Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/bHfyNobd"] [Date "2026.06.01"] [Round "-"] [White "CeyrekMafya1"] [Black "rinquoree"] [Result "1-0"] [GameId "bHfyNobd"] [UTCDate "2026.06.01"] [UTCTime "21:31:32"] [WhiteElo "1129"] [BlackElo "1187"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nh6?? { (Mate in 16 → 1.12) Lost forced checkmate sequence. g5 was best. } { [%eval 1.12] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 3.04] } 2... gxh6 { [%eval 1.19] } 3. Qd2 { [%eval 0.66] } 3... c6 { [%eval 0.44] } 4. Qxh6 { [%eval 0.38] } 4... Bxh6 { [%eval 0.76] } 5. f4 { [%eval 0.4] } 5... Bxf4 { [%eval 0.44] } 6. Nd2?? { (0.44 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (6. h3 Bh2) 6... Bxh2 { [%eval #-14] } 7. Rxh2 { [%eval #-13] } 7... Rf8?? { (Mate in 13 → -0.22) Lost forced checkmate sequence. Rg8 was best. } { [%eval -0.22] } (7... Rg8 8. Rxh7 Rxg2 9. Bxg2 Qb6 10. Bxc6 Qxb2 11. Bxb7 Qxc2 12. Bxc8 Qxa2 13. Rxa2) 8. Rxh7 { [%eval -0.3] } 8... Rh8? { (-0.30 → 1.00) Mistake. Qa5 was best. } { [%eval 1.0] } (8... Qa5) 9. Rxf7 { [%eval 0.71] } 9... Kxf7 { [%eval 1.0] } 10. d4?? { (1.00 → -1.46) Blunder. Rd1 was best. } { [%eval -1.46] } (10. Rd1 Qa5 11. g4 Qxd2 12. Kxd2 Rd8 13. e4 a6 14. Be2 e6 15. g5 Ke7) 10... Rh3?! { (-1.46 → -0.71) Inaccuracy. Qa5 was best. } { [%eval -0.71] } (10... Qa5 11. d5 Qxa2 12. Rxa2 cxd5 13. Rxa7 Rxa7 14. g4 e5 15. Nb1 Ra3 16. bxa3) 11. gxh3 { [%eval -0.99] } 11... c5? { (-0.99 → 0.14) Mistake. Qa5 was best. } { [%eval 0.14] } (11... Qa5) 12. dxc5 { [%eval -0.68] } 12... Qc7?? { (-0.68 → Mate in 11) Checkmate is now unavoidable. Qa5 was best. } { [%eval #11] } (12... Qa5 13. Rb1 Qxd2 14. Kxd2 d5 15. cxd6 exd6 16. Ra1 Bxh3 17. Nxh3 Ke6 18. Kc3) 13. e3?? { (Mate in 11 → 1.08) Lost forced checkmate sequence. e4 was best. } { [%eval 1.08] } (13. e4 Qxc5 14. e5 Qxc2 15. Ne4 Qxb2 16. a4 Qxa1 17. Bc4 Qxe1 18. Bxf7 Qxe4) 13... Qxc5 { [%eval 1.01] } 14. h4 { [%eval 1.47] } 14... Qxe3 { [%eval 1.07] } 15. h5?? { (1.07 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (15. Kf2 Qxf2) 15... Qxd2?? { (Mate in 8 → 2.33) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 2.33] } (15... Qxe1 16. Rxe1 e5 17. Rxe5 Ke8 18. Rxe8 d5 19. Rxc8 Nd7 20. Rxa8 Ne5 21. Rxa7) 16. Kxd2 { [%eval 1.76] } 16... Kg6?? { (1.76 → 7.31) Blunder. e5 was best. } { [%eval 7.31] } (16... e5 17. Ba6 Nxa6 18. h6 Nc7 19. h7 d5 20. Ne2 Kg8 21. hxg8=K d4 22. Nxd4) 17. hxg6 { [%eval 4.77] } 17... Na6?? { (4.77 → Mate in 15) Checkmate is now unavoidable. d5 was best. } { [%eval #15] } (17... d5 18. Ba6) 18. Bxa6 { [%eval 11.22] } 18... bxa6 { [%eval 9.89] } 19. Nf3?? { (9.89 → Mate in 5) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-5] } (19. Rf1 e6 20. Rf8 Rb8 21. Rxc8 Rxb2 22. g7 Rxc2 23. Rxc2 d5 24. Rc8 a5) 19... e5 { [%eval #-5] } 20. Nxe5 { [%eval #-4] } 20... Bb7 { [%eval #-4] } 21. Nxd7 { [%eval #-3] } 21... Rb8 { [%eval #-3] } 22. Nxb8 { [%eval #-2] } 22... Bh1?? { (Mate in 2 → Mate in 13) Lost forced checkmate sequence. Bd5 was best. } { [%eval #13] } (22... Bd5 23. Nxa6 Bxa2 24. Rxa2#) 23. Nxa6?? { (Mate in 13 → 4.58) Lost forced checkmate sequence. Rxh1 was best. } { [%eval 4.58] } (23. Rxh1 a5 24. Nd7 a6 25. g7 a4 26. b3 axb3 27. cxb3 a5 28. b4 axb4) 23... Bg2?? { (4.58 → Mate in 6) Checkmate is now unavoidable. Bc6 was best. } { [%eval #6] } (23... Bc6 24. Kd1 Bg2 25. a4 Bh1 26. g7 Bg2 27. Ra2 Ba8 28. Ke1 Bh1 29. Ra1) 24. Rf1 { [%eval #6] } 24... Bxf1 { [%eval #5] } 25. c3 { [%eval #6] } 25... Bxa6 { [%eval #5] } 26. Kd3?? { (Mate in 5 → -2.21) Lost forced checkmate sequence. Ke2 was best. } { [%eval -2.21] } (26. Ke2 Bxe2 27. c4 Bxc4 28. g7 Bxa2 29. g8=K Bxg8 30. b3 Bxb3#) 26... Bxd3 { [%eval -1.52] } 27. c4?? { (-1.52 → Mate in 11) Checkmate is now unavoidable. g7 was best. } { [%eval #-11] } (27. g7 Bf5) 27... Bxc4?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Bxg6 was best. } { [%eval #3] } (27... Bxg6 28. c5 Bd3 29. c6 Ba6 30. c7 Bb7 31. a3 Ba8 32. a4 Bg2 33. a5) 28. g7 { [%eval #3] } 28... Bxa2 { [%eval #2] } 29. g8=Q { [%eval #2] } 29... Bxg8 { [%eval #1] } 30. b3 { [%eval #1] } 30... Bxb3# { Game ends by variant rule. } 1-0