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[Event "casual variant:racingKings game"] [Site "https://lichess.org/bi9SsjNH"] [Date "2026.03.20"] [Round "-"] [White "i_play_chess_2"] [Black "lichess AI level 3"] [Result "1-0"] [GameId "bi9SsjNH"] [UTCDate "2026.03.20"] [UTCTime "11:31:09"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Racing Kings"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Rg7?? { (0.15 → -3.37) Blunder. Kg3 was best. } { [%eval -3.37] } (1. Kg3 Kb3 2. Nxc2 Rxc2 3. Kf4 Nxf2 4. Rxf2 Kc4 5. Kg5 Kb5) 1... Rb7?? { (-3.37 → 4.03) Blunder. Nxf2 was best. } { [%eval 4.03] } (1... Nxf2 2. Kg3 Ka3 3. Kxf2 Nxf1 4. Nxc1 Kb4 5. Rxf1 Kc5 6. Nxc2) 2. Kh3?? { (4.03 → -3.64) Blunder. Rxb7 was best. } { [%eval -3.64] } (2. Rxb7 Be4 3. Rxb1 Qxb1 4. Bg2 Kb3 5. Bxe4 Qxe4 6. Qxe4 Nxe4) 2... Qxg7?? { (-3.64 → -1.24) Blunder. Rxg7 was best. } { [%eval -1.24] } (2... Rxg7 3. Bd4 Rxg1 4. Qxg1 Bb2 5. Nxc2 Kb3 6. Kg4 Qa5 7. Bg2) 3. Rxg7 { [%eval -1.57] } 3... Be4?? { (-1.57 → 4.05) Blunder. Rxg7 was best. } { [%eval 4.05] } (3... Rxg7 4. Nxc2) 4. Kh4?? { (4.05 → -4.74) Blunder. Rxb7 was best. } { [%eval -4.74] } (4. Rxb7) 4... Bxh1?? { (-4.74 → -0.79) Blunder. Rxg7 was best. } { [%eval -0.79] } (4... Rxg7 5. Bg2) 5. Kh5?? { (-0.79 → -8.63) Blunder. Kg5 was best. } { [%eval -8.63] } (5. Kg5 Nxf2) 5... Rxg7 { [%eval -7.86] } 6. Kh6 { [%eval -7.97] } 6... Rf7 { [%eval -6.26] } 7. Bd4 { [%eval -8.38] } 7... Rbb7 { [%eval -8.85] } 8. Bg7 { [%eval -12.05] } 8... Rb8 { [%eval -7.91] } 9. Nd4 { [%eval -8.04] } 9... Bd5 { [%eval -7.3] } 10. Nd3 { [%eval -8.57] } 10... Ka3 { [%eval -9.66] } 11. Nc5 { [%eval -15.24] } 11... Rc8 { [%eval -9.13] } 12. Nd7 { [%eval -13.8] } 12... Rxd7 { [%eval -11.95] } 13. Kh7?! { (-11.95 → Mate in 9) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-9] } (13. Bb5 Rdc7 14. Be2 Kb4 15. Ne6 Bxe6 16. Bd4 Bb2 17. Bg1 Ka5 18. Kg5 Nc4) 13... Ka4 { [%eval #-8] } 14. Bh3 { [%eval #-7] } 14... Ba3 { [%eval #-7] } 15. Ne6 { [%eval #-6] } 15... Kb5 { [%eval #-5] } 16. Nf8 { [%eval #-5] } 16... Kc6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #1] } (16... Rxf8 17. Be6 Bxe6 18. Kh6 Kc6 19. Kg6 Kb7 20. Bxf8 Kb8#) 17. Kh8# { Game ends by variant rule. } 1-0