.00 → 1.69) Blunder. f5 was best. } { [%eval 1.69] } (11... f5 12. Nf2) 12. Nc3 { [%eval 1.21] } 12... Nd7 { [%eval 1.15] } 13. Nd5?? { (1.15 → -0.90) Blunder. Ke2 was best. } { [%eval -0.9] } (13. Ke2 a5) 13... Kxd5?! { (-0.90 → -0.09) Inaccuracy. exd5 was best. } { [%eval -0.09] } (13... exd5 14. Ke2 d4 15. exd4 a5 16. d5 Kxd5 17. Re1 Ra7 18. h5 f5 19. Nf2) 14. e4?? { (-0.09 → -5.63) Blunder. Ke2 was best. } { [%eval -5.63] } (14. Ke2 Ke5) 14... Kxe4 { [%eval -5.88] } 15. Nf4 { [%eval -5.63] } 15... Kxf4 { [%eval -4.69] } 16. h5?! { (-4.69 → -6.32) Inaccuracy. c4 was best. } { [%eval -6.32] } (16. c4 c5) 16... Nf8 { [%eval -7.09] } 17. a4 { [%eval -8.06] } 17... h6 { [%eval -7.98] } 18. a5 { [%eval -6.02] } 18... a6 { [%eval -7.83] } 19. Rd1 { [%eval -7.75] } 19... Bd7 { [%eval -7.52] } 20. Rxd7 { [%eval -7.44] } 20... Nxd7 { [%eval -7.82] } 21. Kd2 { [%eval -7.05] } 21... Ke5 { [%eval -6.46] } 22. c4 { [%eval -6.82] } 22... Nb8?? { (-6.82 → 0.22) Blunder. c5 was best. } { [%eval 0.22] } (22... c5 23. Ke2 Rab8 24. Kd2 Nf8 25. Kd1 f5 26. Kc2 Ra8 27. Kd1 Rh7 28. Kc1) 23. c5 { [%eval -0.41] } 23... c6 { [%eval 0.15] } 24. Kd3?? { (0.15 → -3.27) Blunder. Ke3 was best. } { [%eval -3.27] } (24. Ke3) 24... Kd4?? { (-3.27 → Mate in 7) Checkmate is now unavoidable. Kd6 was best. } { [%eval #7] } (24... Kd6) 25. Kxd4 { [%eval #7] } 25... e5 { [%eval #6] } 26. Kxe5 { [%eval #6] } 26... f6 { [%eval #5] } 27. Kxf6 { [%eval #5] } 27... Rc8 { [%eval #3] } 28. Kg5? { (Mate in 3 → 7.45) Lost forced checkmate sequence. Ke5 was best. } { [%eval 7.45] } (28. Ke5 Nd7 29. Kd5 Nxc5 30. Kxc6 Rxc6#) 28... hxg5 { [%eval #19] } 29. h6 { [%eval 4.43] } 29... Ra7?? { (4.43 → Mate in 1) Checkmate is now unavoidable. Rd8 was best. } { [%eval #1] } (29... Rd8 30. h7) 30. h7 { [%eval #1] } 30... Rxh7# { Game ends by variant rule. } 1-0
