- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/aYl0e4ZV"] [Date "2025.12.05"] [White "OneoftheTwo"] [Black "Tetradrip"] [Result "1-0"] [GameId "aYl0e4ZV"] [UTCDate "2025.12.05"] [UTCTime "10:47:43"] [WhiteElo "1443"] [BlackElo "1818"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "15+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Qxf7? { (0.80 → -0.37) Mistake. Kxd2 was best. } { [%eval -0.37] } (5. Kxd2 Ba3 6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Nd7 9. Nb1 Ne7) 5... Kxf7?? { (-0.37 → 2.77) Blunder. Qxe1 was best. } { [%eval 2.77] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxf8 Qxg2 8. Qxg7 Qxh1 9. Qxh7 Qxg1 10. Qxg8) 6. Nxd2?? { (2.77 → -1.16) Blunder. Kxd2 was best. } { [%eval -1.16] } (6. Kxd2 Ba3 7. Nxa3 Ne7 8. e4 g6 9. Ne2 h6 10. Rd1 Rf8) 6... Ba3 { [%eval -1.11] } 7. bxa3 { [%eval -1.15] } 7... Na6?? { (-1.15 → 0.92) Blunder. Nc6 was best. } { [%eval 0.92] } (7... Nc6 8. a4 a5 9. Ne2 Na7 10. Kd1 Ne7 11. Nc3 Nb5 12. axb5 Nc6 13. bxc6) 8. a4 { [%eval 0.52] } 8... e5?? { (0.52 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } { [%eval #11] } (8... Ne7 9. Ne2 Rd8 10. Nc3 Rxd2 11. Kxd2 c6 12. Kd3 Nc7 13. Nb5 Nxb5 14. axb5) 9. g4 { [%eval #11] } 9... Bxg4 { [%eval #10] } 10. Nh3?? { (Mate in 10 → -2.58) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.58] } (10. Kd1 Bxd1 11. h4 Bxc2 12. Ba3 Bxa4 13. Rd1 Bxd1 14. Bb4 Nxb4 15. e4 Nxa2) 10... Bxh3 { [%eval -2.38] } 11. Rf1 { [%eval -2.37] } 11... Bxf1 { [%eval -2.0] } 12. Kxf1?? { (-2.00 → Mate in 9) Checkmate is now unavoidable. Nxf1 was best. } { [%eval #-9] } (12. Nxf1) 12... e4 { [%eval #-9] } 13. Nxe4 { [%eval #-8] } 13... c5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nc5 was best. } { [%eval #9] } (13... Nc5 14. Nxc5 Ke6 15. Nxe6 g6 16. Nxc7 Re8 17. Nxe8 Nf6 18. Nxf6 Rd8 19. Nxh7) 14. Nxc5 { [%eval #9] } 14... Nxc5 { [%eval #8] } 15. Bd2 { [%eval #9] } 15... Nxa4 { [%eval #8] } 16. Bc3 { [%eval #8] } 16... Nxc3 { [%eval #7] } 17. Rd1 { [%eval #7] } 17... Nxd1 { [%eval #5] } 18. f3 { [%eval #5] } 18... Nxe3 { [%eval #4] } 19. Kg2?? { (Mate in 4 → -7.91) Lost forced checkmate sequence. Ke1 was best. } { [%eval -7.91] } (19. Ke1 Nxc2 20. a4 Nxe1 21. a5 Nxf3 22. a6 Nxh2#) 19... Nxc2?? { (-7.91 → -2.79) Blunder. Nxg2 was best. } { [%eval -2.79] } (19... Nxg2 20. h4) 20. a3 { [%eval -2.95] } 20... Nxa3 { [%eval -3.04] } 21. h4 { [%eval -3.33] } 21... g5? { (-3.33 → -1.76) Mistake. a5 was best. } { [%eval -1.76] } (21... a5 22. Kg3) 22. hxg5 { [%eval -2.0] } 22... Nh6 { [%eval -2.26] } 23. gxh6 { [%eval -2.07] } 23... Kg7 { [%eval -1.65] } 24. hxg7 { [%eval -1.43] } 24... Nc4? { (-1.43 → 0.08) Mistake. Rhg8 was best. } { [%eval 0.08] } (24... Rhg8 25. f4) 25. gxh8=Q { [%eval 0.07] } 25... Rxh8 { [%eval 0.07] } 26. f4 { [%eval -0.37] } 26... Ne5?? { (-0.37 → 10.01) Blunder. Rg8 was best. } { [%eval 10.01] } (26... Rg8 27. Kf2) 27. fxe5 { [%eval 3.19] } 27... a5?? { (3.19 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #14] } (27... h5 28. e6) 28. e6 { [%eval 9.9] } 28... a4 { [%eval #11] } 29. e7 { [%eval #11] } 29... Rf8 { [%eval #6] } 30. exf8=R { [%eval #6] } 30... a3 { [%eval #5] } 31. Rb8 { [%eval #6] } 31... a2 { [%eval #5] } 32. Rb1 { [%eval #7] } 32... axb1=N { [%eval #4] } 33. Kf3 { [%eval #4] } 33... Na3 { [%eval #3] } 34. Ke4 { [%eval #3] } 34... h6 { [%eval #2] } 35. Kd4 { [%eval #6] } 35... Nc4 { [%eval #5] } 36. Kxc4 { [%eval #5] } 36... h5 { [%eval #4] } 37. Kd4 { [%eval #4] } 37... h4 { [%eval #3] } 38. Ke3 { [%eval #3] } 38... h3 { [%eval #2] } 39. Kf2 { [%eval #2] } 39... h2 { [%eval #1] } 40. Kg1 { [%eval #1] } 40... hxg1=K# { Game ends by variant rule. } 1-0