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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ay8BJgfs"] [Date "2022.08.28"] [White "Dmitryhitry"] [Black "yonjvp"] [Result "0-1"] [GameId "ay8BJgfs"] [UTCDate "2022.08.28"] [UTCTime "15:06:08"] [WhiteElo "1108"] [BlackElo "1187"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... d5?? { (1.64 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #15] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #13] } 4... dxe4 { [%eval #12] } 5. d4?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-16] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3 11. Rxg7 Bxg7) 5... exd3 { [%eval #-16] } 6. cxd3 { [%eval #-12] } 6... Bh3 { [%eval #-13] } 7. gxh3 { [%eval #-11] } 7... g5 { [%eval #-11] } 8. Bxg5 { [%eval #-10] } 8... Qa4 { [%eval #-11] } 9. Bxe7 { [%eval #-10] } 9... Bxe7 { [%eval #-10] } 10. Qxa4 { [%eval #-9] } 10... Na6 { [%eval #-9] } 11. Qxa6 { [%eval #-8] } 11... Rc8 { [%eval #-8] } 12. Qxa7 { [%eval #-7] } 12... Ra8 { [%eval #-11] } 13. Qxc7 { [%eval #-10] } 13... Rxa2 { [%eval #-10] } 14. Qxe7 { [%eval #-9] } 14... Nxe7?? { (Mate in 9 → 5.20) Lost forced checkmate sequence. Rxb2 was best. } { [%eval 5.2] } (14... Rxb2 15. Qxf7 Rxb1 16. Rxb1 Nh6 17. Qxh7 Rxh7 18. Rb7 Rxb7 19. h4 Rg7 20. Nh3 Ng4 21. Kf1) 15. Rxa2 { [%eval 5.43] } 15... Ra8?? { (5.43 → Mate in 17) Checkmate is now unavoidable. Rf8 was best. } { [%eval #17] } (15... Rf8 16. b4) 16. Rxa8 { [%eval #17] } 16... Ng8 { [%eval #15] } 17. Rxg8 { [%eval #14] } 17... f5 { [%eval #13] } 18. Rg6?? { (Mate in 13 → 3.07) Lost forced checkmate sequence. Kd2 was best. } { [%eval 3.07] } (18. Kd2 f4 19. f3 h5 20. Ke3 fxe3 21. Nd2 exd2 22. Rg4 hxg4 23. hxg4 d1=Q 24. Nh3 Qxf3) 18... hxg6 { [%eval 2.76] } 19. h4?? { (2.76 → 0.00) Blunder. Kd2 was best. } { [%eval 0.0] } (19. Kd2 g5 20. f4 gxf4 21. Ne2 f3 22. Nec3 f2 23. Rg1 fxg1=K 24. d4 Kxh2 25. b4 Kxh3) 19... g5 { [%eval 0.0] } 20. hxg5 { [%eval 0.0] } 20... f4 { [%eval 0.0] } 21. Nh3 { [%eval 0.0] } 21... f3 { [%eval 0.0] } 22. Ke2 { [%eval 0.0] } 22... fxe2 { [%eval 0.0] } 23. Rf1 { [%eval 0.0] } 23... exf1=K { [%eval 0.0] } 24. Ng1?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-15] } (24. Nf4 Kxf2 25. Ne2 Kxe2 26. Na3 Kxd3 27. Nc2 Kxc2 28. g6 Kxb2 29. g7 Kc3 30. g8=R Kd3) 24... Kxf2?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Kxg1 was best. } { [%eval 0.0] } (24... Kxg1 25. h4 Kxf2 26. d4 Kg3 27. h5 Kg4 28. d5 Kxh5 29. d6 Kxg5 30. d7 Kf6 31. d8=R) 25. Nf3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-2] } (25. Ne2 Kxe2 26. Na3 Kxd3 27. Nc2 Kxc2 28. g6 Kxb2 29. g7 Kc2 30. g8=R Kd3 31. Rg7 Ke2) 25... Kxf3 { [%eval #-2] } 26. b4 { [%eval #-1] } 26... Ke4 { [%eval #-1] } 27. dxe4# { Game ends by variant rule. } 0-1