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[Event "rated variant:antichess game"] [Site "https://lichess.org/beDGpDoh"] [Date "2022.11.27"] [Round "-"] [White "pf2000"] [Black "Firephoenix05"] [Result "0-1"] [GameId "beDGpDoh"] [UTCDate "2022.11.27"] [UTCTime "13:07:21"] [WhiteElo "2291"] [BlackElo "1815"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.09] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 1.23] } 3... Bxd7?! { (1.23 → 1.96) Inaccuracy. Kxd7 was best. } { [%eval 1.96] } (3... Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2 8. Qxh7) 4. Na3 { [%eval 1.57] } 4... Bxa3 { [%eval 0.96] } 5. bxa3 { [%eval 0.64] } 5... Bc8? { (0.64 → 2.07) Mistake. Qh4 was best. } { [%eval 2.07] } (5... Qh4 6. a4 Qxa4 7. Ba3 Qxa3 8. Ke2 Qxa2 9. Rxa2 Ba4 10. Rxa4) 6. a4 { [%eval 0.32] } 6... Qxd2 { [%eval 3.16] } 7. Bxd2?? { (3.16 → 0.00) Blunder. Kxd2 was best. } { [%eval 0.0] } (7. Kxd2 Ne7 8. c4 a6 9. Qe2 Kd7 10. c5 Kd6 11. cxd6 cxd6) 7... Ne7?? { (0.00 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #14] } (7... e5 8. Qg4 Bxg4 9. Rd1 Bxd1 10. Kxd1 Nd7 11. Ne2 Nf8 12. Bc1) 8. a5?? { (Mate in 14 → -0.91) Lost forced checkmate sequence. Qe2 was best. } { [%eval -0.91] } (8. Qe2 h5 9. Qxh5 Rxh5 10. Bc3 Rxh2 11. Bxg7 Rxg2 12. Bd4 Rxf2 13. Bxa7 Rxc2 14. Bxb8 Rxa4) 8... a6 { [%eval -0.14] } 9. Qe2?? { (-0.14 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (9. c4 Rg8 10. Ne2 Kd7 11. Qa4 Ng6 12. Qxd7 Bxd7 13. Rd1 c6 14. f4 Nxf4 15. Nxf4 h6) 9... Nbc6 { [%eval #-12] } 10. Qxa6 { [%eval #-11] } 10... Nxa5 { [%eval #-10] } 11. Qxe6 { [%eval #-9] } 11... Bxe6 { [%eval #-9] } 12. Bxa5 { [%eval #-8] } 12... Bxa2 { [%eval #-8] } 13. Bxc7 { [%eval #-7] } 13... Bc4 { [%eval #-7] } 14. Rxa8 { [%eval #-6] } 14... Nc8 { [%eval #-7] } 15. Rxc8 { [%eval #-6] } 15... Kd7 { [%eval #-6] } 16. Rxh8 { [%eval #-5] } 16... Kxc7 { [%eval #-5] } 17. Rxh7 { [%eval #-4] } 17... Kb7 { [%eval #-4] } 18. Rxg7 { [%eval #-3] } 18... Bb5 { [%eval #-3] } 19. Rxf7 { [%eval #-2] } 19... Be2 { [%eval #-2] } 20. Rxb7 { [%eval #-1] } 20... Bf1 { [%eval #-1] } 21. Kxf1# { Game ends by variant rule. } 0-1