- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/bzD4dyXD"] [Date "2025.03.18"] [White "ChEsSrOoKeR2012"] [Black "goldengay"] [Result "0-1"] [GameId "bzD4dyXD"] [UTCDate "2025.03.18"] [UTCTime "12:09:40"] [WhiteElo "1560"] [BlackElo "1168"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+196"] [Variant "Antichess"] [TimeControl "45+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 1.26] } 3. a3?? { (1.26 → -0.43) Blunder. Nh3 was best. } { [%eval -0.43] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... a6?! { (-0.43 → 0.27) Inaccuracy. d6 was best. } { [%eval 0.27] } (3... d6 4. Bh3 Bxh3 5. Nxh3 g5 6. Nxg5 e5 7. Nxh7 Rxh7 8. Rg1) 4. h3? { (0.27 → -1.38) Mistake. c4 was best. } { [%eval -1.38] } (4. c4 e6 5. h4 Bxa3 6. Nxa3 Qxh4 7. Rxh4 c6 8. Rxh7 Rxh7) 4... a5?? { (-1.38 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (4... e6 5. c4) 5. b4 { [%eval #16] } 5... axb4 { [%eval #15] } 6. axb4 { [%eval #15] } 6... Rxa1 { [%eval 6.91] } 7. c3?? { (6.91 → -1.68) Blunder. Bg2 was best. } { [%eval -1.68] } (7. Bg2 Rxb1) 7... Rxb1 { [%eval -1.21] } 8. Bb2?? { (-1.21 → -5.56) Blunder. Qc2 was best. } { [%eval -5.56] } (8. Qc2 Rxb4) 8... Rxd1 { [%eval -6.01] } 9. Kxd1 { [%eval -5.1] } 9... e5 { [%eval -4.08] } 10. f3?? { (-4.08 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (10. c4 Bxb4) 10... Bxb4 { [%eval #-13] } 11. cxb4 { [%eval #-12] } 11... c6 { [%eval #-12] } 12. Bxe5 { [%eval #-11] } 12... h5 { [%eval #-14] } 13. Bxb8 { [%eval #-10] } 13... Qc7 { [%eval #-10] } 14. Bxc7 { [%eval #-9] } 14... Kd8 { [%eval #-10] } 15. Bxb6 { [%eval #-8] } 15... g5 { [%eval #-9] } 16. Bxd8 { [%eval #-8] } 16... Ne7 { [%eval #-8] } 17. Bxe7 { [%eval #-7] } 17... f6 { [%eval #-7] } 18. Bxf6 { [%eval #-6] } 18... Rh6 { [%eval #-6] } 19. Bxg5 { [%eval #-5] } 19... Bb7 { [%eval #-5] } 20. Bxh6 { [%eval #-4] } 20... c5 { [%eval #-4] } 21. bxc5 { [%eval #-3] } 21... Bxf3 { [%eval #-3] } 22. exf3 { [%eval #-2] } 22... d6 { [%eval #-2] } 23. cxd6 { [%eval #-1] } 23... h4 { [%eval #-1] } 24. gxh4# { Game ends by variant rule. } 0-1