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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/asM9HrId"] [Date "2024.12.24"] [White "Martina6B"] [Black "vachansharan98"] [Result "1-0"] [GameId "asM9HrId"] [UTCDate "2024.12.24"] [UTCTime "13:29:06"] [WhiteElo "1015"] [BlackElo "1344"] [WhiteRatingDiff "+35"] [BlackRatingDiff "-352"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval 0.03] } 2. Bh3?? { (0.03 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxb5 Bg7 6. Qxb8 Bxb2) 2... d6?? { (Mate in 15 → -0.08) Lost forced checkmate sequence. Bg7 was best. } { [%eval -0.08] } (2... Bg7 3. Bxd7 Bxb2 4. Bxc8 Qxc8 5. Bxb2 g5 6. Bxh8 Qh3 7. Nxh3) 3. Bxc8 { [%eval 0.14] } 3... Qxc8 { [%eval -0.15] } 4. d3 { [%eval -0.37] } 4... Qh3?! { (-0.37 → 0.51) Inaccuracy. f5 was best. } { [%eval 0.51] } (4... f5 5. Nd2) 5. Nxh3 { [%eval 0.61] } 5... Bg7?? { (0.61 → Mate in 13) Checkmate is now unavoidable. Kd7 was best. } { [%eval #13] } (5... Kd7 6. Rf1) 6. Bh6 { [%eval #14] } 6... Bxb2 { [%eval #13] } 7. Qc1?? { (Mate in 13 → -0.75) Lost forced checkmate sequence. e4 was best. } { [%eval -0.75] } (7. e4 Nxh6 8. f4 Bxa1 9. Qg4 Nxg4 10. Ng5 Nxh2 11. Nxh7 Rxh7 12. Rxh2 Rxh2) 7... Bxa1?? { (-0.75 → Mate in 12) Checkmate is now unavoidable. Bxc1 was best. } { [%eval #12] } (7... Bxc1 8. Bxc1 Kf8 9. Bh6 Nxh6 10. g4 Nxg4 11. Rg1 Nxf2 12. Rxg6 fxg6 13. Nxf2) 8. Nc3 { [%eval #13] } 8... Nxh6 { [%eval #12] } 9. Qxa1?? { (Mate in 12 → -4.53) Lost forced checkmate sequence. Qxh6 was best. } { [%eval -4.53] } (9. Qxh6 Bxc3 10. Qxh7 Rxh7 11. Ng1 Bxe1 12. f4 Rxh2 13. Rxh2 Bxg3 14. Rh7 Bxf4) 9... Nc6?? { (-4.53 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (9... g5 10. Nxg5) 10. Nd5?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. d4 was best. } { [%eval #-13] } (10. d4 Nxd4 11. e4 Nxc2 12. Kd1 Nxa1 13. Kc2 Nxc2 14. Re1 Nxe1 15. e5 dxe5) 10... Kd7?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (10... e5 11. Nxc7 Kd8 12. Nxa8 Kc7 13. Nxc7 Ra8 14. Nxa8 e4 15. dxe4 g5 16. Nxg5) 11. Nxc7 { [%eval #12] } 11... Kxc7 { [%eval #11] } 12. Qxh8 { [%eval #11] } 12... Rxh8 { [%eval #10] } 13. d4 { [%eval #10] } 13... Nxd4 { [%eval #9] } 14. a3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. e4 was best. } { [%eval #-10] } (14. e4 Nxc2 15. Ng1 Nxe1 16. Nf3 Nxf3 17. Rb1 Nxh2 18. Rxb7 Kxb7 19. g4 N2xg4) 14... Nxe2 { [%eval #-10] } 15. Kxe2 { [%eval #-9] } 15... Ng4?? { (Mate in 9 → 2.29) Lost forced checkmate sequence. g5 was best. } { [%eval 2.29] } (15... g5 16. Nxg5 Ng4 17. Nxf7 Nxh2 18. Nxd6 exd6 19. Rxh2 Ra8 20. Rxh7 a5 21. Rxc7) 16. Kd3?? { (2.29 → Mate in 9) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-9] } (16. Ng5 Nxf2) 16... Nxf2?? { (Mate in 9 → -0.53) Lost forced checkmate sequence. Nxh2 was best. } { [%eval -0.53] } (16... Nxh2 17. Rxh2 g5 18. Nxg5 f6 19. Rxh7 fxg5 20. Rxh8 Kb8 21. Rxb8 e5 22. Rxb7) 17. Nxf2 { [%eval -0.3] } 17... e5? { (-0.30 → 0.82) Mistake. d5 was best. } { [%eval 0.82] } (17... d5 18. c3) 18. Kd4?? { (0.82 → -1.39) Blunder. Rg1 was best. } { [%eval -1.39] } (18. Rg1 Kd7) 18... exd4 { [%eval -0.52] } 19. c3?? { (-0.52 → -4.20) Blunder. h3 was best. } { [%eval -4.2] } (19. h3 d5) 19... dxc3 { [%eval -5.23] } 20. Rd1?? { (-5.23 → Mate in 8) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-8] } (20. Ra1 d5 21. h4 g5 22. hxg5 d4 23. Nh1 Kd6 24. g4 d3 25. Ng3 d2) 20... Rd8? { (Mate in 8 → -9.48) Lost forced checkmate sequence. d5 was best. } { [%eval -9.48] } (20... d5 21. Rxd5 Kd7 22. Rxd7 Rc8 23. Rxf7 g5 24. Rxb7 Rc5 25. Rxa7 Re5 26. Rxh7) 21. Rxd6 { [%eval -10.68] } 21... Rxd6?? { (-10.68 → Mate in 5) Checkmate is now unavoidable. Kxd6 was best. } { [%eval #5] } (21... Kxd6 22. Nh1) 22. h4?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nd3 was best. } { [%eval #-7] } (22. Nd3 Rxd3 23. h3 Rxg3 24. a4 Rxh3 25. a5 b6 26. axb6 axb6#) 22... Rd2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. g5 was best. } { [%eval #5] } (22... g5 23. hxg5 Rd1 24. Nxd1 a5 25. Nxc3 h6 26. gxh6 b5 27. Nxb5 Kd6 28. Nxd6) 23. Nd3 { [%eval #5] } 23... Rxd3 { [%eval #4] } 24. a4 { [%eval #4] } 24... Rxg3 { [%eval #3] } 25. h5 { [%eval #3] } 25... gxh5 { [%eval #2] } 26. a5 { [%eval #2] } 26... b5 { [%eval #1] } 27. axb6 { [%eval #1] } 27... Kxb6# { Game ends by variant rule. } 1-0