FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/c8d1HggV"]
[Date "2026.05.25"]
[Round "-"]
[White "sss1971sss"]
[Black "LukeEXE"]
[Result "0-1"]
[GameId "c8d1HggV"]
[UTCDate "2026.05.25"]
[UTCTime "10:16:10"]
[WhiteElo "2015"]
[BlackElo "1806"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+29"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. b3 { [%eval -0.45] } 2... c5 { [%eval 0.0] } 3. d4? { (0.00 → -1.40) Mistake. c4 was best. } { [%eval -1.4] } (3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3 bxa3) 3... cxd4 { [%eval -0.74] } 4. Qxd4 { [%eval -0.71] } 4... Qa5? { (-0.71 → 0.76) Mistake. Bh6 was best. } { [%eval 0.76] } (4... Bh6 5. Qxh8 Bxc1 6. Qxg8 Qa5 7. Qxf7 Qxe1 8. Qxh7 Qxf2 9. Qxe7) 5. Qxa7 { [%eval 0.51] } 5... Qxe1 { [%eval -0.33] } 6. Qxa8 { [%eval -0.58] } 6... Qxc1?! { (-0.58 → 0.14) Inaccuracy. Qxf1 was best. } { [%eval 0.14] } (6... Qxf1 7. Qxb8) 7. Qxb8 { [%eval 0.54] } 7... Qxf1 { [%eval 0.94] } 8. Qxc8 { [%eval 0.3] } 8... Qxe2?? { (0.30 → 3.40) Blunder. Qxb1 was best. } { [%eval 3.4] } (8... Qxb1 9. Qxd7 Qxg1 10. Qxe8 Qxh2 11. Qxf8 Qxh1 12. Qxf7 Qxa1 13. Qxg6 Qxa2 14. Qxg8) 9. Qxe8 { [%eval 2.78] } 9... Qxc2?! { (2.78 → 4.41) Inaccuracy. Qxf2 was best. } { [%eval 4.41] } (9... Qxf2) 10. Qxf8 { [%eval 3.99] } 10... Qxb3?! { (3.99 → 5.63) Inaccuracy. Qxb1 was best. } { [%eval 5.63] } (10... Qxb1) 11. Qxf7?? { (5.63 → Mate in 15) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-15] } (11. Qxg8 Qxg3 12. Qxh7 Qxh2 13. Qxh2 Rxh2 14. Rxh2 g5 15. Nd2 f6 16. Rc1 d5) 11... Qxb1 { [%eval #-15] } 12. Qxg6 { [%eval #-7] } 12... hxg6 { [%eval #-14] } 13. Rxb1 { [%eval #-13] } 13... Rxh2 { [%eval #-13] } 14. Rxb7 { [%eval #-12] } 14... Rxh1 { [%eval #-12] } 15. Rxd7 { [%eval #-11] } 15... Rxg1 { [%eval #-11] } 16. Rxe7 { [%eval #-10] } 16... Rxg3 { [%eval #-10] } 17. fxg3 { [%eval #-9] } 17... Nxe7 { [%eval #-9] } 18. a4 { [%eval #-3] } 18... Nd5 { [%eval #-3] } 19. g4 { [%eval #-2] } 19... g5 { [%eval #-2] } 20. a5 { [%eval #-1] } 20... Nb6 { [%eval #-1] } 21. axb6# { Game ends by variant rule. } 0-1
