FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/bKsAgROP"]
[Date "2026.05.01"]
[Round "-"]
[White "Cagan06Cakir"]
[Black "lichess AI level 4"]
[Result "1-0"]
[GameId "bKsAgROP"]
[UTCDate "2026.05.01"]
[UTCTime "16:12:34"]
[WhiteElo "1775"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bd5?? { (2.31 → Mate in 12) Checkmate is now unavoidable. Bf3 was best. } { [%eval #12] } (6... Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. a4) 7. Bxg8 { [%eval #12] } 7... Bxa2 { [%eval #11] } 8. Rxa2 { [%eval #11] } 8... Rxg8 { [%eval #10] } 9. Rxa7 { [%eval #10] } 9... Rxa7 { [%eval #9] } 10. Ba5 { [%eval #9] } 10... Rxa5 { [%eval #8] } 11. Qd7?? { (Mate in 8 → 6.57) Lost forced checkmate sequence. Qh5 was best. } { [%eval 6.57] } (11. Qh5 Rxh5 12. f3 Rxh2 13. f4 Rxc2 14. Nf3 Rxb2 15. e4 Rxb1 16. Kf1 Rxf1) 11... Nxd7 { [%eval 3.39] } 12. Na3 { [%eval 3.0] } 12... Rxa3 { [%eval 3.07] } 13. bxa3 { [%eval 2.73] } 13... g6 { [%eval 3.15] } 14. c4 { [%eval 3.14] } 14... Nb8 { [%eval 3.06] } 15. h4? { (3.06 → 1.44) Mistake. e4 was best. } { [%eval 1.44] } (15. e4 c5) 15... Rh8 { [%eval 1.68] } 16. h5 { [%eval 1.43] } 16... gxh5 { [%eval 2.12] } 17. c5 { [%eval 1.53] } 17... Bg7?? { (1.53 → 5.89) Blunder. Nc6 was best. } { [%eval 5.89] } (17... Nc6 18. Ne2 Na7 19. a4 Nc8 20. a5 Nd6 21. cxd6 exd6 22. f4 d5 23. a6) 18. e4?? { (5.89 → 2.16) Blunder. a4 was best. } { [%eval 2.16] } (18. a4 Be5) 18... Be5 { [%eval 1.91] } 19. f4 { [%eval 2.89] } 19... Bxf4 { [%eval 2.01] } 20. e5? { (2.01 → 0.77) Mistake. a4 was best. } { [%eval 0.77] } (20. a4) 20... Bxe5 { [%eval 1.08] } 21. c6? { (1.08 → -0.21) Mistake. a4 was best. } { [%eval -0.21] } (21. a4) 21... Nxc6 { [%eval -0.17] } 22. a4 { [%eval -0.28] } 22... Na7 { [%eval 0.02] } 23. a5 { [%eval 0.07] } 23... Bd6?! { (0.07 → 0.76) Inaccuracy. Nb5 was best. } { [%eval 0.76] } (23... Nb5 24. Ne2 Bf4 25. Nxf4 Nd6 26. Nxh5 e6 27. a6 Rb8 28. Kd2 Rd8 29. Ng3) 24. Kd2 { [%eval 0.53] } 24... Rb8 { [%eval 0.76] } 25. Kc1?! { (0.76 → 0.14) Inaccuracy. Nf3 was best. } { [%eval 0.14] } (25. Nf3 Nb5 26. Ne5 Bxe5 27. a6 Nc3 28. Kxc3 Bxc3 29. a7 Rb1 30. a8=K Rd1) 25... Nb5 { [%eval 0.52] } 26. Nh3?! { (0.52 → -0.07) Inaccuracy. a6 was best. } { [%eval -0.07] } (26. a6) 26... Bf4 { [%eval 0.08] } 27. Nxf4 { [%eval -0.06] } 27... Rb7?! { (-0.06 → 0.85) Inaccuracy. e5 was best. } { [%eval 0.85] } (27... e5 28. Nxh5) 28. Nxh5 { [%eval 0.57] } 28... Rb8?? { (0.57 → 2.92) Blunder. Nd6 was best. } { [%eval 2.92] } (28... Nd6) 29. Nf6 { [%eval 2.42] } 29... exf6 { [%eval 1.77] } 30. Kb2? { (1.77 → 0.46) Mistake. a6 was best. } { [%eval 0.46] } (30. a6) 30... Rb7?? { (0.46 → 4.85) Blunder. Nd6 was best. } { [%eval 4.85] } (30... Nd6 31. Kc1 f5 32. a6 f4 33. a7 f3 34. axb8=N c6 35. Nxc6 h5 36. Ne7) 31. Kc3?? { (4.85 → 0.00) Blunder. a6 was best. } { [%eval 0.0] } (31. a6) 31... Nxc3 { [%eval 0.0] } 32. a6 { [%eval 0.0] } 32... Rb2 { [%eval 0.0] } 33. a7 { [%eval 0.0] } 33... Ne4 { [%eval 0.0] } 34. a8=K { [%eval 0.0] } 34... Rg2?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rb7 was best. } { [%eval #8] } (34... Rb7 35. Kxb7 Ng5 36. Kxc7 h5 37. Kb6 h4 38. Kc5 h3 39. Kd4 Ne4 40. Kxe4) 35. Ka7 { [%eval #8] } 35... c5 { [%eval #7] } 36. Ka6 { [%eval #7] } 36... h5 { [%eval #5] } 37. Ka5 { [%eval #5] } 37... c4 { [%eval #4] } 38. Ka4 { [%eval #4] } 38... c3 { [%eval #3] } 39. Ka3 { [%eval #3] } 39... c2 { [%eval #2] } 40. Ka2 { [%eval #2] } 40... Rg3 { [%eval #1] } 41. Kb1 { [%eval #1] } 41... cxb1=Q# { Game ends by variant rule. } 1-0