- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/aXwxGSiQ"] [Date "2024.04.06"] [Round "-"] [White "arekkonczyk"] [Black "Muhammad_Sayem"] [Result "1/2-1/2"] [GameId "aXwxGSiQ"] [UTCDate "2024.04.06"] [UTCTime "05:45:48"] [WhiteElo "1777"] [BlackElo "1775"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "120+1"] [ECO "A41"] [Opening "Old Indian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d6 { [%eval 0.48] } 2. c4 { [%eval 0.25] } { A41 Old Indian Defense } 2... e6 { [%eval 0.79] } 3. Nc3 { [%eval 0.7] } 3... b6 { [%eval 0.84] } 4. e4 { [%eval 0.84] } 4... Bb7 { [%eval 1.23] } 5. f3 { [%eval 1.2] } 5... Qd7 { [%eval 1.38] } 6. Be3 { [%eval 1.23] } 6... h6 { [%eval 1.57] } 7. Qd2 { [%eval 1.36] } 7... g5 { [%eval 1.78] } 8. d5 { [%eval 1.53] } 8... Bg7 { [%eval 1.58] } 9. Bd3 { [%eval 1.37] } 9... Ne7 { [%eval 1.34] } 10. Nge2 { [%eval 1.22] } 10... Na6 { [%eval 1.56] } 11. a3 { [%eval 1.68] } 11... O-O-O { [%eval 1.6] } 12. O-O-O { [%eval 1.12] } 12... f5 { [%eval 1.58] } 13. Kb1 { [%eval 1.01] } 13... fxe4 { [%eval 1.12] } 14. Nxe4? { (1.12 → -0.42) Mistake. fxe4 was best. } { [%eval -0.42] } (14. fxe4 Ng6 15. b4 Ne5 16. Nd4 exd5 17. exd5 Kb8 18. Kc2 Rhe8 19. Rhf1 Ng4 20. Bg1 Bxd4) 14... exd5 { [%eval -0.09] } 15. cxd5 { [%eval -0.15] } 15... Nc5 { [%eval -0.18] } 16. Nxc5? { (-0.18 → -1.30) Mistake. Bc4 was best. } { [%eval -1.3] } (16. Bc4 Kb8) 16... dxc5 { [%eval -1.23] } 17. Bc4?! { (-1.23 → -1.82) Inaccuracy. h4 was best. } { [%eval -1.82] } (17. h4 gxh4) 17... Nxd5 { [%eval -1.75] } 18. Bxd5?! { (-1.75 → -2.97) Inaccuracy. Qc2 was best. } { [%eval -2.97] } (18. Qc2) 18... Qxd5 { [%eval -2.29] } 19. Qxd5 { [%eval -2.24] } 19... Rxd5 { [%eval -2.14] } 20. Rxd5 { [%eval -2.19] } 20... Bxd5 { [%eval -2.24] } 21. Nc3 { [%eval -2.17] } 21... c6 { [%eval -1.75] } 22. Rd1 { [%eval -2.14] } 22... Bxc3 { [%eval -1.67] } 23. bxc3 { [%eval -1.71] } 23... c4?! { (-1.71 → -0.88) Inaccuracy. Kb7 was best. } { [%eval -0.88] } (23... Kb7 24. Kc2 Ka6 25. Re1 Rh7 26. Bd2 Rf7 27. Rh1 Rg7 28. Re1 Kb5 29. h3 Rd7 30. Bc1) 24. Kb2 { [%eval -1.31] } 24... Kc7 { [%eval -0.78] } 25. Bd4 { [%eval -1.32] } 25... Re8 { [%eval -1.38] } 26. Rd2 { [%eval -1.26] } 26... a5?! { (-1.26 → -0.57) Inaccuracy. Kb7 was best. } { [%eval -0.57] } (26... Kb7 27. Rf2 Re1 28. g3 Ka6 29. f4 gxf4 30. gxf4 h5 31. f5 Ka5 32. Bg7 Bf7 33. Rd2) 27. Bg7 { [%eval -0.83] } 27... Re6 { [%eval -0.83] } 28. Bd4 { [%eval -0.83] } 28... b5 { [%eval -0.58] } 29. Bc5 { [%eval -0.56] } 29... a4 { [%eval -0.31] } 30. Bb4 { [%eval -0.52] } 30... Kd7 { [%eval -0.38] } 31. Bc5 { [%eval -0.32] } 31... Ke8 { [%eval -0.31] } 32. Rd4?? { (-0.31 → -3.32) Blunder. Kc1 was best. } { [%eval -3.32] } (32. Kc1 Kd7 33. Kd1 Re5 34. h3 Kc7 35. Bf2 Rf5 36. Bg3+ Kd7 37. Bf2 h5 38. Ke1 Kc7) 32... Kf7?? { (-3.32 → -0.37) Blunder. Re2+ was best. } { [%eval -0.37] } (32... Re2+ 33. Kc1 Rxg2 34. Rd2 Bxf3 35. Rxg2 Bxg2 36. Kd2 Bh1 37. Ke3 Kf7 38. Kf2 Kg6 39. Bf8) 33. Rd2 { [%eval -0.58] } 33... Kg6 { [%eval -0.32] } 34. g3? { (-0.32 → -1.84) Mistake. Kc2 was best. } { [%eval -1.84] } (34. Kc2) 34... Re1 { [%eval -1.56] } 35. f4?! { (-1.56 → -2.44) Inaccuracy. Rf2 was best. } { [%eval -2.44] } (35. Rf2 Rd1 36. Kc2 Rd3 37. f4 Be4 38. Kb2 g4 39. Re2 Kf5 40. Bf8 h5 41. Be7 Rd7) 35... gxf4 { [%eval -2.58] } 36. gxf4 { [%eval -2.51] } 36... Rf1? { (-2.51 → -0.73) Mistake. Kf5 was best. } { [%eval -0.73] } (36... Kf5 37. Bf2 Rh1 38. Bc5 Be4 39. Re2 Bd3 40. Rg2 Kxf4 41. Bd4 Kf5 42. Rf2+ Ke4 43. Bg7) 37. Bd6? { (-0.73 → -2.37) Mistake. Rf2 was best. } { [%eval -2.37] } (37. Rf2 Rd1 38. f5+ Kf7 39. Kc2 Rd3 40. Kb2 Be4 41. Bd4 Rd1 42. Rf4 Bd3 43. Rh4 Bxf5) 37... Kf5 { [%eval -2.31] } 38. Be5 { [%eval -2.97] } 38... h5 { [%eval -3.09] } 39. h4?! { (-3.09 → -4.68) Inaccuracy. Bc7 was best. } { [%eval -4.68] } (39. Bc7 h4) 39... Kg4?? { (-4.68 → -2.28) Blunder. Rh1 was best. } { [%eval -2.28] } (39... Rh1 40. Re2 Rxh4 41. Bc7 Be4 42. Rd2 Rh1 43. Rd8 h4 44. Re8 Rh2+ 45. Ka1 Rc2 46. Re5+) 40. Bf6 { [%eval -2.09] } 40... Rxf4 { [%eval -1.97] } 41. Bg5 { [%eval -2.14] } 41... Rf3 { [%eval -2.03] } 42. Re2 { [%eval -2.15] } 42... Rf5 { [%eval -1.88] } 43. Re8?? { (-1.88 → -4.96) Blunder. Bd8 was best. } { [%eval -4.96] } (43. Bd8 Rf1 44. Re5 Bf3 45. Bg5 Rh1 46. Kc2 Rh2+ 47. Kc1 Ra2 48. Be7 Ra1+ 49. Kc2 Rd1) 43... Rxg5 { [%eval -4.76] } 44. hxg5 { [%eval -4.94] } 44... Kxg5 { [%eval -4.75] } 45. Kc1 { [%eval -5.6] } 45... h4 { [%eval -5.6] } 46. Rg8+?? { (-5.60 → Mate in 10) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-10] } (46. Kd2 h3 47. Rh8 Kg4 48. Rh6 Kg3 49. Rg6+ Kf2 50. Rh6 Bg2 51. Kc2 Kg1 52. Rd6 h2) 46... Kf4?? { (Mate in 10 → -5.86) Lost forced checkmate sequence. Bxg8 was best. } { [%eval -5.86] } (46... Bxg8 47. Kd2 Kf4 48. Ke2 Bd5 49. Kf2 h3 50. Kg1 Kg3 51. Kf1 h2 52. Ke1 h1=Q+ 53. Ke2) 47. Kd2?? { (-5.86 → Mate in 9) Checkmate is now unavoidable. Rf8+ was best. } { [%eval #-9] } (47. Rf8+ Kg3 48. Rf6 h3 49. Rg6+ Kf2 50. Rh6 Bg2 51. Rd6 h2 52. Rd2+ Kg3 53. Rd4 Bf3) 47... h3? { (Mate in 9 → -8.09) Lost forced checkmate sequence. Bxg8 was best. } { [%eval -8.09] } (47... Bxg8 48. Ke1 h3 49. Kf2 Bd5 50. Kg1 Kg3 51. Kf1 h2 52. Ke1 h1=Q+ 53. Ke2 Qb1 54. Kd2) 48. Rh8 { [%eval -6.6] } 48... Bg2? { (-6.60 → -3.35) Mistake. Kg3 was best. } { [%eval -3.35] } (48... Kg3 49. Rh6 h2 50. Ke2 h1=R 51. Rg6+ Kf4 52. Rf6+ Ke5 53. Rf8 Rh2+ 54. Ke3 Rc2 55. Re8+) 49. Ke2 { [%eval -3.11] } 49... Ke4 { [%eval -2.85] } 50. Re8+ { [%eval -2.49] } 50... Kf4 { [%eval -2.78] } 51. Rf8+ { [%eval -2.5] } 51... Kg3 { [%eval -2.32] } 52. Rg8+ { [%eval -2.59] } 52... Kh2?? { (-2.59 → 0.00) Blunder. Kf4 was best. } { [%eval 0.0] } (52... Kf4 53. Rf8+ Kg5 54. Rg8+ Kf6 55. Rh8 c5 56. Kd2 Kg5 57. Rh7 Kf4 58. Rf7+ Kg3 59. Ke3) 53. Kf2 { [%eval 0.0] } 53... Kh1 { [%eval 0.0] } 54. Rd8 { [%eval 0.0] } 54... Bd5 { [%eval 0.0] } 55. Re8 { [%eval 0.0] } 55... Kh2 { [%eval 0.0] } 56. Re1 { [%eval 0.0] } 56... Bg2 { [%eval 0.0] } 57. Re8 { [%eval 0.0] } 57... Kh1 { [%eval 0.0] } 58. Re1+ { [%eval 0.0] } 58... Kh2 { [%eval 0.0] } 59. Re8 { [%eval 0.0] } 59... Bd5 { [%eval 0.0] } 60. Re1 { [%eval 0.0] } 60... Bg2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2