- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/c7l9VTgw"] [Date "2025.06.26"] [White "krish000"] [Black "Treeskier"] [Result "1-0"] [GameId "c7l9VTgw"] [UTCDate "2025.06.26"] [UTCTime "19:01:16"] [WhiteElo "1259"] [BlackElo "1360"] [WhiteRatingDiff "+58"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "120+30"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... Nd7?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (7... h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8 Bf3 11. Nxf3 Na6 12. Qxe7) 8. Qf3?? { (Mate in 11 → 1.84) Lost forced checkmate sequence. e4 was best. } { [%eval 1.84] } (8. e4 Bxe4 9. Kc3 Bxc2 10. Qxd7 Bxb1 11. Qxc7 Bxa2 12. Qxa7 Rxa7) 8... Bxf3 { [%eval 1.76] } 9. Nxf3 { [%eval 0.45] } 9... Ne5?? { (0.45 → 3.77) Blunder. g5 was best. } { [%eval 3.77] } (9... g5 10. Nxg5) 10. Nxe5 { [%eval 3.31] } 10... c6?? { (3.31 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (10... g6 11. Nxg6) 11. Nxc6 { [%eval #11] } 11... Rd8 { [%eval #10] } 12. Nxe7 { [%eval #10] } 12... Rxd2 { [%eval #8] } 13. Bxd2 { [%eval #9] } 13... Bxe7 { [%eval #8] } 14. h4 { [%eval #8] } 14... Bxh4 { [%eval #7] } 15. Bb4 { [%eval #7] } 15... Bxf2 { [%eval #6] } 16. Bf8 { [%eval #7] } 16... Bxe3 { [%eval #6] } 17. Bxg7 { [%eval #6] } 17... Rxg7 { [%eval #5] } 18. Nd2 { [%eval #5] } 18... Bxd2 { [%eval #4] } 19. Rg1?? { (Mate in 4 → -0.12) Lost forced checkmate sequence. Rc1 was best. } { [%eval -0.12] } (19. Rc1 Bxc1 20. c3 Bxb2 21. a4 Bxc3 22. a5 Bxa5#) 19... Rxg1 { [%eval -0.11] } 20. b4 { [%eval -0.19] } 20... Bxb4 { [%eval -0.27] } 21. c3?? { (-0.27 → -5.45) Blunder. a3 was best. } { [%eval -5.45] } (21. a3 Bxa3 22. c4 Bc1 23. c5 a5 24. c6 a4 25. c7 Rg4 26. c8=B a3) 21... Bxc3 { [%eval -4.19] } 22. a4 { [%eval -6.62] } 22... Be5 { [%eval -5.64] } 23. a5 { [%eval -5.36] } 23... Rb1 { [%eval -4.92] } 24. a6 { [%eval -2.51] } 24... Rb7 { [%eval -4.88] } 25. axb7 { [%eval -3.72] } 25... Bf6 { [%eval -3.27] } 26. b8=R?? { (-3.27 → Mate in 3) Checkmate is now unavoidable. b8=K was best. } { [%eval #-3] } (26. b8=K Be5) 26... Bd8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Bh8 was best. } { [%eval #3] } (26... Bh8 27. Rxh8 h6 28. Rxh6 a6 29. Rxa6#) 27. Rxd8 { [%eval #3] } 27... a5 { [%eval #2] } 28. Rh8 { [%eval #4] } 28... a4 { [%eval #3] } 29. Rxh7 { [%eval #3] } 29... a3 { [%eval #2] } 30. Rb7 { [%eval #2] } 30... a2 { [%eval #1] } 31. Rb1 { [%eval #1] } 31... axb1=Q# { Game ends by variant rule. } 1-0