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[Event "rated variant:antichess game"] [Site "https://lichess.org/b48Tfvm5"] [Date "2025.03.08"] [Round "-"] [White "TimurCarlson"] [Black "Masterminds2011"] [Result "1-0"] [GameId "b48Tfvm5"] [UTCDate "2025.03.08"] [UTCTime "08:53:48"] [WhiteElo "1746"] [BlackElo "1500"] [WhiteRatingDiff "+119"] [BlackRatingDiff "-158"] [Variant "Antichess"] [TimeControl "1800+30"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 28 → Mate in 16) Lost forced checkmate sequence. e5 was best. } { [%eval #16] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. c3) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #15] } 3. g4 { [%eval #15] } 3... exf3 { [%eval #13] } 4. Qxf3 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Qxf7 { [%eval #13] } 5... Kxf7 { [%eval #12] } 6. Bh3?? { (Mate in 12 → -1.82) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.82] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. d3 Qxd3 9. Bxd3 Bxd3 10. Ne4 Bxe4 11. h4 Bxh1) 6... Bxh3 { [%eval -1.78] } 7. Kf1? { (-1.78 → -3.68) Mistake. Rf1 was best. } { [%eval -3.68] } (7. Rf1 Bxf1 8. Kxf1 Qxd2 9. Nxd2 Nd7 10. Ke2 g6 11. Kf3 Rd8 12. h4 g5) 7... Bxf1 { [%eval -3.3] } 8. Rxf1 { [%eval -3.58] } 8... Qxd2 { [%eval -3.31] } 9. Bxd2?! { (-3.31 → -4.30) Inaccuracy. Nxd2 was best. } { [%eval -4.3] } (9. Nxd2 Nd7) 9... c5?? { (-4.30 → -0.87) Blunder. g5 was best. } { [%eval -0.87] } (9... g5 10. Bxg5 Kg6 11. Bxe7 Nxe7 12. Rc1 Kf5 13. Rh1 Nd7 14. a3 Ke4 15. f3) 10. Bh6? { (-0.87 → -2.43) Mistake. Ba5 was best. } { [%eval -2.43] } (10. Ba5 b6) 10... gxh6 { [%eval -2.24] } 11. Rc1? { (-2.24 → -4.09) Mistake. b4 was best. } { [%eval -4.09] } (11. b4 cxb4) 11... Nc6?? { (-4.09 → -1.51) Blunder. Nd7 was best. } { [%eval -1.51] } (11... Nd7) 12. b4?? { (-1.51 → Mate in 13) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-13] } (12. Rd1 Nd4 13. Rxd4 cxd4 14. Nd2 d3 15. cxd3 Nf6 16. b3 h5 17. b4 Kg6) 12... cxb4?? { (Mate in 13 → -5.37) Lost forced checkmate sequence. Nxb4 was best. } { [%eval -5.37] } (12... Nxb4 13. Nc3 Nxc2 14. Rxc2 b5 15. Nxb5 Rd8 16. Rxc5 Nf6 17. Nxa7 Rd1 18. Rxd1) 13. Na3?! { (-5.37 → -9.37) Inaccuracy. Rf1 was best. } { [%eval -9.37] } (13. Rf1 Ne5) 13... bxa3 { [%eval -8.62] } 14. Rcb1? { (-8.62 → Mate in 10) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-10] } (14. Rd1 Nd8) 14... Rb8?! { (Mate in 10 → -11.92) Lost forced checkmate sequence. Nb4 was best. } { [%eval -11.92] } (14... Nb4 15. Rxb4 b5 16. Rxb5 e5 17. Rxe5 Bc5 18. Rxc5 Rc8 19. Rxc8 Ne7 20. Rxh8) 15. Rxb7 { [%eval -11.57] } 15... Rxb7 { [%eval -11.53] } 16. Rh1?! { (-11.53 → Mate in 10) Checkmate is now unavoidable. f3 was best. } { [%eval #-10] } (16. f3 Nf6 17. Rf1 Rg8 18. Rg1 Rxg1 19. f4 h5 20. c4 Rg8 21. c5 Rb6) 16... Rb2?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Rb1 was best. } { [%eval #4] } (16... Rb1 17. Rxb1 Nb8 18. Rxb8 Ke8 19. Rxe8 e6 20. Rxe6 Nf6 21. Rxf6 Bb4 22. Rxh6) 17. f4 { [%eval #5] } 17... Rxa2 { [%eval #4] } 18. Ra1?? { (Mate in 4 → -8.79) Lost forced checkmate sequence. Rd1 was best. } { [%eval -8.79] } (18. Rd1 Rxc2 19. Rd2 Rxd2 20. f5 Rxh2 21. f6 Nxf6#) 18... Rxa1 { [%eval -9.23] } 19. f5 { [%eval -9.25] } 19... a2 { [%eval -8.53] } 20. f6 { [%eval -8.56] } 20... exf6 { [%eval -5.92] } 21. h4 { [%eval -7.66] } 21... Rc1?? { (-7.66 → Mate in 1) Checkmate is now unavoidable. Bc5 was best. } { [%eval #1] } (21... Bc5 22. h5) 22. h5 { [%eval #1] } 22... Rxc2# { Game ends by variant rule. } 1-0