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[Event "rated Three-check game"] [Site "https://lichess.org/aeX3pxS2"] [Date "2016.08.20"] [White "hetraie"] [Black "TsoDoroy"] [Result "0-1"] [GameId "aeX3pxS2"] [UTCDate "2016.08.20"] [UTCTime "09:54:06"] [WhiteElo "1896"] [BlackElo "1066"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+149"] [Variant "Three-check"] [TimeControl "300+4"] [ECO "C00"] [Opening "French Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.89] } 1... e6 { [%eval 0.66] } { C00 French Defense } 2. c3?! { (0.66 → 0.06) Inaccuracy. Nc3 was best. } { [%eval 0.06] } (2. Nc3 Nf6 3. Nf3 Bc5 4. d4 Bb4 5. Bd2 Bxc3 6. bxc3 Nxe4 7. Bd3 Nxd2 8. Qxd2 Qf6) 2... Nf6? { (0.06 → 1.27) Mistake. Qh4 was best. } { [%eval 1.27] } (2... Qh4 3. Qe2 Nf6 4. d3 Nc6 5. g3 Qg4 6. Qxg4 Nxg4 7. h3 Nf6 8. Nf3 Be7 9. Be3) 3. d4? { (1.27 → 0.00) Mistake. e5 was best. } { [%eval 0.0] } (3. e5 Nd5 4. Nf3 h6 5. d4 Nc6 6. Bc4 Nb6 7. Bd3 d5 8. O-O a5 9. Re1 Bd7) 3... Nxe4 { [%eval -0.17] } 4. Qe2 { [%eval -0.66] } 4... f5?? { (-0.66 → 1.54) Blunder. Nf6 was best. } { [%eval 1.54] } (4... Nf6 5. Nf3 Nc6 6. Bg5 h6 7. Bh4 Be7 8. Bxf6 Bxf6 9. d5 Ne7 10. dxe6 fxe6 11. Nfd2) 5. Qh5+ { [%eval 1.51] } 5... g6 { [%eval 1.59] } 6. Qe2 { [%eval 1.39] } 6... Bh6?? { (1.39 → 6.72) Blunder. b6 was best. } { [%eval 6.72] } (6... b6 7. Nf3 Ba6 8. Qe3 Bxf1 9. Kxf1 Nc6 10. Kg1 h5 11. Nbd2 Bh6 12. Qe1 Bxd2 13. Nxd2) 7. Bxh6 { [%eval 6.75] } 7... Nc6 { [%eval 7.45] } 8. Nd2 { [%eval 7.28] } 8... Qh4 { [%eval 6.81] } 9. Nxe4 { [%eval 6.78] } 9... fxe4 { [%eval 7.21] } 10. Be3 { [%eval 7.12] } 10... d5 { [%eval 7.24] } 11. g3 { [%eval 6.58] } 11... Qf6 { [%eval 6.94] } 12. Nh3 { [%eval 6.7] } 12... Bd7 { [%eval 7.03] } 13. Nf4 { [%eval 6.61] } 13... O-O-O?? { (6.61 → Mate in 5) Checkmate is now unavoidable. a6 was best. } { [%eval #5] } (13... a6 14. Bh3 O-O-O 15. O-O Qe7 16. f3 exf3 17. Rxf3 Rhf8 18. Raf1 Rf5 19. Bxf5 gxf5 20. Qc2) 14. Bh3?? { (Mate in 5 → 5.07) Lost forced checkmate sequence. Qb5 was best. } { [%eval 5.07] } (14. Qb5 Na5 15. Qxa5 Qxf4 16. Bxf4 Kb8 17. Qxc7+ Ka8 18. Qxd8+) 14... Kb8 { [%eval 4.87] } 15. a4 { [%eval 4.86] } 15... Na5 { [%eval 4.75] } 16. b4 { [%eval 4.5] } 16... Nc4 { [%eval 4.04] } 17. a5 { [%eval 3.7] } 17... Bb5?! { (3.70 → 4.72) Inaccuracy. g5 was best. } { [%eval 4.72] } (17... g5 18. O-O gxf4 19. Bxf4 Nd6 20. c4 Rhg8 21. Qe3 Rdf8 22. Kh1 Qd8 23. b5 Rxf4 24. Qxf4) 18. Nxe6 { [%eval 5.53] } 18... Rde8 { [%eval 5.51] } 19. Nxc7?! { (5.51 → 4.21) Inaccuracy. Nc5 was best. } { [%eval 4.21] } (19. Nc5 Nxe3 20. fxe3 Ka8 21. Qg2 Rhf8 22. O-O-O Qf3 23. Qd2 Qf7 24. Bg4 a6 25. Qg2 Ka7) 19... Nxe3 { [%eval 4.06] } 20. Nxb5?? { (4.06 → Mate in 5) Checkmate is now unavoidable. Na6+ was best. } { [%eval #-5] } (20. Na6+ Bxa6 21. Qxe3 Ka8 22. Qf4 Qxf4 23. gxf4 e3 24. f3 Rd8 25. Rg1 Rhf8 26. f5 gxf5) 20... Nc2+ { [%eval #-4] } 21. Qxc2 { [%eval #-4] } 21... Rhf8 { [%eval #-7] } 22. O-O { [%eval #-7] } 22... Qf3 { [%eval #-6] } 23. Rae1 { [%eval #-4] } 23... Qh5?? { (Mate in 4 → 7.18) Lost forced checkmate sequence. e3 was best. } { [%eval 7.18] } (23... e3 24. Rxe3 Rxe3 25. fxe3 Qxf1+ 26. Bxf1 Rxf1+) 24. Bg2?? { (7.18 → Mate in 5) Checkmate is now unavoidable. f4 was best. } { [%eval #-5] } (24. f4 Qxh3 25. c4 Rc8 26. Nd6 Qd7 27. Nxc8 Rxc8 28. c5 Qb5 29. Qb3 Rd8 30. Kh1 Ka8) 24... Rf5?? { (Mate in 5 → 13.43) Lost forced checkmate sequence. Qxh2+ was best. } { [%eval 13.43] } (24... Qxh2+ 25. Kxh2 Rf5 26. Kg1 Rh5 27. Bh3 Rxh3 28. Nd6 Rxg3+) 25. h3 { [%eval 12.85] } 25... Rg5 { [%eval 28.98] } 26. Qe2 { [%eval 11.48] } 26... Rf8 { [%eval 19.36] } 27. Qxh5 { [%eval 11.44] } 27... gxh5 { [%eval 11.41] } 28. Re3 { [%eval 9.53] } 28... h4 { [%eval 9.64] } 29. Rfe1?? { (9.64 → Mate in 6) Checkmate is now unavoidable. g4 was best. } { [%eval #-6] } (29. g4 Rg6 30. f4 Rc6 31. Na3 Rc7 32. c4 b5 33. cxd5 Rxf4 34. Kh2 Rxf1 35. Bxf1 Rc8) 29... Rxf2 { [%eval #-5] } 30. R3e2 { [%eval #-4] } 30... Rxg2+ { [%eval #-3] } 31. Rxg2 { [%eval #-3] } 31... hxg3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rf5 was best. } { [%eval #4] } (31... Rf5 32. Rf2 Rxf2 33. gxh4 Rf1+) 32. Kh1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-3] } (32. Rf1 Rg8 33. Rf7 b6 34. Rb7+ Kxb7 35. a6+) 32... Rf5 { [%eval #-2] } 33. Reg1 { [%eval #-2] } 33... Rh5 { [%eval #-1] } 34. Rh2 { [%eval #-1] } 34... g2+ { Game ends by variant rule. } 0-1