FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/bMb9kcMB"]
[Date "2026.04.15"]
[Round "-"]
[White "FranciscoPro771"]
[Black "ryansharma2016"]
[Result "0-1"]
[GameId "bMb9kcMB"]
[UTCDate "2026.04.15"]
[UTCTime "21:00:48"]
[WhiteElo "1063"]
[BlackElo "1116"]
[WhiteRatingDiff "-33"]
[BlackRatingDiff "+39"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.46] } 3... Qxd2?? { (0.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Bxb7 { [%eval #14] } 4... Qxc2 { [%eval #13] } 5. Bxa8?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-12] } (5. Qxc2 Bxb7 6. Qxc7 Bxg2 7. Qxe7 Bxh1 8. Qxf7 Kxf7 9. Nf3 Bxf3 10. b4 Bxb4) 5... Qxb2 { [%eval #-12] } 6. Bxb2 { [%eval #-11] } 6... Kd8?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (6... g5 7. Bxh8 e5 8. Bxe5 Nd7 9. Bxc7 Nb8 10. Bxb8 Ba6 11. Bxa7 Bc5 12. Bxc5) 7. Bxg7 { [%eval #11] } 7... Bxg7 { [%eval #10] } 8. Qxd8 { [%eval #10] } 8... Bxa1 { [%eval #9] } 9. Qxg8 { [%eval #9] } 9... Rxg8 { [%eval #8] } 10. Nc3 { [%eval #9] } 10... Rxg2 { [%eval #7] } 11. Bxg2 { [%eval #7] } 11... Bxc3 { [%eval #6] } 12. Bc6 { [%eval #7] } 12... Nxc6 { [%eval #5] } 13. h4 { [%eval #6] } 13... Bxe1 { [%eval #5] } 14. Rh3?? { (Mate in 5 → -1.48) Lost forced checkmate sequence. Ne2 was best. } { [%eval -1.48] } (14. Ne2 Bxf2 15. Rd1 Bxh4 16. Rd7 Bxd7 17. Nd4 Nxd4 18. a4 Bxa4#) 14... Bxf2?? { (-1.48 → Mate in 4) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #4] } (14... Bxh3 15. Nxh3 Bxf2 16. Nxf2 f5 17. a4 Nd8 18. Ne4 fxe4 19. a5 e3 20. h5) 15. Rh2?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rb3 was best. } { [%eval #-7] } (15. Rb3 Bxh4 16. Rb4 Nxb4 17. Ne2 Nxa2 18. Nc1 Nxc1#) 15... Bxh4 { [%eval #-7] } 16. Rxh4 { [%eval #-6] } 16... Bh3 { [%eval #-6] } 17. Nxh3 { [%eval #-5] } 17... a5 { [%eval #-5] } 18. Rxh7 { [%eval #-4] } 18... a4 { [%eval #-4] } 19. Rxf7 { [%eval #-3] } 19... Nb8 { [%eval #-3] } 20. Rxe7 { [%eval #-2] } 20... Nd7 { [%eval #-2] } 21. Rxd7 { [%eval #-1] } 21... a3 { [%eval #-1] } 22. Rxc7# { Game ends by variant rule. } 0-1
