- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/atYdCvjW"] [Date "2022.06.13"] [White "Lovepony"] [Black "aynaz457"] [Result "0-1"] [GameId "atYdCvjW"] [UTCDate "2022.06.13"] [UTCTime "17:00:26"] [WhiteElo "2322"] [BlackElo "1838"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 c5) 1... c5?? { (-4.09 → 0.58) Blunder. e5 was best. } { [%eval 0.58] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qb3? { (0.58 → -0.64) Mistake. g3 was best. } { [%eval -0.64] } (2. g3 Na6 3. b4 Nxb4 4. cxb4 cxb4 5. a3 bxa3 6. Rxa3 Qa5) 2... b6?! { (-0.64 → 0.13) Inaccuracy. Qc7 was best. } { [%eval 0.13] } (2... Qc7 3. Qxf7 Kxf7 4. g3 Qxg3 5. fxg3 d6 6. Bh3 Bxh3 7. Nxh3) 3. Qxb6 { [%eval 0.12] } 3... Qxb6 { [%eval -0.15] } 4. b4 { [%eval 0.45] } 4... cxb4 { [%eval -0.17] } 5. cxb4 { [%eval 0.0] } 5... Qxf2?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Qxb4 was best. } { [%eval #19] } (5... Qxb4 6. Kd1 Qxd2 7. Nxd2 Nc6 8. Ngf3 g5 9. Nxg5 e6 10. Nxh7 Rxh7 11. a4 Rxh2 12. Rxh2) 6. Kxf2 { [%eval #17] } 6... a5 { [%eval #15] } 7. bxa5 { [%eval #15] } 7... Rxa5 { [%eval #14] } 8. Na3?? { (Mate in 14 → -1.37) Lost forced checkmate sequence. Nc3 was best. } { [%eval -1.37] } (8. Nc3 Rxa2 9. Nxa2 Kd8 10. e3 Kc7 11. Ba6 Nxa6 12. Nb4 Nxb4 13. Ra2 Nxa2 14. g4 Nxc1) 8... Rxa3 { [%eval -1.21] } 9. Bxa3 { [%eval -1.07] } 9... e6 { [%eval -1.0] } 10. Bxf8 { [%eval -1.32] } 10... Kxf8 { [%eval -1.45] } 11. e3 { [%eval -1.13] } 11... Ba6 { [%eval -2.05] } 12. Bxa6 { [%eval -2.21] } 12... Nxa6 { [%eval -1.52] } 13. Ne2?! { (-1.52 → -2.45) Inaccuracy. Ke2 was best. } { [%eval -2.45] } (13. Ke2 Ne7) 13... e5? { (-2.45 → -0.69) Mistake. Ne7 was best. } { [%eval -0.69] } (13... Ne7 14. e4) 14. Nc1 { [%eval -2.0] } 14... Ke7 { [%eval -2.57] } 15. Ke1?! { (-2.57 → -3.75) Inaccuracy. Ne2 was best. } { [%eval -3.75] } (15. Ne2 Ke6) 15... Kf6?? { (-3.75 → -1.57) Blunder. Kd6 was best. } { [%eval -1.57] } (15... Kd6) 16. d4?? { (-1.57 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (16. a3 Ke6) 16... exd4 { [%eval #-9] } 17. exd4 { [%eval #-8] } 17... Ke5 { [%eval #-8] } 18. dxe5 { [%eval #-7] } 18... d6 { [%eval #-7] } 19. exd6 { [%eval #-6] } 19... Ne7 { [%eval #-6] } 20. dxe7 { [%eval #-5] } 20... Rf8 { [%eval #-5] } 21. exf8=N { [%eval #-4] } 21... g5 { [%eval #-4] } 22. Nxh7 { [%eval #-3] } 22... Nc5 { [%eval #-3] } 23. Nxg5 { [%eval #-2] } 23... Na4 { [%eval #-3] } 24. Nxf7 { [%eval #-2] } 24... Nc3 { [%eval #-2] } 25. Kd2 { [%eval #-1] } 25... Nxa2 { [%eval #-1] } 26. Rxa2# { Game ends by variant rule. } 0-1