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[Event "rated Antichess game"] [Site "https://lichess.org/amDuROck"] [Date "2024.11.04"] [White "Fercho0302"] [Black "Martina6B"] [Result "0-1"] [GameId "amDuROck"] [UTCDate "2024.11.04"] [UTCTime "17:51:08"] [WhiteElo "1294"] [BlackElo "1206"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+187"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... c5?? { (Mate in 15 → -1.09) Lost forced checkmate sequence. e5 was best. } { [%eval -1.09] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8) 2. dxc5 { [%eval -0.97] } 2... b6? { (-0.97 → 0.30) Mistake. g5 was best. } { [%eval 0.3] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Qxd7 { [%eval 0.1] } 3... bxc5?? { (0.10 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. cxb6 axb6 5. Bh6 Nxh6 6. Nc3 Rxa2 7. Nxa2 Ng4 8. h4) 4. Qxc8?? { (Mate in 14 → 3.02) Lost forced checkmate sequence. Qxd8 was best. } { [%eval 3.02] } (4. Qxd8 Kxd8 5. b4 cxb4 6. g4 Bxg4 7. Bb2 Bxe2 8. Bxg7 Bxg7 9. Nxe2 Bxa1) 4... Qxc8 { [%eval 3.62] } 5. Bh6 { [%eval 3.25] } 5... gxh6 { [%eval 3.16] } 6. g4 { [%eval 4.44] } 6... Qxg4 { [%eval 4.3] } 7. Nf3?? { (4.30 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-13] } (7. Nc3 Qxe2) 7... Qxf3 { [%eval #-13] } 8. exf3 { [%eval #-12] } 8... Na6 { [%eval #-12] } 9. Bxa6 { [%eval #-11] } 9... Rc8?? { (Mate in 11 → -0.15) Lost forced checkmate sequence. c4 was best. } { [%eval -0.15] } (9... c4 10. Bxc4 Kd7 11. Bxf7 Rb8 12. Bxg8 Rxb2 13. Bxh7 Rxa2 14. Rxa2 Rxh7 15. Rxa7) 10. Bxc8 { [%eval -1.07] } 10... a6?! { (-1.07 → 0.00) Inaccuracy. f5 was best. } { [%eval 0.0] } (10... f5 11. Bxf5) 11. Bxa6 { [%eval 0.23] } 11... c4? { (0.23 → 1.90) Mistake. Nf6 was best. } { [%eval 1.9] } (11... Nf6 12. b4) 12. Bxc4 { [%eval 1.46] } 12... e6?? { (1.46 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (12... h5 13. Bxf7) 13. Bxe6 { [%eval #11] } 13... fxe6 { [%eval #10] } 14. b4 { [%eval #10] } 14... Bxb4 { [%eval #9] } 15. Na3?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-6] } (15. Nc3 Bxc3 16. Kd1 Bxa1 17. c3 Bxc3 18. Kd2 Bxd2 19. f4 Bxf4 20. Rb1 Bxh2) 15... Bxe1 { [%eval #-6] } 16. Raxe1 { [%eval #-5] } 16... Nf6 { [%eval #-6] } 17. Rxe6 { [%eval #-5] } 17... h5?? { (Mate in 5 → -4.37) Lost forced checkmate sequence. Kd8 was best. } { [%eval -4.37] } (17... Kd8 18. Rxf6 Re8 19. Rxh6 Re5 20. Rxh7 Kc7 21. Rxc7 Re4 22. fxe4#) 18. Rxe8 { [%eval -4.49] } 18... Rxe8 { [%eval -6.68] } 19. Re1?? { (-6.68 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (19. f4 h4) 19... Rxe1 { [%eval #-9] } 20. Nb1 { [%eval #-8] } 20... Rxb1 { [%eval #-8] } 21. c4 { [%eval #-5] } 21... Rb5 { [%eval #-10] } 22. cxb5 { [%eval #-9] } 22... Nd7 { [%eval #-13] } 23. b6 { [%eval #-12] } 23... Nxb6 { [%eval #-12] } 24. a4 { [%eval #-9] } 24... Nxa4 { [%eval #-9] } 25. h4 { [%eval #-3] } 25... Nc5 { [%eval #-3] } 26. f4 { [%eval #-2] } 26... h6 { [%eval #-2] } 27. f5 { [%eval #-1] } 27... Ne6 { [%eval #-1] } 28. fxe6# { Game ends by variant rule. } 0-1