- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/aXpUMMY9"] [Date "2025.06.09"] [White "Jithin1711"] [Black "Micha7ll"] [Result "0-1"] [GameId "aXpUMMY9"] [UTCDate "2025.06.09"] [UTCTime "09:55:21"] [WhiteElo "1324"] [BlackElo "1315"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+45"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Nc3?? { (Mate in 14 → 4.21) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.21] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3) 4... Qxd2 { [%eval 4.38] } 5. Qxd2?? { (4.38 → 1.76) Blunder. Bxd2 was best. } { [%eval 1.76] } (5. Bxd2 Kd8) 5... Bh3? { (1.76 → 3.33) Mistake. Kd8 was best. } { [%eval 3.33] } (5... Kd8 6. Qxd8 e5 7. Qxf8 e4 8. Nxe4 Ne7 9. Qxc8 Rxc8 10. Nc3 Nd5 11. Nxd5) 6. gxh3?! { (3.33 → 2.19) Inaccuracy. Nxh3 was best. } { [%eval 2.19] } (6. Nxh3 Kd7) 6... e5?? { (2.19 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (6... Nh6 7. Qd8) 7. Qd8 { [%eval #12] } 7... Kxd8 { [%eval #11] } 8. Nd5 { [%eval #12] } 8... cxd5 { [%eval #11] } 9. e4 { [%eval #11] } 9... dxe4 { [%eval #10] } 10. Nf3 { [%eval #10] } 10... exf3 { [%eval #9] } 11. Ke2 { [%eval #10] } 11... fxe2 { [%eval #9] } 12. Rf1 { [%eval #9] } 12... exf1=K { [%eval #7] } 13. Bf4?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Bd2 was best. } { [%eval #-12] } (13. Bd2 Kxf2 14. Rg1 Kxg1 15. c4 Kxh2 16. Bc1 Kxh3 17. b4 Bxb4 18. c5 Bxc5) 13... exf4?! { (Mate in 12 → -14.51) Lost forced checkmate sequence. Kxf2 was best. } { [%eval -14.51] } (13... Kxf2 14. Bxe5 Ba3 15. Bxg7 Bxb2 16. Bxh8 Bxa1 17. Bxa1 Nf6 18. Bxf6 h5 19. Bxd8) 14. Rxf1 { [%eval -14.69] } 14... Ba3 { [%eval -18.19] } 15. bxa3 { [%eval -17.26] } 15... Nf6 { [%eval -16.08] } 16. Re1?! { (-16.08 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (16. a4 Re8) 16... Ne4 { [%eval #-8] } 17. Rxe4 { [%eval #-7] } 17... Re8 { [%eval #-13] } 18. Rxe8 { [%eval #-14] } 18... Kxe8 { [%eval #-14] } 19. f3 { [%eval #-13] } 19... Nc6 { [%eval #-11] } 20. h4 { [%eval #-9] } 20... g5 { [%eval #-9] } 21. hxg5 { [%eval #-8] } 21... f6 { [%eval #-8] } 22. gxf6 { [%eval #-7] } 22... Ke7 { [%eval #-9] } 23. fxe7 { [%eval #-8] } 23... Nxe7 { [%eval #-8] } 24. h4 { [%eval #-6] } 24... Rb8 { [%eval #-7] } 25. h5 { [%eval #-6] } 25... Rb4 { [%eval #-8] } 26. axb4 { [%eval #-7] } 26... Ng6 { [%eval #-17] } 27. hxg6 { [%eval #-16] } 27... hxg6 { [%eval #-17] } 28. b5 { [%eval #-16] } 28... a6 { [%eval #-16] } 29. bxa6 { [%eval #-15] } 29... g5 { [%eval #-15] } 30. a7 { [%eval #-14] } 30... g4 { [%eval #-14] } 31. fxg4 { [%eval #-13] } 31... f3 { [%eval #-13] } 32. a8=K { [%eval #-3] } 32... f2 { [%eval #-3] } 33. c4 { [%eval #-2] } 33... f1=K { [%eval #-9] } 34. c5 { [%eval #-8] } 34... Ke2 { [%eval #-8] } 35. g5 { [%eval #-6] } 35... Ke3 { [%eval #-6] } 36. g6 { [%eval #-5] } 36... Ke4 { [%eval #-5] } 37. g7 { [%eval #-4] } 37... Ke5 { [%eval #-4] } 38. g8=Q { [%eval #-1] } 38... Kd6 { [%eval #-1] } 39. cxd6# { Game ends by variant rule. } 0-1