FEN
[Event "rated blitz game"]
[Site "https://lichess.org/bL63EjN4"]
[Date "2026.03.27"]
[Round "-"]
[White "Gsus22"]
[Black "AgentElement"]
[Result "1/2-1/2"]
[GameId "bL63EjN4"]
[UTCDate "2026.03.27"]
[UTCTime "07:47:14"]
[WhiteElo "1496"]
[BlackElo "1489"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "B21"]
[Opening "Sicilian Defense: McDonnell Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. f4 { [%eval 0.0] } { B21 Sicilian Defense: McDonnell Attack } 2... Nc6 { [%eval 0.0] } 3. Nf3 { [%eval 0.13] } 3... d5 { [%eval 0.21] } 4. exd5 { [%eval 0.2] } 4... Qxd5 { [%eval 0.15] } 5. Nc3 { [%eval 0.21] } 5... Qe6+ { [%eval 0.18] } 6. Qe2 { [%eval 0.19] } 6... Qxe2+ { [%eval 0.21] } 7. Bxe2 { [%eval 0.18] } 7... Nf6 { [%eval 0.33] } 8. Bb5 { [%eval -0.11] } 8... Bd7 { [%eval -0.01] } 9. O-O { [%eval -0.34] } 9... a6 { [%eval 0.0] } 10. Bxc6 { [%eval 0.08] } 10... Bxc6 { [%eval 0.06] } 11. Ne5 { [%eval 0.11] } 11... Bd7 { [%eval 0.31] } 12. Nxd7 { [%eval 0.0] } 12... Nxd7 { [%eval 0.01] } 13. Ne4 { [%eval -0.11] } 13... e6 { [%eval 0.2] } 14. c4?! { (0.20 → -0.36) Inaccuracy. d3 was best. } { [%eval -0.36] } (14. d3 Be7 15. f5 exf5 16. Rxf5 f6 17. Be3 Kf7 18. Rd5 Nb6 19. Rh5 Nd7) 14... Be7 { [%eval -0.25] } 15. b3 { [%eval -0.33] } 15... O-O { [%eval -0.18] } 16. Bb2 { [%eval -0.23] } 16... b5 { [%eval 0.0] } 17. Rf3 { [%eval -0.12] } 17... Rfd8 { [%eval -0.13] } 18. Rg3 { [%eval -0.26] } 18... f6 { [%eval -0.22] } 19. Rf1 { [%eval -0.25] } 19... Nb6?? { (-0.25 → 1.98) Blunder. Kf7 was best. } { [%eval 1.98] } (19... Kf7 20. f5 e5 21. Re3 Nb8 22. a4 Ra7 23. g4 Rb7 24. Bc3 Nc6 25. Kf2) 20. Bc3?? { (1.98 → -0.17) Blunder. Nxf6+ was best. } { [%eval -0.17] } (20. Nxf6+ Bxf6 21. Bxf6 Rd7 22. d3 g6 23. Bc3 b4 24. Bb2 Rad8 25. Bf6 Rc8) 20... Rd3?? { (-0.17 → 5.46) Blunder. Kf7 was best. } { [%eval 5.46] } (20... Kf7 21. Ba5 Rd4 22. d3 Nc8 23. Bc3 Rd8 24. Ba5 Re8 25. Rh3 h6 26. f5) 21. Nxf6+ { [%eval 4.59] } 21... Bxf6 { [%eval 4.7] } 22. Bxf6?? { (4.70 → -4.19) Blunder. Rxd3 was best. } { [%eval -4.19] } (22. Rxd3 Bxc3 23. Rxc3 Rd8 24. f5 e5 25. cxb5 axb5 26. Rxc5 Rxd2 27. Rxe5 Nd5) 22... Rxg3 { [%eval -4.13] } 23. hxg3 { [%eval -4.0] } 23... gxf6 { [%eval -4.07] } 24. cxb5 { [%eval -4.48] } 24... axb5 { [%eval -4.6] } 25. Ra1 { [%eval -4.65] } 25... Nd5 { [%eval -4.36] } 26. a4 { [%eval -4.5] } 26... bxa4 { [%eval -4.0] } 27. bxa4 { [%eval -4.28] } 27... Nb4 { [%eval -3.85] } 28. Rc1 { [%eval -4.46] } 28... Rxa4 { [%eval -4.39] } 29. Rxc5 { [%eval -4.15] } 29... Ra2 { [%eval -3.96] } 30. d4 { [%eval -4.17] } 30... Rd2 { [%eval -3.74] } 31. Rc4 { [%eval -4.46] } 31... Nd5 { [%eval -4.56] } 32. Rc8+ { [%eval -4.66] } 32... Kf7 { [%eval -4.45] } 33. Rc7+? { (-4.45 → -7.61) Mistake. f5 was best. } { [%eval -7.61] } (33. f5 exf5 34. Kf1 Ra2 35. Rd8 Ne3+ 36. Ke1 h5 37. d5 Ke7 38. Rh8 Nxd5) 33... Kg6?! { (-7.61 → -5.13) Inaccuracy. Nxc7 was best. } { [%eval -5.13] } (33... Nxc7 34. d5 Nxd5 35. Kh2 Kg6 36. Kh3 Ra2 37. Kh4 Rxg2 38. Kh3 Rd2 39. g4) 34. Rc6 { [%eval -5.68] } 34... Rxd4 { [%eval -4.7] } 35. Rxe6 { [%eval -4.41] } 35... Rd1+ { [%eval -4.1] } 36. Kh2 { [%eval -4.38] } 36... Nc3? { (-4.38 → -2.47) Mistake. Kf5 was best. } { [%eval -2.47] } (36... Kf5 37. Re8 Ra1 38. Re2 Ra3 39. Re1 Ne3 40. Kh3 Kg6 41. Rc1 h5 42. Kh2) 37. Kh3?? { (-2.47 → -8.55) Blunder. g4 was best. } { [%eval -8.55] } (37. g4 Rd4 38. g5 Rxf4 39. gxf6 Rh4+ 40. Kg1 Nd5 41. f7+ Kxf7 42. Ra6 Nf6) 37... Rd5?? { (-8.55 → -2.70) Blunder. Kf5 was best. } { [%eval -2.7] } (37... Kf5 38. g4+ Kxe6 39. f5+ Ke5 40. Kg3 Ne4+ 41. Kf3 Rd3+ 42. Ke2 Rg3 43. Kd1) 38. g4 { [%eval -2.78] } 38... Rd3+ { [%eval -2.82] } 39. g3 { [%eval -3.1] } 39... Nd5 { [%eval -2.63] } 40. Kh4 { [%eval -2.34] } 40... Ne3 { [%eval -1.75] } 41. g5 { [%eval -1.78] } 41... Ng2+ { [%eval -1.65] } 42. Kh3?? { (-1.65 → Mate in 13) Checkmate is now unavoidable. Kg4 was best. } { [%eval #-13] } (42. Kg4 h5+ 43. gxh6 Ne3+ 44. Kh3 Nd5 45. f5+ Kxh6 46. Kh4 Kg7 47. Rd6 Rd1) 42... Ne3?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Nxf4+ was best. } { [%eval 0.0] } (42... Nxf4+ 43. Kh2 Nxe6 44. gxf6 Kxf6 45. Kg2 Kf5 46. Kf1 Rxg3 47. Ke2 h5 48. Kd2) 43. Rxf6+ { [%eval 0.0] } 43... Kg7 { [%eval 0.0] } 44. Kh4?? { (0.00 → -5.07) Blunder. Rb6 was best. } { [%eval -5.07] } (44. Rb6 Nd5 45. Rb7+ Kg6 46. Kh4 Ne3 47. Rb6+ Kf7 48. Rb7+) 44... Rd5?? { (-5.07 → 0.00) Blunder. Rd1 was best. } { [%eval 0.0] } (44... Rd1 45. g4 Rd3 46. Kg3 Nd5+ 47. Kf2 Nxf6 48. gxf6+ Kxf6 49. Kg2 Re3 50. Kf2) 45. g4?? { (0.00 → -5.35) Blunder. Ra6 was best. } { [%eval -5.35] } (45. Ra6 Rd2 46. g4 Rg2 47. f5 Rxg4+ 48. Kh5 Rg1 49. Ra7+ Kg8 50. g6 h6) 45... Rd1?? { (-5.35 → 0.00) Blunder. Rd3 was best. } { [%eval 0.0] } (45... Rd3 46. Kg3 Nd5+ 47. Kf2 Nxf6 48. gxf6+ Kxf6 49. Kg2 Ra3 50. Kf2 Rh3 51. Kg2) 46. Ra6 { [%eval 0.0] } 46... Rh1+ { [%eval 0.0] } 47. Kg3 { [%eval 0.0] } 47... Rg1+ { [%eval 0.21] } 48. Kf2 { [%eval 0.23] } 48... Rxg4 { [%eval 0.27] } 49. Kxe3 { [%eval 0.37] } 49... Rg3+ { [%eval 0.04] } 50. Ke4 { [%eval 0.1] } 50... Rb3 { [%eval 0.18] } 51. Ra7+ { [%eval 0.13] } 51... Kg6 { [%eval 0.17] } 52. Ra6+ { [%eval 0.1] } 52... Kg7 { [%eval 0.12] } 53. f5 { [%eval 0.16] } 53... Rb4+ { [%eval 0.22] } 54. Kf3 { [%eval 0.47] } 54... Rb3+ { [%eval 0.13] } 55. Kg4 { [%eval 0.0] } 55... Rb4+ { [%eval 0.13] } 56. Kh5 { [%eval 0.0] } 56... Rb1 { [%eval 0.0] } 57. Ra7+ { [%eval 0.0] } 57... Kg8 { [%eval 0.13] } 58. g6 { [%eval 0.0] } 58... Rh1+ { [%eval 0.0] } 59. Kg5 { [%eval 0.0] } 59... hxg6 { [%eval 0.0] } 60. fxg6 { [%eval 0.0] } 60... Rg1+ { [%eval 0.0] } 61. Kf6 { [%eval 0.0] } 61... Rf1+ { [%eval 0.0] } 62. Kg5 { [%eval 0.0] } 62... Rg1+ { [%eval 0.0] } 63. Kf5 { [%eval 0.0] } 63... Rf1+ { [%eval 0.0] } 64. Ke4 { [%eval 0.0] } 64... Re1+ { [%eval 0.0] } 65. Kf5 { [%eval 0.0] } 65... Rf1+ { [%eval 0.0] } 66. Ke4 { [%eval 0.0] } 66... Re1+ { [%eval 0.0] } 67. Kf3 { [%eval 0.0] } 67... Rf1+ { Black offers draw } { [%eval 0.0] } 68. Ke2 { [%eval 0.0] } 68... Rg1 { [%eval 0.0] } 69. Ra6 { [%eval 0.0] } 69... Kg7 { [%eval 0.0] } 70. Kf2 { [%eval 0.0] } 70... Rxg6 { [%eval 0.0] } 71. Rxg6+ { [%eval 0.0] } 71... Kxg6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
