- Blind mode tutorial
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[Event "Variants GP - King of the Hill Arena"] [Site "https://lichess.org/bi5PG2aK"] [Date "2024.07.04"] [White "DRUHA12"] [Black "Javis_chess23"] [Result "0-1"] [GameId "bi5PG2aK"] [UTCDate "2024.07.04"] [UTCTime "17:34:42"] [WhiteElo "1674"] [BlackElo "1585"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+48"] [Variant "King of the Hill"] [TimeControl "300+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.19] } { A00 Van't Kruijs Opening } 1... e5 { [%eval 0.3] } 2. e4? { (0.30 → -1.05) Mistake. d4 was best. } { [%eval -1.05] } (2. d4 e4 3. c4 d5 4. Bd2 c6 5. Nc3 Nf6 6. f3 g6) 2... Nc6 { [%eval -1.06] } 3. Nf3 { [%eval -0.61] } 3... Nf6 { [%eval -1.39] } 4. d3 { [%eval -1.59] } 4... d5 { [%eval -1.85] } 5. exd5 { [%eval -1.51] } 5... Nxd5 { [%eval -1.39] } 6. Be2?! { (-1.39 → -2.07) Inaccuracy. c4 was best. } { [%eval -2.07] } (6. c4 Nf6 7. Nc3 Bf5 8. Bg5 Qd6 9. a3 O-O-O 10. b4 a6 11. Bxf6 gxf6) 6... Bg4 { [%eval -2.0] } 7. O-O { [%eval -1.45] } 7... Qf6 { [%eval -0.99] } 8. h3 { [%eval -1.55] } 8... Bh5? { (-1.55 → -0.33) Mistake. Be6 was best. } { [%eval -0.33] } (8... Be6 9. Nc3) 9. c4 { [%eval -0.36] } 9... Nf4 { [%eval -0.99] } 10. Bxf4 { [%eval -0.39] } 10... Qxf4 { [%eval -0.84] } 11. Nbd2?! { (-0.84 → -1.85) Inaccuracy. Nc3 was best. } { [%eval -1.85] } (11. Nc3 O-O-O 12. Re1 e4 13. Nxe4 f5 14. g3 Qh6 15. Nc3 g5 16. Qd2 Bxf3) 11... Kd7?? { (-1.85 → 0.60) Blunder. O-O-O was best. } { [%eval 0.6] } (11... O-O-O) 12. Ne4?? { (0.60 → -3.08) Blunder. g3 was best. } { [%eval -3.08] } (12. g3 Qf5) 12... Ke6?? { (-3.08 → 10.21) Blunder. Bxf3 was best. } { [%eval 10.21] } (12... Bxf3 13. Bxf3) 13. Nfg5+ { [%eval 9.62] } 13... Kd7 { [%eval 12.45] } 14. Bxh5 { [%eval 12.26] } 14... f5 { [%eval 12.62] } 15. g3 { [%eval 12.84] } 15... Qxg5 { [%eval 13.02] } 16. Nxg5 { [%eval 12.69] } 16... Kd6 { [%eval 18.65] } 17. f4 { [%eval 15.0] } 17... b5 { [%eval 25.23] } 18. Nf7+ { [%eval 16.03] } 18... Kc5 { [%eval 18.58] } 19. d4+ { [%eval 17.99] } 19... Nxd4 { [%eval 17.31] } 20. Nxe5 { [%eval 16.59] } 20... bxc4 { [%eval 18.57] } 21. Bf3 { [%eval 17.89] } 21... Nxf3+ { [%eval 22.9] } 22. Rxf3 { [%eval 20.6] } 22... Bd6?! { (20.60 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (22... Rd8 23. b4+ Kb5 24. a4+ Ka6 25. Qc2 Kb7 26. Qxc4 Bd6 27. Qb5+ Ka8 28. Qd5+) 23. Qd2?! { (Mate in 9 → 14.61) Lost forced checkmate sequence. b4+ was best. } { [%eval 14.61] } (23. b4+ Kb6 24. Qd4+ Kb7 25. Qd5+ Kb8 26. Kf2 Bxb4 27. Rb1 a5 28. Nc6+ Kc8) 23... Bxe5 { [%eval 13.79] } 24. fxe5 { [%eval 12.99] } 24... Rad8 { [%eval 13.23] } 25. Rd1 { [%eval 8.36] } 25... Rxd2 { [%eval 12.85] } 26. Rxd2 { [%eval 13.34] } 26... Re8 { [%eval 13.21] } 27. Rc3 { [%eval 8.24] } 27... Rxe5 { [%eval 7.75] } 28. Kf2?? { (7.75 → Mate in 5) Checkmate is now unavoidable. Ra3 was best. } { [%eval #-5] } (28. Ra3) 28... Re4?? { (Mate in 5 → 10.57) Lost forced checkmate sequence. Rd5 was best. } { [%eval 10.57] } (28... Rd5 29. Rxc4+ Kd6 30. Re2 Rd3 31. Rd4+ Rxd4 32. Re5 Kxe5#) 29. Kf3?? { (10.57 → Mate in 2) Checkmate is now unavoidable. b4+ was best. } { [%eval #-2] } (29. b4+) 29... Rd4 { [%eval #-1] } 30. Rcc2 { [%eval #-1] } 30... Kd5# { Game ends by variant rule. } 0-1