- Blind mode tutorial
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[Event "rated King of the Hill game"] [Site "https://lichess.org/bxn4MuuG"] [Date "2024.02.14"] [White "albai"] [Black "Is_Bad_At_Chess"] [Result "1-0"] [GameId "bxn4MuuG"] [UTCDate "2024.02.14"] [UTCTime "12:14:28"] [WhiteElo "1876"] [BlackElo "1741"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-141"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "C29"] [Opening "Vienna Game: Vienna Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 0.18] } 1... Nf6?! { (0.18 → 0.91) Inaccuracy. d5 was best. } { [%eval 0.91] } (1... d5 2. d4 Nf6 3. Nf3 Bf5 4. Bf4 e6 5. Ne5 Nbd7 6. e3) 2. e4 { [%eval 0.7] } 2... e5 { [%eval 0.65] } 3. f4 { [%eval 1.35] } { C29 Vienna Game: Vienna Gambit } 3... d6 { [%eval 1.92] } 4. Nf3 { [%eval 1.65] } 4... Bg4?! { (1.65 → 2.30) Inaccuracy. c5 was best. } { [%eval 2.3] } (4... c5 5. Bc4) 5. d3?! { (2.30 → 1.18) Inaccuracy. d4 was best. } { [%eval 1.18] } (5. d4 Nbd7) 5... Nc6 { [%eval 1.07] } 6. Be2 { [%eval 1.13] } 6... Bxf3 { [%eval 1.51] } 7. Bxf3 { [%eval 1.44] } 7... Nd4 { [%eval 1.5] } 8. fxe5?? { (1.50 → -0.61) Blunder. Kf2 was best. } { [%eval -0.61] } (8. Kf2) 8... Nxf3+?? { (-0.61 → 1.96) Blunder. dxe5 was best. } { [%eval 1.96] } (8... dxe5 9. a3 h5 10. Be3 Bc5 11. Kd2 Ne6 12. Bxc5 Nxc5 13. Qe1 Ne6 14. Nd5 Qd6 15. Nxf6+) 9. Qxf3 { [%eval 1.87] } 9... dxe5 { [%eval 1.84] } 10. O-O? { (1.84 → 0.53) Mistake. Rf1 was best. } { [%eval 0.53] } (10. Rf1) 10... Bc5+ { [%eval 0.8] } 11. Be3?? { (0.80 → -1.15) Blunder. Kh1 was best. } { [%eval -1.15] } (11. Kh1) 11... Bxe3+ { [%eval -1.03] } 12. Qxe3 { [%eval -0.84] } 12... Qd4 { [%eval -1.76] } 13. Rae1 { [%eval -1.76] } 13... Qxe3+?? { (-1.76 → 0.14) Blunder. Ng4 was best. } { [%eval 0.14] } (13... Ng4 14. Qxd4) 14. Rxe3 { [%eval 0.0] } 14... O-O-O? { (0.00 → 1.24) Mistake. Ke7 was best. } { [%eval 1.24] } (14... Ke7 15. Rg3 Rhg8 16. Kf2 Ke6 17. Ke3 Rad8 18. b4 h6 19. a3 c6 20. h3 Nh5 21. Rgf3) 15. h3? { (1.24 → -0.09) Mistake. Rg3 was best. } { [%eval -0.09] } (15. Rg3) 15... Rhf8 { [%eval 0.0] } 16. Kf2 { [%eval 0.0] } 16... Nd7?? { (0.00 → 3.87) Blunder. Kd7 was best. } { [%eval 3.87] } (16... Kd7 17. Rf3 Ke6 18. Ke3 Ne8 19. g4 h6 20. h4 f6 21. g5 hxg5 22. hxg5 Rh8 23. gxf6) 17. Rf3?? { (3.87 → 1.59) Blunder. Rg3 was best. } { [%eval 1.59] } (17. Rg3) 17... f6 { [%eval 1.01] } 18. Ke3 { [%eval 0.98] } 18... Nb6?! { (0.98 → 2.10) Inaccuracy. Nc5 was best. } { [%eval 2.1] } (18... Nc5 19. Nd5 Ne6 20. Rd1 Nd4 21. Rf2 Kd7 22. c3 Nb5 23. a4 Ke6 24. axb5 Rxd5 25. c4) 19. Nd5 { [%eval 1.87] } 19... c6? { (1.87 → 3.80) Mistake. Kd7 was best. } { [%eval 3.8] } (19... Kd7 20. c4) 20. Nxb6+?? { (3.80 → -0.14) Blunder. Rg3 was best. } { [%eval -0.14] } (20. Rg3) 20... axb6 { [%eval 0.0] } 21. c3?! { (0.00 → -0.76) Inaccuracy. g4 was best. } { [%eval -0.76] } (21. g4 h6 22. h4 Kd7 23. g5 hxg5 24. hxg5 Ke6 25. a4 Rd4 26. b3 Rd7 27. Rf5 Rdd8) 21... c5?! { (-0.76 → 0.22) Inaccuracy. b5 was best. } { [%eval 0.22] } (21... b5 22. g4) 22. g4 { [%eval 0.22] } 22... h6 { [%eval 0.23] } 23. h4 { [%eval 0.25] } 23... Rd6 { [%eval 0.22] } 24. g5 { [%eval 0.14] } 24... hxg5 { [%eval 0.23] } 25. hxg5 { [%eval 0.36] } 25... Kd7 { [%eval 0.49] } 26. gxf6 { [%eval 0.27] } 26... Rfxf6? { (0.27 → 1.53) Mistake. gxf6 was best. } { [%eval 1.53] } (26... gxf6 27. a4 Ke6 28. c4 Rd7 29. b3 Rh7 30. Kd2 Rh4 31. Rg1 Rh7 32. Kc3 Rfh8 33. Rgf1) 27. Rxf6? { (1.53 → 0.37) Mistake. Rf5 was best. } { [%eval 0.37] } (27. Rf5 Ke6 28. c4 Rg6 29. Rf7 Rg1 30. Rxg1 Kxf7 31. Rb1 Rh6 32. b4 Rh3+ 33. Kd2 Rh2+) 27... gxf6 { [%eval 0.4] } 28. Rf5 { [%eval 0.36] } 28... Ke6 { [%eval 0.67] } 29. Rh5?! { (0.67 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (29. c4 Rd8 30. Rh5 Ra8 31. a3 Rd8 32. Rh7 Rd7 33. Rh8 Rg7 34. b3 Rg3+ 35. Kd2 Rg2+) 29... b5 { [%eval 0.0] } 30. b3 { [%eval 0.0] } 30... b6 { [%eval 0.0] } 31. c4 { [%eval 0.0] } 31... b4 { [%eval 0.0] } 32. Rh7 { [%eval 0.0] } 32... Rd4 { [%eval 0.0] } 33. Rb7 { [%eval 0.0] } 33... Rd6 { [%eval 0.0] } 34. Rc7 { [%eval 0.0] } 34... f5?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rd8 was best. } { [%eval #4] } (34... Rd8 35. Rb7 Rd6 36. Rb8 Ke7 37. Ra8 Rd7 38. a4 bxa3 39. Rxa3 f5 40. exf5 Rd4 41. Ra8) 35. exf5+ { [%eval #3] } 35... Kxf5 { [%eval #3] } 36. Rf7+ { [%eval #2] } 36... Rf6 { [%eval #2] } 37. Rxf6+ { [%eval #1] } 37... Kxf6 { [%eval #1] } 38. Ke4# { Game ends by variant rule. } 1-0