- Blind mode tutorial
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[Event "rated King of the Hill game"] [Site "https://lichess.org/atrtLNkC"] [Date "2024.09.15"] [White "Ford_Crown_Vic"] [Black "cameron1729"] [Result "0-1"] [GameId "atrtLNkC"] [UTCDate "2024.09.15"] [UTCTime "13:47:21"] [WhiteElo "2151"] [BlackElo "1845"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+135"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "A00"] [Opening "Mieses Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3 { [%eval -0.28] } { A00 Mieses Opening } 1... f5?! { (-0.28 → 0.30) Inaccuracy. e5 was best. } { [%eval 0.3] } (1... e5 2. c4 Nf6 3. Nf3 Nc6 4. e4 Bc5 5. h3 d6 6. Nc3) 2. c3?! { (0.30 → -0.37) Inaccuracy. d4 was best. } { [%eval -0.37] } (2. d4 Nf6) 2... Nf6 { [%eval -0.36] } 3. d4 { [%eval -0.69] } 3... e6 { [%eval -0.46] } 4. Nf3 { [%eval -0.45] } 4... c5 { [%eval -0.23] } 5. d5?? { (-0.23 → -2.47) Blunder. Bf4 was best. } { [%eval -2.47] } (5. Bf4 Nc6) 5... exd5 { [%eval -2.17] } 6. c4? { (-2.17 → -4.00) Mistake. Bg5 was best. } { [%eval -4.0] } (6. Bg5 Qb6) 6... d4? { (-4.00 → -2.30) Mistake. dxc4 was best. } { [%eval -2.3] } (6... dxc4) 7. Nc3?? { (-2.30 → -5.79) Blunder. e3 was best. } { [%eval -5.79] } (7. e3 Nc6 8. exd4 cxd4 9. Bd3 d5 10. O-O Ne4 11. Qb3 dxc4 12. Bxc4 Be7) 7... b6? { (-5.79 → -3.07) Mistake. dxc3 was best. } { [%eval -3.07] } (7... dxc3 8. bxc3 d6 9. Bf4 Nc6 10. h4 Qa5 11. Qc2 Ne4 12. e3 Nxc3 13. Bd3) 8. Nd5 { [%eval -2.79] } 8... Bb7 { [%eval -2.61] } 9. e4? { (-2.61 → -4.96) Mistake. Qb3 was best. } { [%eval -4.96] } (9. Qb3 Nxd5) 9... fxe4 { [%eval -4.79] } 10. Bg5 { [%eval -5.27] } 10... Be7? { (-5.27 → -2.66) Mistake. Kf7 was best. } { [%eval -2.66] } (10... Kf7 11. Bf4) 11. Nxd4?? { (-2.66 → -9.22) Blunder. Bxf6 was best. } { [%eval -9.22] } (11. Bxf6) 11... Nxd5 { [%eval -9.27] } 12. cxd5 { [%eval -10.17] } 12... Bxg5 { [%eval -9.28] } 13. f4 { [%eval -12.04] } 13... exf3 { [%eval -11.19] } 14. Qxf3 { [%eval -15.82] } 14... Rf8 { [%eval -10.94] } 15. Qe4+ { [%eval -19.15] } 15... Qe7 { [%eval -19.23] } 16. Qxe7+?! { (-19.23 → Mate in 4) Checkmate is now unavoidable. Ne6 was best. } { [%eval #-4] } (16. Ne6 dxe6) 16... Kxe7 { [%eval #-3] } 17. Nf3 { [%eval #-3] } 17... Kd6 { [%eval #-2] } 18. Rd1 { [%eval #-2] } 18... Rxf3 { [%eval #-1] } 19. gxf3 { [%eval #-1] } 19... Ke5# { Game ends by variant rule. } 0-1