FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/bH7K4SEQ"]
[Date "2025.07.03"]
[White "Lucas_Gomes_2"]
[Black "soprano8128"]
[Result "0-1"]
[GameId "bH7K4SEQ"]
[UTCDate "2025.07.03"]
[UTCTime "22:41:35"]
[WhiteElo "1120"]
[BlackElo "1180"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+58"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qh5?? { (4.24 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... g6?? { (0.00 → 2.12) Blunder. a5 was best. } { [%eval 2.12] } (2... a5 3. Qxh7 Rxh7 4. b4 cxb4 5. Kd1 Rxh2 6. Rxh2 b5 7. Bxb5) 3. Qxh7 { [%eval 1.62] } 3... Rxh7 { [%eval 1.84] } 4. Ba6 { [%eval 1.84] } 4... Rxh2 { [%eval 2.27] } 5. Bxb7?? { (2.27 → Mate in 14) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-14] } (5. Rxh2) 5... Bxb7 { [%eval #-14] } 6. Rxh2 { [%eval #-13] } 6... Bxg2 { [%eval #-13] } 7. Rxg2 { [%eval #-12] } 7... g5 { [%eval #-12] } 8. Rxg5 { [%eval #-11] } 8... Nc6 { [%eval #-16] } 9. Rxc5 { [%eval #-10] } 9... Ne5 { [%eval #-11] } 10. Rxe5 { [%eval #-10] } 10... f5?? { (Mate in 10 → 0.60) Lost forced checkmate sequence. Qc7 was best. } { [%eval 0.6] } (10... Qc7 11. Rxe7 Qxc2 12. Rxd7 Kxd7 13. a3 Qxb1 14. Rxb1 Bxa3 15. bxa3 Rb8 16. Rxb8) 11. Rxe7 { [%eval 0.38] } 11... Qxe7?? { (0.38 → Mate in 11) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #11] } (11... Kxe7 12. e4 fxe4 13. f3 exf3 14. Nxf3 Nf6 15. Nd4 Qa5 16. a3 Qxa3 17. bxa3) 12. e4 { [%eval #11] } 12... fxe4 { [%eval #10] } 13. d4 { [%eval #10] } 13... exd3 { [%eval #9] } 14. cxd3 { [%eval #9] } 14... Qxe1 { [%eval #8] } 15. Bh6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-9] } (15. Nf3 Qxc1 16. Na3 Bxa3 17. bxa3 Qxa3 18. Rb1 Qxd3 19. Rc1 Qxf3 20. Rb1 Qxf2) 15... Qxb1?? { (Mate in 9 → -1.48) Lost forced checkmate sequence. Bxh6 was best. } { [%eval -1.48] } (15... Bxh6 16. f4 Bxf4 17. Ne2 Qxb1 18. Rxb1 Rc8 19. Nxf4 d5 20. Nxd5 Nf6 21. Nxf6) 16. Bxf8?? { (-1.48 → Mate in 19) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-19] } (16. Rxb1 Nxh6) 16... Kxf8?? { (Mate in 19 → -2.91) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -2.91] } (16... Qxg1 17. Rxg1 Kxf8 18. Rxg8 Kxg8 19. d4 Rc8 20. d5 Kf7 21. b4 d6 22. b5) 17. Rxb1 { [%eval -2.62] } 17... Ke7 { [%eval -2.69] } 18. a3?! { (-2.69 → -4.14) Inaccuracy. Nf3 was best. } { [%eval -4.14] } (18. Nf3 Nf6) 18... a5?? { (-4.14 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } { [%eval #5] } (18... Nf6 19. d4) 19. b4 { [%eval #5] } 19... axb4 { [%eval #4] } 20. axb4?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rxb4 was best. } { [%eval #-8] } (20. Rxb4 Rxa3 21. Rb6 Rxd3 22. Rc6 dxc6 23. Nf3 Rxf3#) 20... Ra5?? { (Mate in 8 → -0.71) Lost forced checkmate sequence. Ra1 was best. } { [%eval -0.71] } (20... Ra1 21. Rxa1 Kd6 22. b5 Nf6 23. d4 Kc5 24. dxc5 d6 25. cxd6 Ng8 26. d7) 21. bxa5 { [%eval -0.82] } 21... Nf6 { [%eval -0.21] } 22. Rc1?? { (-0.21 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #-3] } (22. d4) 22... Ne4 { [%eval #-3] } 23. dxe4 { [%eval #-2] } 23... d5 { [%eval #-2] } 24. exd5 { [%eval #-1] } 24... Ke6 { [%eval #-1] } 25. dxe6# { Game ends by variant rule. } 0-1