- Blind mode tutorial
lichess.org
Donate
FEN
[Event "an ti chess"] [Site "https://lichess.org/budRNL1e"] [Date "2025.09.07"] [White "mango_kaiju"] [Black "dotaivietanh"] [Result "1-0"] [GameId "budRNL1e"] [UTCDate "2025.09.07"] [UTCTime "09:27:09"] [WhiteElo "1278"] [BlackElo "1358"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?? { (Mate in 27 → -0.25) Lost forced checkmate sequence. d5 was best. } { [%eval -0.25] } (1... d5 2. Nxd5 Qxd5 3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. Bh3) 2. Nxb5 { [%eval -0.14] } 2... Ba6?? { (-0.14 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (2... c5 3. Nxa7 Rxa7 4. b4 cxb4 5. Rb1 Rxa2 6. Rxb4 Rxc2 7. Rxb8) 3. Nxc7?? { (Mate in 16 → 1.13) Lost forced checkmate sequence. Nxa7 was best. } { [%eval 1.13] } (3. Nxa7 Bxe2 4. Bxe2 Rxa7 5. Rb1 Rxa2 6. Ba6 Nxa6 7. Qe2 Rxb2) 3... Bxe2?? { (1.13 → Mate in 17) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #17] } (3... Qxc7 4. h4 Bxe2 5. Kxe2 Qxc2 6. Qxc2 g6 7. Qxg6 fxg6 8. d3) 4. Nxe8?? { (Mate in 17 → 0.13) Lost forced checkmate sequence. Bxe2 was best. } { [%eval 0.13] } (4. Bxe2 Qxc7 5. Ba6 Nxa6 6. h4 Qxc2 7. Qxc2 Rb8 8. Qxh7 Rxh7) 4... Bxf1?! { (0.13 → 0.91) Inaccuracy. Qxe8 was best. } { [%eval 0.91] } (4... Qxe8 5. Bxe2) 5. Nxg7?? { (0.91 → Mate in 11) Checkmate is now unavoidable. Kxf1 was best. } { [%eval #-11] } (5. Kxf1 Qxe8) 5... Bxg2?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #12] } (5... Bxg7 6. Kxf1 Bxb2 7. Bxb2 Qc7 8. Bxh8 Qxh2 9. Rxh2 a5 10. Rxh7 Na6 11. Rxf7) 6. Ne8 { [%eval #12] } 6... Bxh1 { [%eval #11] } 7. Nf3?? { (Mate in 11 → -0.23) Lost forced checkmate sequence. Nh3 was best. } { [%eval -0.23] } (7. Nh3 Qxe8 8. Qf3 Bxf3 9. Kd1 Bxd1 10. d3 Bxc2 11. Bd2 Bxd3 12. Rf1 Bxf1) 7... Qxe8?? { (-0.23 → Mate in 10) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #10] } (7... Bxf3 8. Qxf3 Qxe8 9. Qxf7 Qxf7 10. a4 Qxf2 11. Kxf2 d6 12. Ra3 Nf6 13. Kg3) 8. Ke2?? { (Mate in 10 → -0.23) Lost forced checkmate sequence. Qe2 was best. } { [%eval -0.23] } (8. Qe2 Bxf3 9. Qxe7 Nxe7 10. Kd1 Bxd1 11. d3 Bxc2 12. Be3 Bxd3 13. Bxa7 Rxa7) 8... Bxf3 { [%eval 1.23] } 9. Kxf3 { [%eval -1.45] } 9... Nc6?? { (-1.45 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (9... Nh6 10. Kg3) 10. b4 { [%eval #12] } 10... Nxb4 { [%eval #11] } 11. Qg1?? { (Mate in 11 → -1.96) Lost forced checkmate sequence. Rb1 was best. } { [%eval -1.96] } (11. Rb1 Nxc2 12. Qxc2 f5 13. Qxf5 Qf7 14. Qxh7 Qxf3 15. Qxg8 Qxf2 16. Qxf8 Rhxf8) 11... Nxa2 { [%eval -2.16] } 12. Rxa2 { [%eval -1.76] } 12... Rb8 { [%eval -1.86] } 13. Qxg8?? { (-1.86 → Mate in 8) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-8] } (13. Rxa7) 13... Rxg8 { [%eval #-8] } 14. Rxa7 { [%eval #-7] } 14... Rg3 { [%eval #-18] } 15. Rxd7 { [%eval #-7] } 15... Rxf3?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #6] } (15... Qxd7 16. hxg3 Qxd2 17. Bxd2 Bh6 18. Bxh6 Rf8 19. Bxf8 f6 20. Bxe7 h5 21. Bxf6) 16. Rxe7 { [%eval #6] } 16... Rxf2 { [%eval #5] } 17. Rxf7 { [%eval #5] } 17... Rxd2 { [%eval #4] } 18. Rxh7?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-4] } (18. Bxd2 Qxf7 19. c4 Qxc4 20. h4 Qxh4 21. Bb4 Rxb4#) 18... Rxc2?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #2] } (18... Rxh2 19. Rxh2 Rb2 20. Bxb2 Bg7 21. Bxg7 Qe5 22. Bxe5#) 19. Re7?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. h4 was best. } { [%eval #-9] } (19. h4 Rxc1 20. Rh5 Qxh5#) 19... Rxh2?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #2] } (19... Rxc1 20. Rxe8 Rxe8 21. h4 Be7 22. h5 Bd8 23. h6 Rg8 24. h7 Rg7 25. h8=N) 20. Rxe8 { [%eval #2] } 20... Rxe8 { [%eval #1] } 21. Be3 { [%eval #1] } 21... Rxe3# { Game ends by variant rule. } 1-0