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[Event "rated variant:antichess game"] [Site "https://lichess.org/bH6rA6Rd"] [Date "2023.10.13"] [Round "-"] [White "Frost067"] [Black "andrey76_91"] [Result "1-0"] [GameId "bH6rA6Rd"] [UTCDate "2023.10.13"] [UTCTime "14:01:52"] [WhiteElo "1237"] [BlackElo "1332"] [WhiteRatingDiff "+199"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "30+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Nxa6 { [%eval 2.34] } 3. Ne2?? { (2.34 → -2.00) Blunder. b4 was best. } { [%eval -2.0] } (3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 h6) 3... Ba3 { [%eval -2.73] } 4. bxa3 { [%eval -0.5] } 4... Nb4 { [%eval -0.53] } 5. axb4 { [%eval -0.81] } 5... c5?? { (-0.81 → 1.15) Blunder. Qh4 was best. } { [%eval 1.15] } (5... Qh4 6. Ng1 Qxh2 7. Rxh2 c5 8. bxc5 d6 9. Rxh7 Rxh7 10. cxd6 Bd7 11. c3 Rh3 12. gxh3) 6. bxc5 { [%eval 0.32] } 6... d6?! { (0.32 → 0.89) Inaccuracy. b5 was best. } { [%eval 0.89] } (6... b5) 7. cxd6 { [%eval 1.05] } 7... Qxd6 { [%eval 1.2] } 8. Nd4?? { (1.20 → Mate in 12) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-12] } (8. Rf1 Qxd2 9. Kxd2 Kd7 10. Kd3 Ne7 11. Qe1 Rb8 12. Nd2 Rd8 13. Rb1 Ke8 14. Rxb7 Rxd3) 8... Qxh2?? { (Mate in 12 → -2.59) Lost forced checkmate sequence. Qxd4 was best. } { [%eval -2.59] } (8... Qxd4 9. exd4 e5 10. dxe5 Bg4 11. Qxg4 Nh6 12. Qxg7 Rc8 13. Qxf7 Rxc2 14. Qxh7 Rxa2 15. Qxh6) 9. Rxh2 { [%eval -5.05] } 9... Nh6?? { (-5.05 → 1.92) Blunder. h5 was best. } { [%eval 1.92] } (9... h5) 10. Nxe6?? { (1.92 → -2.42) Blunder. Rxh6 was best. } { [%eval -2.42] } (10. Rxh6 gxh6 11. Nxe6 fxe6 12. Ke2 Ke7 13. d3 Rd8 14. Qh1 Rxd3 15. Qxh6 Rxe3 16. Qxh7 Rxe2) 10... fxe6?? { (-2.42 → 1.81) Blunder. Bxe6 was best. } { [%eval 1.81] } (10... Bxe6 11. Rxh6) 11. Rxh6 { [%eval 1.77] } 11... gxh6 { [%eval 1.46] } 12. d3 { [%eval 1.84] } 12... b6 { [%eval 1.5] } 13. c3?! { (1.50 → 0.82) Inaccuracy. Ke2 was best. } { [%eval 0.82] } (13. Ke2 a5) 13... Bb7?? { (0.82 → Mate in 10) Checkmate is now unavoidable. Ke7 was best. } { [%eval #10] } (13... Ke7) 14. Qc2 { [%eval #11] } 14... Bxg2 { [%eval #10] } 15. f3 { [%eval #10] } 15... Bxf3 { [%eval #9] } 16. Qg2 { [%eval #9] } 16... Bxg2 { [%eval #8] } 17. Kf1 { [%eval #8] } 17... Bxf1 { [%eval #7] } 18. Na3 { [%eval #7] } 18... Bxd3 { [%eval #6] } 19. Nc2?? { (Mate in 6 → 0.29) Lost forced checkmate sequence. Nc4 was best. } { [%eval 0.29] } (19. Nc4 Bxc4 20. Rb1 Bxa2 21. Rxb6 axb6 22. Ba3 Rxa3 23. e4 Rxc3 24. e5 Rc5#) 19... Bxc2 { [%eval 0.0] } 20. Rb1 { [%eval 0.37] } 20... Bxb1 { [%eval 0.93] } 21. c4?! { (0.93 → 0.00) Inaccuracy. Ba3 was best. } { [%eval 0.0] } (21. Ba3) 21... Bxa2 { [%eval 0.25] } 22. e4 { [%eval 0.0] } 22... Bxc4 { [%eval -0.3] } 23. Bxh6 { [%eval -0.36] } 23... Bd5?? { (-0.36 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (23... Kd8 24. Bg5) 24. exd5 { [%eval #2] } 24... exd5 { [%eval #1] } 25. Bc1 { [%eval #16] } 25... d4 { [%eval #1] } 26. Be3 { [%eval #1] } 26... dxe3# { Game ends by variant rule. } 1-0