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[Event "casual variant:antichess game"] [Site "https://lichess.org/aOvpT2DH"] [Date "2025.05.09"] [Round "-"] [White "santiagodelatorre"] [Black "lichess AI level 4"] [Result "0-1"] [GameId "aOvpT2DH"] [UTCDate "2025.05.09"] [UTCTime "13:14:34"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... Qg5?! { (-0.67 → -0.07) Inaccuracy. Qh4 was best. } { [%eval -0.07] } (3... Qh4 4. Nb5 Qxh2 5. Nxc7 Qxc7 6. Rxh7 Rxh7 7. f4 Qxc2 8. Qxc2) 4. f4?? { (-0.07 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (4. g4 Qxg4 5. Bg2 Qxg2 6. c4 Qxg1 7. Rxg1 h5 8. Rxg7 f6) 4... Qxf4?? { (Mate in 13 → -0.74) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.74] } (4... Qxg2 5. Bxg2 b6 6. Bxa8 e5 7. fxe5 b5 8. Nxb5 a5 9. Nxc7 h5 10. Nxe8) 5. h3?? { (-0.74 → -6.41) Blunder. c4 was best. } { [%eval -6.41] } (5. c4 Qxh2 6. Rxh2 Ne7 7. Rxh7 Rxh7 8. Kf2 g5 9. c5 c6 10. e3 g4) 5... Qxd2 { [%eval -4.55] } 6. Kxd2 { [%eval -0.96] } 6... Nf6?? { (-0.96 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (6... b5 7. Nxb5) 7. e4 { [%eval #13] } 7... Nxe4 { [%eval #12] } 8. Qh5 { [%eval #13] } 8... Nxd2 { [%eval #12] } 9. Qxf7?? { (Mate in 12 → -1.81) Lost forced checkmate sequence. Qxh7 was best. } { [%eval -1.81] } (9. Qxh7 Nxf1 10. Qxg7 Rxh3 11. Qxf7 Kxf7 12. Rxf1 Rxh1 13. Rxf7 Rxg1 14. Rxd7 Rxg2) 9... Kxf7?? { (-1.81 → Mate in 10) Checkmate is now unavoidable. Nxf1 was best. } { [%eval #10] } (9... Nxf1 10. Qxg7) 10. Rd1?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-13] } (10. Nb5 Nxb3 11. Nxa7 Nxa1 12. Nxc8 Rxc8 13. Nf3 Rxa2 14. g3 Nxc2 15. Nd4 Nxd4) 10... Nxb3 { [%eval #-13] } 11. Rxd7 { [%eval #-11] } 11... Nxd7 { [%eval #-11] } 12. cxb3 { [%eval #-10] } 12... Nf6 { [%eval #-13] } 13. Ba6 { [%eval #-12] } 13... bxa6 { [%eval #-12] } 14. h4 { [%eval #-10] } 14... Ng4?? { (Mate in 10 → -4.32) Lost forced checkmate sequence. g5 was best. } { [%eval -4.32] } (14... g5 15. hxg5 Nh5 16. Rxh5 Rd8 17. Rxh7 Rd4 18. Rxf7 Re4 19. Rxc7 Bb7 20. Rxb7) 15. Rh2 { [%eval -4.17] } 15... Nxh2 { [%eval -3.69] } 16. g4?! { (-3.69 → -5.78) Inaccuracy. Ne2 was best. } { [%eval -5.78] } (16. Ne2 Bd7 17. Nb1 h5 18. a4 Bxa4 19. bxa4 Ke7 20. Nd2 g5 21. hxg5 c5) 16... Nxg4 { [%eval -5.45] } 17. Nb5?! { (-5.45 → -7.16) Inaccuracy. Nh3 was best. } { [%eval -7.16] } (17. Nh3 h5) 17... axb5 { [%eval -5.92] } 18. h5 { [%eval -6.85] } 18... Rb8?? { (-6.85 → -2.89) Blunder. Nh6 was best. } { [%eval -2.89] } (18... Nh6 19. Ne2 Bb7 20. b4 Be4 21. a4 bxa4 22. b5 a3 23. Nc1 Bd3 24. Nxd3) 19. h6 { [%eval -2.62] } 19... gxh6 { [%eval -3.46] } 20. Nh3 { [%eval -3.83] } 20... h5?? { (-3.83 → -1.15) Blunder. Rd8 was best. } { [%eval -1.15] } (20... Rd8 21. Ng1) 21. Nf2 { [%eval -1.59] } 21... Nxf2 { [%eval -2.84] } 22. a4 { [%eval -1.83] } 22... bxa4 { [%eval -1.91] } 23. bxa4 { [%eval -2.07] } 23... Rb7 { [%eval -2.18] } 24. a5 { [%eval -2.24] } 24... Bd7 { [%eval -3.39] } 25. a6 { [%eval -3.07] } 25... Rd8?? { (-3.07 → Mate in 17) Checkmate is now unavoidable. Be8 was best. } { [%eval #17] } (25... Be8 26. axb7 h4 27. b8=K Bd7 28. Kxc7 a5 29. Kxd7 Kg6 30. Kxe6 Kf7 31. Kxf7) 26. axb7 { [%eval #17] } 26... Ra8 { [%eval 2.56] } 27. bxa8=N?? { (2.56 → Mate in 8) Checkmate is now unavoidable. bxa8=K was best. } { [%eval #-8] } (27. bxa8=K c5 28. Kxa7 Ne4 29. Ka6 Bb5 30. Kxb5 Nd6 31. Kxc5 h4 32. Kxd6 Kg6) 27... e5 { [%eval #-8] } 28. Nxc7 { [%eval #-7] } 28... a6 { [%eval #-11] } 29. Nxa6 { [%eval #-7] } 29... Ke6?? { (Mate in 7 → 0.13) Lost forced checkmate sequence. Bb5 was best. } { [%eval 0.13] } (29... Bb5 30. Nc5 Bd7 31. Nxd7 h4 32. Nxe5 h3 33. Nxf7 h6 34. Nxh6 Ng4 35. Nxg4) 30. Nb4?? { (0.13 → Mate in 5) Checkmate is now unavoidable. Nc7 was best. } { [%eval #-5] } (30. Nc7 Be8 31. Nxe6 e4 32. Nd8 Bf7 33. Nxf7 h4 34. Nd8 e3 35. Nc6 e2) 30... Nd3 { [%eval #-5] } 31. Nxd3 { [%eval #-4] } 31... Ke7 { [%eval #-5] } 32. Nxe5 { [%eval #-4] } 32... Kf7 { [%eval #-4] } 33. Nxd7 { [%eval #-2] } 33... Kf8 { [%eval #-8] } 34. Nxf8 { [%eval #-7] } 34... h4 { [%eval #-7] } 35. Nxh7 { [%eval #-6] } 35... h3 { [%eval #-6] } 36. Nf6 { [%eval #-5] } 36... h2 { [%eval #-5] } 37. Nh5 { [%eval #-2] } 37... h1=R { [%eval #-2] } 38. Nf4 { [%eval #-1] } 38... Rh3 { [%eval #-1] } 39. Nxh3# { Game ends by variant rule. } 0-1