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[Event "rated Antichess game"] [Site "https://lichess.org/avie8sWY"] [Date "2025.04.06"] [White "udibroyer"] [Black "Pumuckel13"] [Result "1-0"] [GameId "avie8sWY"] [UTCDate "2025.04.06"] [UTCTime "15:31:05"] [WhiteElo "1803"] [BlackElo "2093"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. Nh3?? { (1.89 → -1.34) Blunder. e3 was best. } { [%eval -1.34] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.87] } 5. Bxh3 { [%eval -0.79] } 5... d6 { [%eval -1.38] } 6. Bxc8 { [%eval -1.46] } 6... Qxc8 { [%eval -1.5] } 7. h3 { [%eval -1.4] } 7... Qxh3 { [%eval -1.16] } 8. Rxh3 { [%eval -1.37] } 8... Nh6? { (-1.37 → 0.00) Mistake. Bh6 was best. } { [%eval 0.0] } (8... Bh6 9. Rxh6) 9. Rxh6 { [%eval -0.07] } 9... Bxh6 { [%eval 0.45] } 10. d3 { [%eval 0.74] } 10... Bxc1 { [%eval 0.6] } 11. Qxc1 { [%eval 0.0] } 11... g5 { [%eval 0.53] } 12. Qxg5 { [%eval 0.84] } 12... Kd7 { [%eval 1.22] } 13. Qxe7 { [%eval 1.0] } 13... Kxe7 { [%eval 1.0] } 14. Nd2 { [%eval 0.71] } 14... Kd7 { [%eval 0.84] } 15. d4 { [%eval 0.95] } 15... a6? { (0.95 → 2.29) Mistake. Ke7 was best. } { [%eval 2.29] } (15... Ke7 16. Nf3) 16. Nc4?? { (2.29 → Mate in 8) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-8] } (16. Nf3) 16... Ke7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Nc6 was best. } { [%eval #10] } (16... Nc6 17. Nxd6 Nxd4 18. Nxb7 Nxe2 19. Kxe2 c5 20. Nxc5 a5 21. Nxd7 Rb8 22. Nxb8) 17. Nxd6 { [%eval #10] } 17... cxd6 { [%eval #10] } 18. e3?? { (Mate in 10 → 0.22) Lost forced checkmate sequence. b4 was best. } { [%eval 0.22] } (18. b4 b5 19. c4 bxc4 20. Rd1 Nc6 21. Kd2 Nxd4 22. b5 axb5 23. e4 Rxa2) 18... Nd7 { [%eval 0.16] } 19. d5 { [%eval -0.07] } 19... Ke6?? { (-0.07 → 3.15) Blunder. b6 was best. } { [%eval 3.15] } (19... b6 20. e4) 20. dxe6 { [%eval 4.2] } 20... Rc8?? { (4.20 → Mate in 8) Checkmate is now unavoidable. Rd8 was best. } { [%eval #8] } (20... Rd8 21. exd7) 21. exd7 { [%eval #8] } 21... Rxc2 { [%eval #7] } 22. d8=K?? { (Mate in 7 → 2.76) Lost forced checkmate sequence. f3 was best. } { [%eval 2.76] } (22. f3 Rxb2 23. Rc1 Rxa2 24. Ke2 Rxe2 25. d8=Q Rxe3 26. Qxd6 Rxf3 27. Qxa6 bxa6) 22... Rxf2 { [%eval 3.16] } 23. Kxf2 { [%eval 2.62] } 23... b6?! { (2.62 → 3.57) Inaccuracy. b5 was best. } { [%eval 3.57] } (23... b5 24. b4) 24. a3 { [%eval 2.88] } 24... d5?? { (2.88 → Mate in 14) Checkmate is now unavoidable. b5 was best. } { [%eval #14] } (24... b5 25. b4 a5 26. bxa5 d5 27. e4 dxe4 28. Kg3 e3 29. Rd1 e2 30. Re1) 25. e4 { [%eval #14] } 25... dxe4 { [%eval 2.37] } 26. Kf3 { [%eval 3.0] } 26... exf3 { [%eval 2.17] } 27. Re1 { [%eval 2.15] } 27... b5?? { (2.15 → Mate in 10) Checkmate is now unavoidable. f2 was best. } { [%eval #10] } (27... f2 28. Kd7) 28. a4 { [%eval #10] } 28... bxa4 { [%eval #9] } 29. b3 { [%eval #9] } 29... axb3 { [%eval #8] } 30. Re2?? { (Mate in 8 → -1.95) Lost forced checkmate sequence. Kc7 was best. } { [%eval -1.95] } (30. Kc7 a5 31. Kc6 a4 32. Kd5 a3 33. Kd4 b2 34. Rc1 bxc1=K 35. Kc3 Kc2) 30... fxe2 { [%eval -1.97] } 31. Kc7 { [%eval -1.95] } 31... e1=K?? { (-1.95 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (31... a5 32. Kc6 a4 33. Kd5 a3 34. Kd4 b2 35. Kd3 b1=R 36. Kxe2 Rb6 37. Kd3) 32. Kc6 { [%eval #9] } 32... a5 { [%eval #8] } 33. Kc5 { [%eval #8] } 33... a4 { [%eval #7] } 34. Kd4 { [%eval #7] } 34... a3 { [%eval #4] } 35. Kd3 { [%eval #4] } 35... b2 { [%eval #1] } 36. Ke2 { [%eval #1] } 36... Kxe2# { Game ends by variant rule. } 1-0