FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/aoj2koso"]
[Date "2025.12.19"]
[Round "-"]
[White "pastorz1"]
[Black "Timofey03112010"]
[Result "1-0"]
[GameId "aoj2koso"]
[UTCDate "2025.12.19"]
[UTCTime "18:20:32"]
[WhiteElo "2123"]
[BlackElo "2123"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-7"]
[Variant "Atomic"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... Nh6 { [%eval 3.89] } 3. h3?? { (3.89 → 1.10) Blunder. g4 was best. } { [%eval 1.1] } (3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. e5 Na6) 3... e6?? { (1.10 → 4.89) Blunder. Ng4 was best. } { [%eval 4.89] } (3... Ng4 4. hxg4 c6 5. e4 g6 6. d4 Bh6 7. Qg4 e6 8. Be3) 4. d4?? { (4.89 → 0.68) Blunder. Nb5 was best. } { [%eval 0.68] } (4. Nb5 Na6 5. Nxa7 Ng4 6. hxg4 h5 7. d4 g5 8. Bd2 b6 9. e4 Bb4) 4... Bb4 { [%eval -0.76] } 5. e4 { [%eval -1.0] } 5... O-O?? { (-1.00 → 2.62) Blunder. Ng4 was best. } { [%eval 2.62] } (5... Ng4 6. hxg4) 6. a3 { [%eval 2.28] } 6... f5?? { (2.28 → Mate in 4) Checkmate is now unavoidable. Nc6 was best. } { [%eval #4] } (6... Nc6 7. Ng5) 7. Bg5?? { (Mate in 4 → -5.44) Lost forced checkmate sequence. Ng5 was best. } { [%eval -5.44] } (7. Ng5 Qxg5 8. Qh5 h6 9. Qg6 Kh8 10. Qxg7#) 7... fxe4?? { (-5.44 → -0.85) Blunder. Ng4 was best. } { [%eval -0.85] } (7... Ng4 8. hxg4 h6 9. f4 Nc6 10. Kf2 fxe4 11. Be2 g6 12. Kg1 Qf6 13. Ne4) 8. f3? { (-0.85 → -2.60) Mistake. Qf3 was best. } { [%eval -2.6] } (8. Qf3 Rf6) 8... Ng4?? { (-2.60 → 6.07) Blunder. Rf6 was best. } { [%eval 6.07] } (8... Rf6 9. Bb5) 9. Be7 { [%eval 6.26] } 9... Rf7 { [%eval 6.31] } 10. Bd3 { [%eval 5.51] } 10... Bxc3 { [%eval 5.44] } 11. hxg4 { [%eval 4.62] } 11... h5? { (4.62 → 8.46) Mistake. h6 was best. } { [%eval 8.46] } (11... h6 12. Bxd8) 12. Bxd8? { (8.46 → 4.24) Mistake. Qd2 was best. } { [%eval 4.24] } (12. Qd2) 12... Nc6 { [%eval 4.36] } 13. c3 { [%eval 4.31] } 13... e5 { [%eval 4.83] } 14. g4 { [%eval 4.12] } 14... exd4?? { (4.12 → Mate in 3) Checkmate is now unavoidable. h4 was best. } { [%eval #3] } (14... h4 15. Qb3 d5 16. Qxb7 g5 17. O-O-O e4 18. f4 c5 19. f5 e3 20. f6) 15. Qe2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qd5 was best. } { [%eval 0.0] } (15. Qd5 Kh8 16. gxh5+ Kg8 17. Qxf7#) 15... Ne5?? { (0.00 → 4.46) Blunder. Re7 was best. } { [%eval 4.46] } (15... Re7 16. Qe6+ Rxe6 17. O-O-O Ne5 18. gxh5 Nd3+ 19. Kd2 Nf2 20. Rde1 Nxh1 21. Re7) 16. f4?? { (4.46 → 0.00) Blunder. Qb5 was best. } { [%eval 0.0] } (16. Qb5) 16... Nd3+ { [%eval 0.0] } 17. Kd1 { [%eval -0.14] } 17... Nf2+?? { (-0.14 → 2.18) Blunder. Re7 was best. } { [%eval 2.18] } (17... Re7 18. Qe6+ dxe6 19. gxh5 Nf2+ 20. Kc1 Nxh1 21. Kc2 Rd8 22. Rg1 g6 23. Kb1) 18. Kc1?? { (2.18 → 0.00) Blunder. Kd2 was best. } { [%eval 0.0] } (18. Kd2) 18... Nd3+ { [%eval 0.0] } 19. Kd1 { [%eval -0.23] } 19... Re7 { [%eval -0.23] } 20. Qe6+ { [%eval -0.15] } 20... Rxe6?! { (-0.15 → 0.90) Inaccuracy. dxe6 was best. } { [%eval 0.9] } (20... dxe6 21. gxh5 Nf2+ 22. Kc1 Nxh1 23. Kc2 Rd8 24. Rg1 g6 25. b4 Rd2+ 26. Kb1) 21. gxh5 { [%eval 0.77] } 21... Nf2+? { (0.77 → 2.29) Mistake. Kf7 was best. } { [%eval 2.29] } (21... Kf7 22. f5) 22. Kd2 { [%eval 1.03] } 22... Ne4+?? { (1.03 → 3.19) Blunder. Nxh1 was best. } { [%eval 3.19] } (22... Nxh1 23. Rh1) 23. Ke2 { [%eval 2.92] } 23... Ng3+ { [%eval 2.84] } 24. Kf2 { [%eval 2.75] } 24... Ne4+?? { (2.75 → 10.45) Blunder. Nxh1 was best. } { [%eval 10.45] } (24... Nxh1 25. Rh1) 25. Ke2?? { (10.45 → 2.60) Blunder. Kg2 was best. } { [%eval 2.6] } (25. Kg2) 25... Ng3+ { [%eval 2.58] } 26. Kf3?! { (2.58 → 1.66) Inaccuracy. Kf2 was best. } { [%eval 1.66] } (26. Kf2 Nxh1 27. Rh1 Kf7 28. f5 Kf6 29. Rh7 Kg5 30. f6 Re8 31. f7 d5) 26... Rf8 { [%eval 2.23] } 27. f5?? { (2.23 → 0.00) Blunder. Kf2 was best. } { [%eval 0.0] } (27. Kf2 Nh5 28. f5 g6 29. f6 Nxf6+ 30. Kg3 Rf3+ 31. Kg4 Rg3+ 32. Kf4 Rf3+) 27... Nxh1?? { (0.00 → 2.43) Blunder. Nxf5+ was best. } { [%eval 2.43] } (27... Nxf5+ 28. Kg4 Rf4+ 29. Kg5 Rg4+ 30. Kf5 Rg5+ 31. Ke4 Re5+ 32. Kf4 Rf5+ 33. Kg3) 28. Rg1?! { (2.43 → 1.62) Inaccuracy. Rh1 was best. } { [%eval 1.62] } (28. Rh1 Rxf5 29. Rh8+ Kf7 30. Rf8+ Ke6 31. Rf6+ Ke5 32. Rf5+ Ke4 33. Kg4 g5) 28... Re8?? { (1.62 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (28... g5 29. f6) 29. Rxg7# { Game ends by variant rule. } 1-0
