- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/bFUyjoVR"] [Date "2025.12.07"] [Round "-"] [White "halfwanghaf"] [Black "Meeeepo"] [Result "1/2-1/2"] [GameId "bFUyjoVR"] [UTCDate "2025.12.07"] [UTCTime "13:52:01"] [WhiteElo "650"] [BlackElo "674"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C42"] [Opening "Petrov's Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nf6 { [%eval 0.34] } { C42 Petrov's Defense } 3. Bb5?! { (0.34 → -0.34) Inaccuracy. Nxe5 was best. } { [%eval -0.34] } (3. Nxe5 d6 4. Nf3 Nxe4 5. d4 d5 6. Bd3 Bd6 7. O-O O-O) 3... c6 { [%eval -0.12] } 4. Ba4?! { (-0.12 → -0.80) Inaccuracy. Be2 was best. } { [%eval -0.8] } (4. Be2 d5 5. d4 Nxe4 6. dxe5 Bc5 7. O-O O-O 8. Nc3 Nxc3) 4... Bc5?! { (-0.80 → 0.02) Inaccuracy. Nxe4 was best. } { [%eval 0.02] } (4... Nxe4 5. Bb3 d6 6. d4 exd4 7. Qxd4 Nf6 8. c4 Be7 9. Nc3) 5. d4 { [%eval -0.19] } 5... Bxd4?! { (-0.19 → 0.76) Inaccuracy. exd4 was best. } { [%eval 0.76] } (5... exd4 6. e5 Ne4 7. O-O O-O 8. Re1 d5 9. exd6 Bf5 10. Nbd2) 6. Nxd4 { [%eval 0.64] } 6... exd4 { [%eval 0.46] } 7. Qxd4 { [%eval 0.39] } 7... d5 { [%eval 0.5] } 8. Bg5 { [%eval 0.57] } 8... dxe4 { [%eval 0.56] } 9. Qxd8+ { [%eval 0.63] } 9... Kxd8 { [%eval 0.6] } 10. Nc3 { [%eval 0.51] } 10... b5?! { (0.51 → 1.28) Inaccuracy. Bf5 was best. } { [%eval 1.28] } (10... Bf5 11. O-O-O+) 11. Nxb5?? { (1.28 → -2.46) Blunder. Nxe4 was best. } { [%eval -2.46] } (11. Nxe4 Re8 12. O-O-O+ Nd7 13. Bxf6+ gxf6 14. Nxf6 Re2 15. Bb3 Kc7 16. Nxh7 Rxf2) 11... cxb5 { [%eval -2.54] } 12. Bxb5 { [%eval -2.48] } 12... Bd7 { [%eval -2.44] } 13. Rd1 { [%eval -3.12] } 13... h6 { [%eval -2.61] } 14. Bh4 { [%eval -3.15] } 14... Ke8 { [%eval -2.56] } 15. O-O? { (-2.56 → -5.08) Mistake. Be2 was best. } { [%eval -5.08] } (15. Be2 Be6 16. O-O Ke7 17. Bg3 Rd8 18. f3 Nc6 19. Bf2 Rxd1 20. Rxd1 Nd7) 15... Bxb5 { [%eval -5.01] } 16. Rd4 { [%eval -5.95] } 16... Bxf1 { [%eval -5.97] } 17. b4 { [%eval -7.62] } 17... g5 { [%eval -7.47] } 18. Bg3 { [%eval -7.45] } 18... Ba6 { [%eval -7.35] } 19. f4 { [%eval -8.09] } 19... Nc6 { [%eval -7.9] } 20. Rd6 { [%eval -7.65] } 20... Bb7 { [%eval -6.62] } 21. fxg5 { [%eval -7.41] } 21... hxg5 { [%eval -6.9] } 22. Rxf6 { [%eval -6.87] } 22... Rd8 { [%eval -6.79] } 23. h4 { [%eval -7.21] } 23... gxh4 { [%eval -7.09] } 24. Bd6 { [%eval -7.48] } 24... Kd7 { [%eval -6.6] } 25. c4 { [%eval -6.46] } 25... Nxb4 { [%eval -5.55] } 26. a3 { [%eval -6.92] } 26... Nd5 { [%eval -6.24] } 27. cxd5 { [%eval -5.97] } 27... Bxd5 { [%eval -6.08] } 28. g4 { [%eval -6.36] } 28... e3 { [%eval -6.34] } 29. Bb4 { [%eval -6.48] } 29... e2 { [%eval -6.26] } 30. Rxf7+?! { (-6.26 → -14.48) Inaccuracy. Rf5 was best. } { [%eval -14.48] } (30. Rf5 Kc8 31. Kh2 Rhe8 32. Be1 Rd7 33. Rh5 Rd6 34. Rxh4 Kd7 35. Kg3 Rg8) 30... Bxf7 { [%eval -10.64] } 31. g5 { [%eval -14.57] } 31... e1=Q+ { [%eval #-10] } 32. Bxe1 { [%eval #-10] } 32... Rc8 { [%eval #-9] } 33. a4 { [%eval #-9] } 33... Ke8?! { (Mate in 9 → -11.01) Lost forced checkmate sequence. Bg6 was best. } { [%eval -11.01] } (33... Bg6 34. Kg2 h3+ 35. Kh2 Rc2+ 36. Bf2 Rxf2+ 37. Kg3 Rc2 38. Kf4 Rf8+ 39. Kg3) 34. Bxh4?! { (-11.01 → Mate in 5) Checkmate is now unavoidable. Bg3 was best. } { [%eval #-5] } (34. Bg3 hxg3) 34... Rf8 { [%eval #-14] } 35. g6 { [%eval #-8] } 35... Bxg6 { [%eval #-7] } 36. a5 { [%eval #-4] } 36... a6 { [%eval #-7] } 37. Kg2 { [%eval #-7] } 37... Rd8 { [%eval #-12] } 38. Kg3 { [%eval #-7] } 38... Rf7 { [%eval #-12] } 39. Kg4 { [%eval #-9] } 39... Re7?! { (Mate in 9 → -83.14) Lost forced checkmate sequence. Rd4+ was best. } { [%eval -83.14] } (39... Rd4+ 40. Kg3 Bc2 41. Kh3 Rh7 42. Kg2 Rhxh4 43. Kg3 Rhf4 44. Kg2 Rf5 45. Kg3) 40. Kg5?! { (-83.14 → Mate in 11) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #-11] } (40. Bxe7 Kxe7 41. Kf4 Rd5 42. Ke3 Be8 43. Ke4 Rxa5 44. Kd3 Bf7 45. Kc3 Rh5) 40... Bc2 { [%eval -11.28] } 41. Kf6?! { (-11.28 → Mate in 5) Checkmate is now unavoidable. Bg3 was best. } { [%eval #-5] } (41. Bg3 Rd5+ 42. Kg4 Re4+ 43. Kf3 Rf5+ 44. Kg2 Rxa5 45. Bc7 Rf5 46. Kg3 Re3+) 41... Rd6+ { [%eval #-6] } 42. Kg5 { [%eval #-6] } 42... Rd5+ { [%eval #-8] } 43. Kh6 { [%eval #-1] } 43... Rd6+ { [%eval #-7] } 44. Kg5 { [%eval #-6] } 44... Re5+ { [%eval #-10] } 45. Kf4 { [%eval #-8] } 45... Rd4+?! { (Mate in 8 → -12.51) Lost forced checkmate sequence. Re4+ was best. } { [%eval -12.51] } (45... Re4+ 46. Kf3 Rxh4 47. Kg3 Ra4 48. Kf2 Rd3 49. Ke1 Rb3 50. Kd2 Bf5 51. Kd1) 46. Kxe5?! { (-12.51 → Mate in 15) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-15] } (46. Kg3 Rxh4 47. Kxh4 Bf5 48. Kh5 Be4+ 49. Kg4 Rxa5 50. Kg3 Bc6 51. Kf4 Bd7) 46... Rxh4 { [%eval -55.14] } 47. Kd5 { [%eval #-18] } 47... Rh5+ { [%eval -76.66] } 48. Kc6 { [%eval -76.72] } 48... Rh6+ { [%eval -69.47] } 49. Kb7?! { (-69.47 → Mate in 5) Checkmate is now unavoidable. Kc5 was best. } { [%eval #-5] } (49. Kc5) 49... Kd8 { [%eval #-5] } 50. Ka7 { [%eval #-4] } 50... Kc8 { [%eval #-3] } 51. Ka8 { [%eval #-3] } 51... Rd6 { [%eval #-4] } 52. Ka7 { [%eval #-4] } 52... Rd7+?! { (Mate in 4 → -46.17) Lost forced checkmate sequence. Rc6 was best. } { [%eval -46.17] } (52... Rc6 53. Ka8 Be4 54. Ka7 Bg2 55. Ka8 Rc7#) 53. Kb6 { [%eval -75.02] } 53... Bd3 { [%eval -9.91] } 54. Kc6 { [%eval #-14] } 54... Be4+ { [%eval #-19] } 55. Kb6 { [%eval #-20] } 55... Bd3 { [%eval #-14] } 56. Kc6 { [%eval -83.08] } 56... Rd5?? { (-83.08 → -0.64) Blunder. Rg7 was best. } { [%eval -0.64] } (56... Rg7 57. Kc5 Rg5+ 58. Kb4 Bf1 59. Kc3 Rxa5 60. Kb4 Re5 61. Ka3 Re4 62. Kb3) 57. Kxd5 { [%eval -0.58] } 57... Kc7 { [%eval -0.62] } 58. Kd4 { [%eval -0.62] } 58... Bg6 { [%eval -0.64] } 59. Kc5 { [%eval -0.64] } 59... Kd7 { [%eval -0.36] } 60. Kb6 { [%eval -0.36] } 60... Kd6 { [%eval 0.0] } 61. Kxa6 { [%eval 0.0] } 61... Kc7 { [%eval 0.0] } 62. Ka7 { [%eval 0.0] } 62... Kc8 { [%eval 0.0] } 63. Kb6 { [%eval 0.0] } 63... Be4 { [%eval 0.0] } 64. a6 { [%eval -0.25] } 64... Kb8 { [%eval -0.05] } 65. Kc5 { [%eval -0.29] } 65... Bg2 { [%eval -0.3] } 66. Kb6 { [%eval -0.36] } 66... Kc8 { [%eval 0.0] } 67. a7 { [%eval 0.0] } 67... Kd7 { [%eval 0.0] } 68. a8=Q { [%eval 0.0] } 68... Bxa8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2