FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/aZd1Os1G"]
[Date "2021.08.04"]
[Round "-"]
[White "SUCHIT01"]
[Black "BadAtChess_204"]
[Result "0-1"]
[GameId "aZd1Os1G"]
[UTCDate "2021.08.04"]
[UTCTime "05:39:49"]
[WhiteElo "1310"]
[BlackElo "1265"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+112"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.87) Inaccuracy. Nh6 was best. } { [%eval 0.87] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.95] } 2... g6 { [%eval 0.75] } 3. g4?? { (0.75 → -0.98) Blunder. Nh3 was best. } { [%eval -0.98] } (3. Nh3 Bh6 4. Ng5 Bxg5 5. Ba3 Bxd2 6. Nxd2 Nc6 7. Bxe7 Ncxe7) 3... h5? { (-0.98 → 0.32) Mistake. c5 was best. } { [%eval 0.32] } (3... c5 4. b4 cxb4 5. a3 bxa3 6. Bxa3 Bg7 7. Bxe7 Bxa1 8. Bxd8) 4. gxh5 { [%eval -0.79] } 4... gxh5 { [%eval -0.67] } 5. Nh3? { (-0.67 → -2.38) Mistake. h4 was best. } { [%eval -2.38] } (5. h4 Rh6 6. Rh3 Re6 7. Re3 Rxe3 8. fxe3 Nh6 9. Nf3 Nc6) 5... Nf6?? { (-2.38 → 1.46) Blunder. h4 was best. } { [%eval 1.46] } (5... h4 6. c4) 6. Nf4?? { (1.46 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #-14] } (6. e4) 6... Nd5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Ng4 was best. } { [%eval #14] } (6... Ng4 7. Nxh5 Nxh2 8. Rxh2 Rxh5 9. Rxh5 e5 10. Rxe5 Bg7 11. Rxe8 Bxa1 12. Rxd8 d5 13. Rxc8) 7. Nxh5 { [%eval #14] } 7... Rxh5 { [%eval #14] } 8. Bh3?? { (Mate in 14 → 0.81) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.81] } (8. Rg1 Rxh2 9. Rg7 Bxg7 10. Na3 Bxa1 11. b4 Nxb4 12. c4 Nxa2 13. Qa4 Nxc1 14. Qxa7 Rxa7) 8... Rxh3 { [%eval 1.18] } 9. Rg1?? { (1.18 → -2.71) Blunder. f4 was best. } { [%eval -2.71] } (9. f4 Nxf4 10. d3 Nxe2 11. Kxe2 Rxh2 12. Rxh2 f5 13. Be3 Bh6 14. Rxh6 f4 15. Rxb6 cxb6) 9... Rxh2?? { (-2.71 → Mate in 12) Checkmate is now unavoidable. Rxb3 was best. } { [%eval #12] } (9... Rxb3) 10. Rg2 { [%eval #12] } 10... Rxg2 { [%eval #11] } 11. b4?? { (Mate in 11 → 2.48) Lost forced checkmate sequence. f4 was best. } { [%eval 2.48] } (11. f4 Rxe2 12. Qxe2 Nxf4 13. Qxe7 Qxe7 14. a4 Qxe1 15. d4 Qxc1 16. Nd2 Qxc2 17. Ne4 Qxb3) 11... Rxf2?? { (2.48 → Mate in 11) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #11] } (11... Nxb4) 12. Kxf2 { [%eval #11] } 12... Nxb4 { [%eval #10] } 13. d3?? { (Mate in 10 → 2.65) Lost forced checkmate sequence. Qh1 was best. } { [%eval 2.65] } (13. Qh1 Nxc2 14. Qxa8 Nxa1 15. Qxa7 Na6 16. Qxa6 Bxa6 17. Kg2 Bxe2 18. Kf1 Bxf1 19. d3 Bxd3) 13... Nxd3 { [%eval 2.48] } 14. Qxd3?? { (2.48 → -1.96) Blunder. cxd3 was best. } { [%eval -1.96] } (14. cxd3 Bh6) 14... Ba6?? { (-1.96 → Mate in 8) Checkmate is now unavoidable. Bh6 was best. } { [%eval #8] } (14... Bh6 15. Bxh6) 15. Qxd7 { [%eval #8] } 15... Bxe2 { [%eval #7] } 16. Qxe7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Kxe2 was best. } { [%eval #-10] } (16. Kxe2 Qxd7 17. Bh6 Bxh6 18. Ke3 Bxe3 19. Nd2 Bxd2 20. c3 Bxc3 21. Rd1 Qxd1 22. a4 Qxa4#) 16... Bxe7 { [%eval #-10] } 17. Kxe2 { [%eval #-9] } 17... Ba3?? { (Mate in 9 → 0.94) Lost forced checkmate sequence. Qd3 was best. } { [%eval 0.94] } (17... Qd3 18. Kxd3 Bg5 19. Bxg5 f6 20. Bxf6 Kd8 21. Bxd8 Nc6 22. Bxc7 a6 23. Bxb6 Na5 24. Bxa5) 18. Nxa3?? { (0.94 → Mate in 7) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-7] } (18. Bxa3 Qe7) 18... Qg5 { [%eval #-7] } 19. Bxg5 { [%eval #-6] } 19... Ke7 { [%eval #-7] } 20. Bxe7 { [%eval #-6] } 20... b5 { [%eval #-6] } 21. Nxb5 { [%eval #-5] } 21... Nc6?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. a5 was best. } { [%eval #6] } (21... a5 22. Nxc7 Nd7 23. Nxa8 Nb6 24. Nxb6 f6 25. Bxf6 a4 26. Nxa4#) 22. Nxa7 { [%eval #6] } 22... Nxa7 { [%eval #5] } 23. Bd8 { [%eval #5] } 23... Rxd8 { [%eval #4] } 24. Kd2 { [%eval #4] } 24... Rxd2 { [%eval #3] } 25. Rd1?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Re1 was best. } { [%eval #-11] } (25. Re1 Rxc2 26. Rg1 Rxa2 27. Rg2 Rxg2#) 25... Rxd1 { [%eval #-11] } 26. a4 { [%eval #-10] } 26... Rd3 { [%eval #-10] } 27. cxd3 { [%eval #-9] } 27... Nb5?? { (Mate in 9 → 2.28) Lost forced checkmate sequence. f5 was best. } { [%eval 2.28] } (27... f5 28. a5 f4 29. a6 f3 30. d4 f2 31. d5 Nc6 32. dxc6 f1=Q 33. a7 Qb1 34. a8=B) 28. axb5 { [%eval 1.27] } 28... c6 { [%eval 41.35] } 29. bxc6 { [%eval 4.09] } 29... f5 { [%eval 1.04] } 30. d4 { [%eval 1.59] } 30... f4 { [%eval 8.76] } 31. c7 { [%eval 1.2] } 31... f3 { [%eval 3.74] } 32. c8=K?? { (3.74 → Mate in 5) Checkmate is now unavoidable. c8=R was best. } { [%eval #-5] } (32. c8=R) 32... f2 { [%eval #-5] } 33. Kc7 { [%eval #-4] } 33... f1=Q?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. f1=R was best. } { [%eval 0.0] } (33... f1=R 34. Kd6 Re1 35. Ke6 Rxe6 36. d5 Rc6 37. dxc6#) 34. Kb7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kd6 was best. } { [%eval #-1] } (34. Kd6 Qb1 35. Kd7 Qf1 36. Kd6) 34... Qa6 { [%eval #-1] } 35. Kxa6# { Game ends by variant rule. } 0-1