- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/bX7E5FaH"] [Date "2026.01.02"] [Round "-"] [White "montazerin898"] [Black "yakovnat"] [Result "1/2-1/2"] [GameId "bX7E5FaH"] [UTCDate "2026.01.02"] [UTCTime "20:18:01"] [WhiteElo "1989"] [BlackElo "2012"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C67"] [Opening "Ruy Lopez: Berlin Defense, Rio Gambit Accepted"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Bb5 { [%eval 0.15] } 3... Nf6 { [%eval 0.17] } 4. O-O { [%eval 0.11] } 4... Nxe4 { [%eval 0.14] } { C67 Ruy Lopez: Berlin Defense, Rio Gambit Accepted } 5. Re1 { [%eval 0.15] } 5... Nd6 { [%eval 0.13] } 6. Bxc6 { [%eval -0.17] } 6... dxc6 { [%eval -0.24] } 7. Nxe5 { [%eval -0.18] } 7... Be7 { [%eval -0.14] } 8. d4 { [%eval -0.22] } 8... O-O { [%eval -0.22] } 9. Nd2 { [%eval -0.35] } 9... Be6 { [%eval -0.37] } 10. Ndf3 { [%eval -0.37] } 10... Nf5 { [%eval -0.25] } 11. c3 { [%eval -0.31] } 11... c5 { [%eval -0.2] } 12. Be3 { [%eval -0.48] } 12... cxd4 { [%eval -0.49] } 13. Nxd4 { [%eval -0.49] } 13... Nxd4 { [%eval -0.5] } 14. cxd4 { [%eval -0.65] } 14... Bd6 { [%eval -0.57] } 15. Qf3 { [%eval -0.69] } 15... c6 { [%eval -0.7] } 16. b3 { [%eval -1.06] } 16... Bd5 { [%eval -1.06] } 17. Qe2 { [%eval -1.29] } 17... Qh4 { [%eval -0.89] } 18. Qg4 { [%eval -1.18] } 18... Qxg4 { [%eval -1.27] } 19. Nxg4 { [%eval -1.23] } 19... Rfe8 { [%eval -0.97] } 20. Bd2 { [%eval -1.03] } 20... h5 { [%eval -0.82] } 21. Ne3 { [%eval -0.92] } 21... Be4 { [%eval -0.44] } 22. Nc4 { [%eval -0.49] } 22... Bc7 { [%eval -0.35] } 23. f3 { [%eval -0.41] } 23... Bd3 { [%eval -0.39] } 24. Na5 { [%eval -0.5] } 24... Bb6 { [%eval -0.63] } 25. Bc3 { [%eval -0.52] } 25... Red8 { [%eval 0.01] } 26. Nxb7 { [%eval -0.03] } 26... Rxd4 { [%eval 0.01] } 27. Kh1?! { (0.01 → -0.68) Inaccuracy. Bxd4 was best. } { [%eval -0.68] } (27. Bxd4) 27... Rd7 { [%eval -0.57] } 28. Na5 { [%eval -0.74] } 28... Bxa5?! { (-0.74 → -0.05) Inaccuracy. Rc8 was best. } { [%eval -0.05] } (28... Rc8 29. a4) 29. Bxa5 { [%eval 0.0] } 29... f6 { [%eval 0.13] } 30. Rad1 { [%eval 0.02] } 30... Bf5 { [%eval 0.06] } 31. Rxd7 { [%eval -0.06] } 31... Bxd7 { [%eval 0.01] } 32. Re7 { [%eval 0.0] } 32... Bf5 { [%eval 0.02] } 33. Rc7 { [%eval 0.01] } 33... Rd8 { [%eval 0.17] } 34. h3 { [%eval 0.0] } 34... Rd1+ { [%eval 0.0] } 35. Kh2 { [%eval 0.0] } 35... Ra1 { [%eval 0.0] } 36. Rxc6 { [%eval -0.02] } 36... Rxa2 { [%eval 0.0] } 37. b4 { [%eval 0.0] } 37... Bd3 { [%eval 0.0] } 38. Rc3?! { (0.00 → -0.57) Inaccuracy. Kg1 was best. } { [%eval -0.57] } (38. Kg1 Ra1+ 39. Kh2 Ra2 40. Kg1) 38... Bf1 { [%eval -0.59] } 39. Rc7? { (-0.59 → -2.31) Mistake. Kg1 was best. } { [%eval -2.31] } (39. Kg1 Bxg2 40. h4 Bh3 41. Rc5 Rg2+ 42. Kh1 Rf2 43. Bc7 Rxf3 44. Rxh5 Rc3) 39... Bxg2?? { (-2.31 → -0.39) Blunder. Rxg2+ was best. } { [%eval -0.39] } (39... Rxg2+ 40. Kh1 Rg3 41. h4 Rxf3 42. Rxa7 Rh3+ 43. Kg1 Bc4 44. Rc7 Rxh4 45. Rc5) 40. Kg3 { [%eval -0.49] } 40... g5 { [%eval -0.09] } 41. Rxa7?? { (-0.09 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (41. h4 Bf1 42. hxg5 fxg5 43. Rc1 h4+ 44. Kg4 Rg2+ 45. Kh3 Rg3+ 46. Kh2 Rxf3) 41... Bf1?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bh1 was best. } { [%eval 0.0] } (41... Bh1 42. Ra8+ Kh7 43. Ra7+ Kg6 44. Rg7+ Kxg7 45. f4 Be4 46. fxg5 fxg5 47. h4) 42. f4 { [%eval -0.02] } 42... Rg2+ { [%eval 0.0] } 43. Kf3 { [%eval -0.02] } 43... g4+ { [%eval 0.0] } 44. hxg4 { [%eval 0.0] } 44... Rxg4 { [%eval 0.01] } 45. Bd8 { [%eval 0.02] } 45... Bg2+ { [%eval 0.0] } 46. Kf2 { [%eval -0.01] } 46... h4 { [%eval -0.03] } 47. Bxf6 { [%eval -0.1] } 47... Rxf4+ { [%eval 0.0] } 48. Kxg2 { [%eval 0.0] } 48... Rxf6 { [%eval 0.0] } 49. Kh3 { [%eval 0.0] } 49... Rf4 { [%eval 0.0] } 50. b5 { [%eval 0.0] } 50... Rb4 { [%eval 0.0] } 51. Rb7 { [%eval 0.0] } 51... Kf8 { [%eval 0.0] } 52. b6 { [%eval 0.0] } 52... Ke8 { [%eval 0.0] } 53. Rb8+ { [%eval 0.0] } 53... Kd7 { [%eval 0.0] } 54. b7 { [%eval 0.0] } 54... Kc7 { [%eval 0.0] } 55. Rh8 { [%eval 0.0] } 55... Rxb7 { [%eval 0.0] } 56. Rh7+ { [%eval 0.0] } 56... Kb8 { [%eval 0.0] } 57. Rxb7+ { [%eval 0.0] } 57... Kxb7 { [%eval 0.0] } 58. Kg4 { [%eval 0.0] } 58... Kc7 { [%eval 0.0] } 59. Kh3 { [%eval 0.0] } 59... Kd7 { [%eval 0.0] } 60. Kg4 { [%eval 0.0] } 60... h3 { [%eval 0.0] } 61. Kxh3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2