- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/b3B5t669"] [Date "2025.02.28"] [White "Kirill_S_2013"] [Black "opmeta123"] [Result "0-1"] [GameId "b3B5t669"] [UTCDate "2025.02.28"] [UTCTime "16:00:11"] [WhiteElo "1161"] [BlackElo "1176"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+6"] [Variant "Atomic"] [TimeControl "0+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.4] } 3. Nc3?? { (1.40 → Mate in 3) Checkmate is now unavoidable. e3 was best. } { [%eval #-3] } (3. e3 Ng4 4. f4 Na6 5. Nf5 e5 6. Nc3 Bb4 7. Bb5 c6) 3... Nf5?? { (Mate in 3 → 12.31) Lost forced checkmate sequence. Ng4 was best. } { [%eval 12.31] } (3... Ng4 4. f4 Nf2 5. Ne6 Nxd1#) 4. Nxf5?? { (12.31 → 0.58) Blunder. Ncb5 was best. } { [%eval 0.58] } (4. Ncb5) 4... Nc6?? { (0.58 → 13.70) Blunder. c6 was best. } { [%eval 13.7] } (4... c6 5. d4 d5 6. h3 Na6 7. Nb5 Bg4 8. hxg4 Nb4 9. Bf4) 5. Nd5 { [%eval 13.69] } 5... e6 { [%eval 13.8] } 6. Nxc7 { [%eval 13.77] } 6... Bb4 { [%eval 14.32] } 7. c3 { [%eval 14.24] } 7... Bc5 { [%eval 16.15] } 8. d4 { [%eval 16.56] } 8... Bd6 { [%eval 21.51] } 9. Qa4 { [%eval 14.55] } 9... b5 { [%eval 15.64] } 10. Qa6 { [%eval 15.47] } 10... Bf4 { [%eval 22.0] } 11. Bxf4 { [%eval 21.77] } 11... Rc8?! { (21.77 → Mate in 2) Checkmate is now unavoidable. O-O was best. } { [%eval #2] } (11... O-O 12. Qd6) 12. Qxe6? { (Mate in 2 → 8.77) Lost forced checkmate sequence. Qd6 was best. } { [%eval 8.77] } (12. Qd6 e5 13. Qxd7#) 12... Rc6 { [%eval 9.55] } 13. e4 { [%eval 9.97] } 13... f5 { [%eval 16.23] } 14. e5 { [%eval 11.17] } 14... Rb6 { [%eval 17.07] } 15. b4 { [%eval 11.61] } 15... Ra6 { [%eval 16.74] } 16. a4 { [%eval 12.21] } 16... Rg6 { [%eval 11.7] } 17. g4 { [%eval 11.46] } 17... Rg5 { [%eval 20.0] } 18. h3 { [%eval 15.85] } 18... Rg6 { [%eval 19.87] } 19. axb5 { [%eval 13.46] } 19... fxg4 { [%eval 12.38] } 20. Bb5 { [%eval 12.39] } 20... O-O { [%eval 12.26] } 21. Bc4+?? { (12.26 → Mate in 1) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-1] } (21. Kd1) 21... d5?? { (Mate in 1 → 12.24) Lost forced checkmate sequence. Rxf2# was best. } { [%eval 12.24] } (21... Rxf2#) 22. Bd3?? { (12.24 → Mate in 1) Checkmate is now unavoidable. f3 was best. } { [%eval #-1] } (22. f3) 22... Rxf2# { Game ends by variant rule. } 0-1