FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/bR5PtVV8"]
[Date "2022.09.22"]
[Round "-"]
[White "returnNull"]
[Black "Rusiru2010"]
[Result "0-1"]
[GameId "bR5PtVV8"]
[UTCDate "2022.09.22"]
[UTCTime "11:43:15"]
[WhiteElo "1623"]
[BlackElo "1214"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+65"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.76] } 2... Nc6?? { (1.76 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxc6 { [%eval #14] } 3... dxc6 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. a3?? { (Mate in 12 → 1.44) Lost forced checkmate sequence. Kd1 was best. } { [%eval 1.44] } (5. Kd1 Qxd2 6. Bxd2 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Qxd2 { [%eval 1.37] } 6. Kxd2 { [%eval 1.73] } 6... Bd1? { (1.73 → 3.45) Mistake. Bf3 was best. } { [%eval 3.45] } (6... Bf3 7. Nxf3) 7. Kxd1 { [%eval 3.46] } 7... Rb8 { [%eval 3.77] } 8. Bd2 { [%eval 4.94] } 8... Rxb2 { [%eval 3.62] } 9. Nc3 { [%eval 4.01] } 9... Rxc2 { [%eval 4.64] } 10. Kxc2 { [%eval 4.18] } 10... c5 { [%eval 4.87] } 11. a4?? { (4.87 → Mate in 12) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-12] } (11. Bc1 e5 12. Na2 Ne7 13. a4 Kd7 14. Rb1 Kc6 15. Rb7 Kxb7 16. Ne2 Kc6 17. Re1 Kd7) 11... Nh6?? { (Mate in 12 → 5.75) Lost forced checkmate sequence. e5 was best. } { [%eval 5.75] } (11... e5 12. f3 f5 13. Be1 e4 14. fxe4 fxe4 15. Nxe4 Ke7 16. Nxc5 a5 17. Bxa5 Nf6 18. Bxc7) 12. Nd5?? { (5.75 → Mate in 9) Checkmate is now unavoidable. Nge2 was best. } { [%eval #-9] } (12. Nge2 Ng8) 12... e5 { [%eval #-9] } 13. Nxc7 { [%eval #-8] } 13... g6 { [%eval #-10] } 14. Nxe8 { [%eval #-9] } 14... Bg7 { [%eval #-9] } 15. Nxg7 { [%eval #-8] } 15... Re8 { [%eval #-8] } 16. Nxe8 { [%eval #-7] } 16... f6 { [%eval #-7] } 17. Nxf6 { [%eval #-6] } 17... Ng4 { [%eval #-6] } 18. Nxh7 { [%eval #-5] } 18... Nxh2 { [%eval #-5] } 19. Rxh2 { [%eval #-4] } 19... g5 { [%eval #-4] } 20. Nxg5 { [%eval #-3] } 20... e4 { [%eval #-3] } 21. Nxe4 { [%eval #-2] } 21... a6 { [%eval #-2] } 22. Nxc5 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Bxa5# { Game ends by variant rule. } 0-1