FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/bmAzpivj"]
[Date "2025.01.27"]
[Round "-"]
[White "Azalii12"]
[Black "Dima_Kubin"]
[Result "1-0"]
[GameId "bmAzpivj"]
[UTCDate "2025.01.27"]
[UTCTime "09:21:34"]
[WhiteElo "1182"]
[BlackElo "1693"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-60"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. a3 { [%eval 0.53] } 5... Nxc2 { [%eval 0.61] } 6. Qxc2 { [%eval 0.65] } 6... Rb8?? { (0.65 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (6... e6 7. Qxc8 Qxc8 8. Kd1 Bxa3 9. Nxa3 Qxc1 10. Kxc1 Kd8 11. Kc2) 7. Qxc8?? { (Mate in 13 → 5.22) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 5.22] } (7. Qxh7 Rxb1 8. Rxb1 Rxh7 9. Rb7 Bxb7 10. h4 Bxg2 11. Nf3 Rxh4) 7... Rxb1 { [%eval 2.07] } 8. Qxd7?? { (2.07 → Mate in 10) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-10] } (8. Rxb1 Qxc8) 8... Rxc1?? { (Mate in 10 → 2.38) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 2.38] } (8... Kxd7 9. Rxb1 Qb8 10. Rxb8 Kc8 11. Rxc8 e5 12. Rxf8 Nf6 13. Rxf7 Nd7 14. Rxd7) 9. Qxa7?? { (2.38 → Mate in 13) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-13] } (9. Rxc1 Kxd7 10. Rc6 Kxc6 11. Ne2 Qxd2 12. Kxd2 f6 13. Rd1 g6 14. Re1 h6) 9... Rxe1?? { (Mate in 13 → -5.28) Lost forced checkmate sequence. Rxa1 was best. } { [%eval -5.28] } (9... Rxa1 10. Qxe7 Rxe1 11. Qxe8 Bxa3 12. Qxd8 Rxg1 13. Qxg8 Rxg2 14. Qxg7 Rxf2 15. Qxh7) 10. Qxe7?? { (-5.28 → Mate in 12) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #-12] } (10. Rxe1 Qxd2) 10... Rxe3?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #9] } (10... Rxa1 11. Qxd8 Bxa3 12. Qxe8 Rxg1 13. Qxg8 Rxg2 14. Qxh7 Rxf2 15. Qxg7 Rxd2 16. Qxf7) 11. Qxf7?? { (Mate in 9 → -2.86) Lost forced checkmate sequence. dxe3 was best. } { [%eval -2.86] } (11. dxe3 Nxe7 12. Rd1 Qxd1 13. Ne2 Qxe2 14. e4 Qxe4 15. f4 Qxg2 16. Rb1 Qxh2) 11... Rxa3?? { (-2.86 → Mate in 13) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #13] } (11... Qxd2 12. Qxf8) 12. Qxg7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-13] } (12. Qxf8 Rxa1 13. Qxg8 Qxd2 14. Qxh7 Qxf2 15. Qxg7 Rxh2 16. Qxa1 Qxg1 17. Rxg1 Rxg2) 12... Bxg7?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #7] } (12... Qxd2 13. Qxf8 Rxa1 14. Qxg8 Qxf2 15. Qxh7 Qxg2 16. Qxh8 Qxg1 17. Qxa1 Qxh1 18. Qxh1) 13. Rxa3 { [%eval #7] } 13... Qxd2 { [%eval #6] } 14. Rh3?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-12] } (14. Ne2 Qxe2 15. Rc1 Qxf2 16. Rc8 Qxg2 17. Rxe8 Qxh2 18. Rxg8 Rxg8 19. Ra1 Bxa1#) 14... Qxf2 { [%eval #-12] } 15. Rxh7 { [%eval #-11] } 15... Qxg2 { [%eval #-12] } 16. Rxg7 { [%eval #-4] } 16... Qxg1 { [%eval #-4] } 17. Rxg8 { [%eval #-3] } 17... Rxh2?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #2] } (17... Qxh2 18. Rxh8 Qxh8 19. Rxh8 Kf8 20. Rxf8#) 18. Rxe8 { [%eval #2] } 18... Qxh1 { [%eval #1] } 19. Re1 { [%eval #1] } 19... Qxe1# { Game ends by variant rule. } 1-0
