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[Event "rated variant:antichess game"] [Site "https://lichess.org/aV0sYBVN"] [Date "2025.11.02"] [Round "-"] [White "GCMBaeta"] [Black "Limyh"] [Result "0-1"] [GameId "aV0sYBVN"] [UTCDate "2025.11.02"] [UTCTime "08:03:41"] [WhiteElo "1692"] [BlackElo "1391"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+280"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c3?? { (1.22 → -0.96) Blunder. b3 was best. } { [%eval -0.96] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... Ba6? { (-0.96 → 0.30) Mistake. e6 was best. } { [%eval 0.3] } (2... e6 3. g4 Ba3 4. Nxa3 b5 5. Nxb5 Qg5 6. Nxc7 Qxd2 7. Qxd2) 3. Qa4?? { (0.30 → -2.29) Blunder. c4 was best. } { [%eval -2.29] } (3. c4 Bxc4 4. a4 Bxe2 5. Nxe2 g6 6. Qb3 Bh6 7. Qxf7 Kxf7 8. Na3 Bxd2) 3... Bxe2 { [%eval -1.98] } 4. Qxa7 { [%eval -1.27] } 4... Rxa7 { [%eval -1.36] } 5. Bxe2?? { (-1.36 → Mate in 13) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-13] } (5. Nxe2 Rxa2) 5... Rxa2 { [%eval #-13] } 6. Rxa2 { [%eval #-12] } 6... Na6 { [%eval #-12] } 7. Rxa6 { [%eval #-11] } 7... b5 { [%eval #-11] } 8. Bxb5 { [%eval #-10] } 8... Qa8 { [%eval #-10] } 9. Bxd7 { [%eval #-9] } 9... Kxd7 { [%eval #-9] } 10. Rxa8 { [%eval #-8] } 10... Kc6 { [%eval #-8] } 11. Rxf8 { [%eval #-7] } 11... Kd7?? { (Mate in 7 → 2.56) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.56] } (11... Nf6 12. Rxf7 Nd7 13. Rxg7 Ra8 14. Rxh7 Kd5 15. Rxe7 c5 16. Rxd7 c4 17. Rxd5) 12. Rxg8 { [%eval 3.07] } 12... Rxg8 { [%eval 2.57] } 13. h4?? { (2.57 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (13. Na3 h6) 13... Rh8?? { (Mate in 7 → 1.75) Lost forced checkmate sequence. g5 was best. } { [%eval 1.75] } (13... g5 14. hxg5 Rxg5 15. Rxh7 Rxg3 16. Rxf7 Rxg1 17. Rxe7 Rxe1 18. Rxe1 Ke6 19. Rxe6) 14. h5?? { (1.75 → Mate in 7) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-7] } (14. Nh3) 14... h6?? { (Mate in 7 → 2.87) Lost forced checkmate sequence. g6 was best. } { [%eval 2.87] } (14... g6 15. hxg6 hxg6 16. Rxh8 Kc8 17. Rxc8 c5 18. Rxc5 e5 19. Rxe5 g5 20. Rxg5) 15. Ne2?? { (2.87 → 0.49) Blunder. Nh3 was best. } { [%eval 0.49] } (15. Nh3 f6 16. Na3 Rh7 17. Nc2 Rh8 18. Rf1 Ke6 19. Ke2 Kd6 20. Rh1 Ke6) 15... Rb8?? { (0.49 → 4.54) Blunder. f5 was best. } { [%eval 4.54] } (15... f5 16. g4) 16. d3?? { (4.54 → Mate in 7) Checkmate is now unavoidable. b3 was best. } { [%eval #-7] } (16. b3) 16... Rxb2 { [%eval #-7] } 17. Bxh6 { [%eval #-6] } 17... Rxe2?? { (Mate in 6 → 5.12) Lost forced checkmate sequence. Rxb1 was best. } { [%eval 5.12] } (17... Rxb1 18. Bxg7 Rxe1 19. Rxe1 e5 20. Bxe5 Ke6 21. Bxc7 Ke5 22. Bxe5 f6 23. Bxf6#) 18. Kxe2 { [%eval 4.99] } 18... gxh6 { [%eval 5.0] } 19. Rh4? { (5.00 → 2.81) Mistake. c4 was best. } { [%eval 2.81] } (19. c4 e5 20. f4 exf4 21. gxf4 Ke6 22. Rg1 Kf6 23. f5 Kxf5 24. Nc3 Kg5) 19... Kd6?! { (2.81 → 4.38) Inaccuracy. e5 was best. } { [%eval 4.38] } (19... e5 20. Rg4) 20. Rg4? { (4.38 → 2.28) Mistake. c4 was best. } { [%eval 2.28] } (20. c4 Kd7 21. Nd2 e5 22. f4 exf4 23. gxf4 f5 24. Nf3 Ke6 25. Rg4 fxg4) 20... Kd5?? { (2.28 → Mate in 11) Checkmate is now unavoidable. f5 was best. } { [%eval #11] } (20... f5 21. Rg5 hxg5 22. g4 fxg4 23. c4 e5 24. d4 exd4 25. c5 Kxc5 26. Kd1) 21. Rc4 { [%eval #11] } 21... Kxc4 { [%eval #12] } 22. dxc4 { [%eval #16] } 22... f6 { [%eval #11] } 23. Nd2 { [%eval #11] } 23... e6 { [%eval #10] } 24. c5 { [%eval #10] } 24... e5 { [%eval #9] } 25. f4?? { (Mate in 9 → 4.37) Lost forced checkmate sequence. Nb3 was best. } { [%eval 4.37] } (25. Nb3 e4 26. Kf3 exf3 27. c6 f5 28. g4 fxg4 29. Nd4 g3 30. Nxf3 gxf2) 25... exf4 { [%eval 6.84] } 26. gxf4 { [%eval 3.84] } 26... c6? { (3.84 → 6.74) Mistake. f5 was best. } { [%eval 6.74] } (26... f5) 27. Ke3?? { (6.74 → Mate in 2) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-2] } (27. Ne4 f5) 27... f5 { [%eval #-2] } 28. Ne4 { [%eval #-1] } 28... fxe4 { [%eval #-1] } 29. Kxe4# { Game ends by variant rule. } 0-1