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[Event "rated variant:antichess game"] [Site "https://lichess.org/bhzIvmqH"] [Date "2026.02.11"] [Round "-"] [White "KashyapKhakhkhar"] [Black "Nikolai_Nikolai"] [Result "0-1"] [GameId "bhzIvmqH"] [UTCDate "2026.02.11"] [UTCTime "13:07:46"] [WhiteElo "1369"] [BlackElo "1622"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 1.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.55] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... h6? { (1.55 → 3.17) Mistake. Rb8 was best. } { [%eval 3.17] } (3... Rb8 4. Qxf7 Kxf7 5. b4 Rxb4 6. Bb2 Rxb2 7. Nc3 Rxa2 8. Nxa2) 4. Qxf7 { [%eval 3.1] } 4... Kxf7 { [%eval 2.76] } 5. Nf3?? { (2.76 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (5. a4 Qe8 6. a5 Kf6 7. Ra4 Qh5 8. Na3 Qxh2 9. Rxh2 e6 10. Rxh6 Bxa3) 5... e5 { [%eval #-13] } 6. Nxe5 { [%eval #-12] } 6... d6 { [%eval #-13] } 7. Nxf7 { [%eval #-12] } 7... d5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Qf6 was best. } { [%eval #14] } (7... Qf6 8. Nxd6 Qxb2 9. Bxb2 Bxd6 10. Bxg7 Bxh2 11. Rxh2 Ne7 12. Bxh6 Rxh6 13. Rxh6) 8. Nxh6 { [%eval #14] } 8... gxh6 { [%eval #11] } 9. e4 { [%eval #13] } 9... dxe4 { [%eval #12] } 10. d3 { [%eval #12] } 10... Qxd3 { [%eval #10] } 11. Bxh6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. cxd3 was best. } { [%eval #-9] } (11. cxd3 exd3 12. Bxh6 Rxh6 13. Ke2 dxe2 14. g4 Bxg4 15. Rc1 Rxh2 16. Rxc7 Rxf2) 11... Qxc2 { [%eval #-9] } 12. Bxf8 { [%eval #-8] } 12... Qxf2 { [%eval #-8] } 13. Kxf2 { [%eval #-7] } 13... Rxh2 { [%eval #-7] } 14. Rxh2 { [%eval #-6] } 14... e3 { [%eval #-6] } 15. Kxe3 { [%eval #-5] } 15... c5 { [%eval #-6] } 16. Bxc5 { [%eval #-5] } 16... Nh6 { [%eval #-5] } 17. Bxa7 { [%eval #-4] } 17... Rxa7 { [%eval #-4] } 18. Rxh6 { [%eval #-3] } 18... Be6 { [%eval #-3] } 19. Rxe6 { [%eval #-2] } 19... Rd7 { [%eval #-2] } 20. Rxa6 { [%eval #-1] } 20... Rd6 { [%eval #-1] } 21. Rxd6# { Game ends by variant rule. } 0-1