FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/bLRKfGTg"]
[Date "2025.05.22"]
[Round "-"]
[White "MertAliCinar"]
[Black "aachmanG"]
[Result "1-0"]
[GameId "bLRKfGTg"]
[UTCDate "2025.05.22"]
[UTCTime "17:43:04"]
[WhiteElo "750"]
[BlackElo "769"]
[WhiteRatingDiff "+35"]
[BlackRatingDiff "-48"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... h6?! { (2.49 → 4.00) Inaccuracy. b5 was best. } { [%eval 4.0] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 1.52] } 2... bxa6 { [%eval 1.39] } 3. Na3?! { (1.39 → 0.36) Inaccuracy. Qg4 was best. } { [%eval 0.36] } (3. Qg4 Rh7 4. Qxd7 Qxd7 5. c4 Qxd2 6. Nxd2 h5 7. g4 hxg4) 3... e6 { [%eval 0.44] } 4. Nb5 { [%eval 0.46] } 4... axb5 { [%eval 0.36] } 5. a4?? { (0.36 → -2.83) Blunder. b4 was best. } { [%eval -2.83] } (5. b4 Bxb4 6. Nh3 Bxd2 7. Kxd2 Na6 8. Rf1 c5 9. Qg4 Ke7) 5... bxa4 { [%eval -3.0] } 6. Rxa4 { [%eval -2.79] } 6... Bb4?! { (-2.79 → -1.79) Inaccuracy. Ba3 was best. } { [%eval -1.79] } (6... Ba3 7. bxa3) 7. Rxa7 { [%eval -1.14] } 7... Rxa7 { [%eval -1.03] } 8. c3?? { (-1.03 → -5.48) Blunder. c4 was best. } { [%eval -5.48] } (8. c4) 8... Bxc3 { [%eval -5.01] } 9. bxc3?? { (-5.01 → Mate in 13) Checkmate is now unavoidable. dxc3 was best. } { [%eval #-13] } (9. dxc3 Nc6) 9... Ra3 { [%eval #-13] } 10. Bxa3 { [%eval #-12] } 10... Qe7?? { (Mate in 12 → -0.84) Lost forced checkmate sequence. c5 was best. } { [%eval -0.84] } (10... c5 11. Bxc5 Qb6 12. Bxb6 Kd8 13. Bxd8 Ne7 14. Bxe7 Rf8 15. Bxf8 Nc6 16. Bxg7) 11. Bxe7 { [%eval -0.68] } 11... Nxe7 { [%eval -1.17] } 12. Qh5 { [%eval -0.87] } 12... g6 { [%eval -1.07] } 13. Qxh6 { [%eval -1.22] } 13... Rxh6 { [%eval -1.04] } 14. g4 { [%eval -1.53] } 14... Rxh2 { [%eval -1.22] } 15. Rxh2 { [%eval -1.61] } 15... Ba6?? { (-1.61 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (15... Kf8 16. Ne2) 16. Kf1 { [%eval #7] } 16... Bxf1 { [%eval #6] } 17. Rg2 { [%eval #7] } 17... Bxg2 { [%eval #6] } 18. Nf3 { [%eval #6] } 18... Bxf3 { [%eval #5] } 19. e4?? { (Mate in 5 → -0.97) Lost forced checkmate sequence. d4 was best. } { [%eval -0.97] } (19. d4 Bxg4 20. d5 Nxd5 21. e4 Nxc3 22. f4 Nxe4 23. f5 gxf5#) 19... Bxg4?? { (-0.97 → Mate in 5) Checkmate is now unavoidable. Bxe4 was best. } { [%eval #5] } (19... Bxe4 20. f3) 20. f4?? { (Mate in 5 → -6.46) Lost forced checkmate sequence. f3 was best. } { [%eval -6.46] } (20. f3 Bxf3 21. c4 Bxe4 22. d3 Bxd3 23. c5 g5 24. c6 dxc6#) 20... Bf3?? { (-6.46 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #5] } (20... f5) 21. f5?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. c4 was best. } { [%eval #-13] } (21. c4 Bxe4 22. d3 Bxd3 23. f5 Nxf5 24. c5 Na6 25. c6 dxc6#) 21... Bxe4?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. exf5 was best. } { [%eval #3] } (21... exf5 22. exf5 gxf5 23. d4 Nd5 24. c4 c5 25. dxc5 Nb6 26. cxb6 Bb7 27. c5) 22. fxg6 { [%eval #3] } 22... Nxg6 { [%eval #2] } 23. d3 { [%eval #2] } 23... Bxd3 { [%eval #1] } 24. c4 { [%eval #1] } 24... Bxc4# { Game ends by variant rule. } 1-0