lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/bp7rF2pz"] [Date "2023.01.04"] [White "Punxxx"] [Black "strawberrysouffle"] [Result "0-1"] [UTCDate "2023.01.04"] [UTCTime "17:25:24"] [WhiteElo "1145"] [BlackElo "1392"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+87"] [Variant "Antichess"] [TimeControl "1200+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (-4.13 → -0.71) Blunder. d6 was best. } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. c4 dxc4 3. Qb3?? { (-1.90 → Mate in 17) Checkmate is now unavoidable. Qa4 was best. } (3. Qa4 Qxd2 4. Qxc4 Qxc1 5. Qxc7 Qxe1 6. Qxc8 Qxe2 7. Qxe8 Qxb2) 3... cxb3 4. axb3 Qxd2 5. Rxa7 Rxa7 6. Kxd2 Ra4?? { (Mate in 12 → -5.03) Lost forced checkmate sequence. Ra3 was best. } (6... Ra3 7. bxa3 Bg4 8. fxg4 f5 9. gxf5 e6 10. fxe6 Bxa3 11. Nxa3 b5 12. Nxb5 Nc6 13. Nxc7) 7. bxa4 b5 8. axb5 Nc6?? { (Mate in 13 → -5.09) Lost forced checkmate sequence. Bg4 was best. } (8... Bg4 9. fxg4 f5 10. gxf5 e6 11. fxe6 Nc6 12. bxc6 Bd6 13. h3 Bh2 14. Rxh2 Kf7 15. exf7) 9. bxc6 Bg4 10. fxg4 f5 11. gxf5 e6 12. fxe6 Ba3?? { (Mate in 9 → 5.91) Lost forced checkmate sequence. Bd6 was best. } (12... Bd6 13. h3 Ba3 14. Nxa3 Kf7 15. exf7 g5 16. fxg8=K Rxg8 17. g3 g4 18. hxg4 Rxg4 19. Rxh7) 13. bxa3? { (5.91 → 3.46) Mistake. Nxa3 was best. } (13. Nxa3) 13... Nh6?? { (3.46 → Mate in 10) Checkmate is now unavoidable. h6 was best. } (13... h6 14. Nc3) 14. e7 Kxe7 15. Nc3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. g4 was best. } (15. g4 Nxg4 16. Bb2 Nxh2 17. Bxg7 Nxf1 18. Rxh7 Rxh7 19. Bf6 Nxd2 20. Nxd2 Kxf6 21. Nh3 Rxh3) 15... g5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Nf7 was best. } (15... Nf7 16. Bb2 Kd7 17. cxd7 Re8 18. dxe8=B c5 19. Bxf7 h5 20. Bxh5 g6 21. Bxg6 c4 22. Nd5) 16. g4 Nxg4 17. Nf3?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Kc2 was best. } (17. Kc2 Nxh2 18. Bxg5 Nxf1 19. Rxh7 Rxh7 20. Bxe7 Rxe7 21. e3 Nxe3 22. Na4 Nxc2 23. Ne2 Rxe2) 17... Nxh2 18. Nxh2 Kd7 19. cxd7 Rc8 20. dxc8=N g4 21. Nxg4 h6?? { (Mate in 2 → 0.46) Lost forced checkmate sequence. h5 was best. } (21... h5 22. Rxh5 c5 23. Rxc5#) 22. Nxh6 c5 23. e3?? { (0.31 → Mate in 1) Checkmate is now unavoidable. Kc2 was best. } (23. Kc2 c4) 23... c4 24. Bxc4# { Game ends by variant rule. } 0-1