FEN
[Event "rated Atomic game"]
[Site "https://lichess.org/b4yFuKqB"]
[Date "2025.05.29"]
[White "JamesJB2017"]
[Black "SimpleChess1337"]
[Result "1-0"]
[GameId "b4yFuKqB"]
[UTCDate "2025.05.29"]
[UTCTime "13:27:06"]
[WhiteElo "1162"]
[BlackElo "1134"]
[WhiteRatingDiff "+19"]
[BlackRatingDiff "-11"]
[Variant "Atomic"]
[TimeControl "600+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.3] } 2... c6 { [%eval 3.65] } 3. g3?? { (3.65 → -0.54) Blunder. e3 was best. } { [%eval -0.54] } (3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5 7. Bb5 Nc6) 3... Qb6?? { (-0.54 → 4.77) Blunder. Nh6 was best. } { [%eval 4.77] } (3... Nh6 4. Ne5 fxe5 5. d4 Ng4 6. f3 e6 7. Bg5 Qf6 8. Nb5) 4. e3 { [%eval 4.69] } 4... d5?! { (4.69 → 6.00) Inaccuracy. Qxb2 was best. } { [%eval 6.0] } (4... Qxb2 5. Ne5 d5 6. Nd7 Kd8 7. Nxb8 Nh6 8. f3 e6 9. a3 Bd6 10. h4) 5. Na4?? { (6.00 → 0.74) Blunder. Nb5 was best. } { [%eval 0.74] } (5. Nb5 Nh6 6. g4 Qa5 7. b4 Qa4 8. Nfd4 e6 9. Qe2 Kd8 10. Nxa7 b6) 5... Qa5?? { (0.74 → 4.05) Blunder. Nh6 was best. } { [%eval 4.05] } (5... Nh6 6. Ne5) 6. Nb6?? { (4.05 → Mate in 1) Checkmate is now unavoidable. b4 was best. } { [%eval #-1] } (6. b4 Qb5) 6... axb6?? { (Mate in 1 → 7.97) Lost forced checkmate sequence. Qxd2# was best. } { [%eval 7.97] } (6... Qxd2#) 7. b3 { [%eval 7.15] } 7... Bg4 { [%eval 8.31] } 8. Ba3 { [%eval 8.54] } 8... Rxa3 { [%eval 8.84] } 9. Qb1 { [%eval 8.15] } 9... e5 { [%eval 9.0] } 10. d4?! { (9.00 → 5.33) Inaccuracy. a3 was best. } { [%eval 5.33] } (10. a3 Nh6 11. Bh3 Nf5 12. Nxe5 Bd1 13. Bd7+ Kd8 14. c3 Bc2 15. Qc1 Bd3) 10... Bb4+?! { (5.33 → 9.93) Inaccuracy. Ba3 was best. } { [%eval 9.93] } (10... Ba3 11. c3) 11. c3 { [%eval 9.92] } 11... Ba3 { [%eval 11.07] } 12. Qd1?? { (11.07 → 4.34) Blunder. Qxh7 was best. } { [%eval 4.34] } (12. Qxh7 exd4 13. Bd3 Nd7 14. Bg6+ Ke7 15. h3 Ne5 16. Rd1 Nd3+ 17. Bxd3 Bc1) 12... Na6?! { (4.34 → 5.51) Inaccuracy. Bc1 was best. } { [%eval 5.51] } (12... Bc1 13. Qxc1) 13. dxe5 { [%eval 4.42] } 13... Bb2?! { (4.42 → 5.63) Inaccuracy. Nc5 was best. } { [%eval 5.63] } (13... Nc5 14. Qxd5) 14. Rb1?? { (5.63 → 0.33) Blunder. Bd3 was best. } { [%eval 0.33] } (14. Bd3) 14... Bc1 { [%eval 1.43] } 15. Qd4?? { (1.43 → -2.12) Blunder. Qc2 was best. } { [%eval -2.12] } (15. Qc2 Nc5) 15... Bd2+?! { (-2.12 → -1.49) Inaccuracy. Bxe3 was best. } { [%eval -1.49] } (15... Bxe3 16. f3 Bh3 17. Bxh3 Ne7 18. O-O Nf5 19. Rfe1+ Ne3 20. b4 Nb8 21. a4) 16. Kd1 { [%eval -1.05] } 16... Bxe3+ { [%eval -1.9] } 17. Ke1?? { (-1.90 → -5.20) Blunder. f3 was best. } { [%eval -5.2] } (17. f3 Be6 18. Bd3 g6 19. Re1 Nc5 20. g4 h5 21. a4 hxg4 22. h4 Kd8) 17... Be2 { [%eval -5.54] } 18. Kd2 { [%eval -5.06] } 18... Nc5 { [%eval -5.03] } 19. Kc1 { [%eval -4.85] } 19... Nd3+?? { (-4.85 → 7.99) Blunder. Nh6 was best. } { [%eval 7.99] } (19... Nh6) 20. Kd2?? { (7.99 → -10.43) Blunder. Bxe2 was best. } { [%eval -10.43] } (20. Bxe2 Ne7) 20... Ne7 { [%eval -9.41] } 21. Bh3 { [%eval -14.01] } 21... Nf5 { [%eval -13.18] } 22. Bxf5?! { (-13.18 → Mate in 5) Checkmate is now unavoidable. Rbg1 was best. } { [%eval #-5] } (22. Rbg1 Ne3) 22... O-O { [%eval #-5] } 23. Rhe1 { [%eval #-1] } 23... Re8 { [%eval #-3] } 24. Rg1 { [%eval #-3] } 24... Re3 { [%eval #-3] } 25. Rh1 { [%eval #-3] } 25... Ne1 { [%eval #-6] } 26. Kc1 { [%eval #-6] } 26... Rxc3?? { (Mate in 6 → 4.61) Lost forced checkmate sequence. Rd3 was best. } { [%eval 4.61] } (26... Rd3 27. Rb2 Nc2 28. Re1 Nxe1 29. c4 Rd1+ 30. Kc2 Rd2+ 31. Kc1 Rxb2#) 27. Kd2?? { (4.61 → -1.97) Blunder. Rxe1 was best. } { [%eval -1.97] } (27. Rxe1 d4 28. Kd2 g6 29. Re1 f5 30. a4 h5 31. Re8+ Kf7 32. Re7+ Kf8) 27... Nd3?? { (-1.97 → 0.19) Blunder. Nf3+ was best. } { [%eval 0.19] } (27... Nf3+ 28. Kc1) 28. Kc3?? { (0.19 → -1.85) Blunder. a4 was best. } { [%eval -1.85] } (28. a4 Ne1) 28... Nb4?? { (-1.85 → 0.00) Blunder. Nc5 was best. } { [%eval 0.0] } (28... Nc5 29. Kd2) 29. Kd4?? { (0.00 → -2.10) Blunder. a4 was best. } { [%eval -2.1] } (29. a4 d4+ 30. Kd2 Na2 31. a5 c5 32. Ra1 d3 33. a6 bxa6 34. f4 f5) 29... Bc4?? { (-2.10 → -0.28) Blunder. Nxa2 was best. } { [%eval -0.28] } (29... Nxa2 30. Ra1) 30. Rbe1?? { (-0.28 → -9.70) Blunder. a4 was best. } { [%eval -9.7] } (30. a4 c5+ 31. Ke3 d4+ 32. Kd2 Be2 33. a5 Na2 34. a6 bxa6 35. Ra1 d3) 30... c5+ { [%eval -9.26] } 31. Kc3? { (-9.26 → Mate in 1) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-1] } (31. Ke3 Nc2+) 31... Nd3 { [%eval #-1] } 32. Re8+ { [%eval #-1] } 32... Kf7?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Bxb3# was best. } { [%eval #6] } (32... Bxb3#) 33. Rd1?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-1] } (33. Kd2 Kg6 34. Re7 Kf5 35. f3 Kg5 36. h4+ Kh5 37. g4+ Kh6 38. Rxg7#) 33... Kg6?? { (Mate in 1 → 6.99) Lost forced checkmate sequence. Bxb3# was best. } { [%eval 6.99] } (33... Bxb3#) 34. Rh8?? { (6.99 → Mate in 1) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-1] } (34. Kd2) 34... Kh6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxb3# was best. } { [%eval #1] } (34... Bxb3#) 35. Rxh7# { Game ends by variant rule. } 1-0
