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[Event "rated variant:antichess game"] [Site "https://lichess.org/bAVU2oWT"] [Date "2026.01.31"] [Round "-"] [White "Ali08chess"] [Black "Arsenic_2015"] [Result "0-1"] [GameId "bAVU2oWT"] [UTCDate "2026.01.31"] [UTCTime "16:24:38"] [WhiteElo "1500"] [BlackElo "1439"] [WhiteRatingDiff "-283"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd4? { (Mate in 13 → -9.95) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -9.95] } (3... Qxg2 4. Bxg2 b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 g6 8. Bxb5) 4. Qxd4 { [%eval -7.47] } 4... Nf6?? { (-7.47 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (4... g5) 5. Qxa7? { (Mate in 13 → 8.65) Lost forced checkmate sequence. Qxf6 was best. } { [%eval 8.65] } (5. Qxf6 gxf6 6. g4 Bxg4 7. Nf3 Bxf3 8. Na3 Bxh1 9. Bh6 Bxh6 10. f3 Bxf3) 5... Rxa7 { [%eval 5.92] } 6. a4?? { (5.92 → Mate in 11) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-11] } (6. Ba6 bxa6 7. Bh6 gxh6 8. Na3 c6 9. h3 Bxh3 10. Nxh3 Nh5 11. g3 Nxg3) 6... Rxa4 { [%eval #-11] } 7. Rxa4 { [%eval #-10] } 7... b5 { [%eval #-10] } 8. Bxb5 { [%eval #-9] } 8... Bd7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Nh5 was best. } { [%eval #11] } (8... Nh5 9. Bxe8 Nf6 10. Bxf7 Ne4 11. Rxe4 e5 12. Rxe5 g5 13. Bxg5 Bh6 14. Bxh6) 9. Bxd7 { [%eval #11] } 9... Kxd7 { [%eval #10] } 10. Rd4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Ra6 was best. } { [%eval #-10] } (10. Ra6 Nxa6 11. Bh6 gxh6 12. b4 Nxb4 13. Nd2 Nxc2 14. h4 Nxe1 15. g4 Nxg4) 10... Kd6?? { (Mate in 10 → 4.96) Lost forced checkmate sequence. Nd5 was best. } { [%eval 4.96] } (10... Nd5 11. Rxd5 Nc6 12. Rxd7 g5 13. Bxg5 Bg7 14. Rxe7 Bxb2 15. Rxf7 Rd8 16. Rxh7) 11. Rxd6 { [%eval 4.43] } 11... exd6?? { (4.43 → Mate in 13) Checkmate is now unavoidable. cxd6 was best. } { [%eval #13] } (11... cxd6 12. Bh6) 12. Nf3?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-9] } (12. Bh6 gxh6 13. Nf3 Nfd7 14. Ne5 Nxe5 15. c4 Nxc4 16. Ke2 Nxb2 17. Kd3 Nxd3) 12... d5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (12... g5 13. Nxg5 h6 14. Nxf7 Ng4 15. Nxh8 Nxh2 16. Bxh6 Bxh6 17. Rxh2 Nd7 18. Rxh6) 13. Nfd2?? { (Mate in 9 → 1.36) Lost forced checkmate sequence. b4 was best. } { [%eval 1.36] } (13. b4 Bxb4 14. Nc3 Bxc3 15. Ng1 Bxe1 16. Ne2 Bxf2 17. Re1 Bxe1 18. c4 dxc4) 13... d4?? { (1.36 → Mate in 8) Checkmate is now unavoidable. Ba3 was best. } { [%eval #8] } (13... Ba3 14. Nxa3 g5 15. g4 Nxg4 16. Rf1 Nxh2 17. b3 Nxf1 18. Kxf1 Nd7 19. Ke2) 14. Nf3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (14. b4 Bxb4 15. Nf1 Bxe1 16. Na3 Bxf2 17. Bh6 gxh6 18. Rg1 Bxg1 19. Ng3 Bxh2) 14... d3 { [%eval #-9] } 15. cxd3 { [%eval #-8] } 15... c6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (15... g5 16. Bxg5 h5 17. Bxf6 c5 18. Bxh8 f6 19. Bxf6 h4 20. Nxh4 Be7 21. Bxe7) 16. d4?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. b4 was best. } { [%eval #-7] } (16. b4 Bxb4 17. Ng1 Bxe1 18. Ne2 Bxf2 19. g4 Nxg4 20. Rd1 Nxh2 21. Nd4 Bxd4) 16... c5?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (16... g5 17. Nxg5 h5 18. Nxf7 Nd5 19. Nxh8 Bc5 20. dxc5 Nf4 21. Bxf4 h4 22. Bxb8) 17. dxc5 { [%eval #10] } 17... Bxc5 { [%eval #9] } 18. b4?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-7] } (18. Kd1 Bxf2 19. Bh6 gxh6 20. Nd4 Bxd4 21. g4 Bxb2 22. Re1 Nxg4 23. Na3 Bxa3) 18... Bxf2 { [%eval #-7] } 19. Kxf2 { [%eval #-6] } 19... h5?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. g5 was best. } { [%eval #7] } (19... g5 20. Nxg5 Ng4 21. Nxf7 Nxh2 22. Rxh2 Rd8 23. Nxd8 Nd7 24. Rxh7 Nc5 25. bxc5#) 20. g4 { [%eval #7] } 20... hxg4 { [%eval #6] } 21. Ke1?? { (Mate in 6 → 1.13) Lost forced checkmate sequence. Nh4 was best. } { [%eval 1.13] } (21. Nh4 Rxh4 22. Re1 Rxh2 23. b5 Rxf2 24. Rf1 Rxf1 25. b6 Rxc1 26. b7 Rxb1#) 21... gxf3?? { (1.13 → Mate in 5) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #5] } (21... Rxh2 22. Rxh2) 22. Ke2 { [%eval #6] } 22... fxe2 { [%eval #5] } 23. Bh6?? { (Mate in 5 → -4.21) Lost forced checkmate sequence. Re1 was best. } { [%eval -4.21] } (23. Re1 Rxh2 24. Rxe2 Rxe2 25. Bb2 Rxb2 26. Nc3 Rxb4 27. Nd5 Nxd5#) 23... gxh6 { [%eval -4.02] } 24. Nc3?? { (-4.02 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (24. h4 Ng4) 24... Nd5?? { (Mate in 6 → -1.00) Lost forced checkmate sequence. Ng4 was best. } { [%eval -1.0] } (24... Ng4 25. Nxe2 Nxh2 26. Rxh2 Rg8 27. Rxh6 f6 28. Rxf6 Nc6 29. Rxc6 Rg1 30. Nxg1#) 25. Nxe2 { [%eval -1.18] } 25... Nxb4 { [%eval 0.0] } 26. Nc3? { (0.00 → -1.51) Mistake. Nc1 was best. } { [%eval -1.51] } (26. Nc1 N4c6 27. h4 h5 28. Nb3 Nb4 29. Nc1) 26... Nd5 { [%eval -1.92] } 27. Nxd5 { [%eval -1.6] } 27... f6?? { (-1.60 → 0.85) Blunder. Rg8 was best. } { [%eval 0.85] } (27... Rg8) 28. Nxf6 { [%eval 0.4] } 28... Nd7?? { (0.40 → Mate in 9) Checkmate is now unavoidable. Rg8 was best. } { [%eval #9] } (28... Rg8) 29. Nxd7 { [%eval #9] } 29... Rf8 { [%eval #8] } 30. Nxf8 { [%eval #8] } 30... h5 { [%eval #7] } 31. Ra1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-7] } (31. Rg1 h4 32. Rg2 h3 33. Nh7 hxg2 34. Nf6 g1=N 35. Nh5 Nf3 36. Ng3 Nxh2) 31... h4 { [%eval #-7] } 32. Ra8 { [%eval #-1] } 32... h3 { [%eval #-1] } 33. Ng6# { Game ends by variant rule. } 0-1