FEN
[Event "rated blitz game"]
[Site "https://lichess.org/aN18PP1m"]
[Date "2026.05.05"]
[Round "-"]
[White "Robster_3-17"]
[Black "jleakos"]
[Result "1/2-1/2"]
[GameId "aN18PP1m"]
[UTCDate "2026.05.05"]
[UTCTime "18:11:23"]
[WhiteElo "1504"]
[BlackElo "1481"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "D23"]
[Opening "Queen's Gambit Accepted"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.22] } 2... dxc4 { [%eval 0.28] } 3. Nf3 { [%eval 0.2] } 3... Nf6 { [%eval 0.28] } { D23 Queen's Gambit Accepted } 4. e4?! { (0.28 → -0.35) Inaccuracy. e3 was best. } { [%eval -0.35] } (4. e3 a6 5. Bxc4 c5 6. O-O e6 7. dxc5 Qxd1 8. Rxd1 Bxc5) 4... e6?! { (-0.35 → 0.41) Inaccuracy. Nxe4 was best. } { [%eval 0.41] } (4... Nxe4 5. Bxc4 Nd6 6. Bb3 g6 7. O-O Bg7 8. Re1 Bg4 9. Nbd2) 5. e5 { [%eval 0.48] } 5... Nd5 { [%eval 0.41] } 6. Bxc4 { [%eval 0.4] } 6... Be7 { [%eval 0.65] } 7. O-O { [%eval 0.53] } 7... O-O { [%eval 0.79] } 8. Nc3 { [%eval 1.02] } 8... c6 { [%eval 1.51] } 9. h3 { [%eval 1.29] } 9... a6 { [%eval 1.41] } 10. Nh2?! { (1.41 → 0.57) Inaccuracy. Qc2 was best. } { [%eval 0.57] } (10. Qc2 Nd7 11. Rd1 Re8 12. Qe4 Qc7 13. Ng5 Nf8 14. Qf3 Bxg5 15. Bxg5 Nxc3) 10... b5?! { (0.57 → 1.39) Inaccuracy. c5 was best. } { [%eval 1.39] } (10... c5 11. Bxd5 exd5 12. dxc5 Bxc5 13. Nxd5 Be6 14. Nf4 Nc6 15. Nf3 Qb6 16. Qe2) 11. Bxd5?! { (1.39 → 0.67) Inaccuracy. Bb3 was best. } { [%eval 0.67] } (11. Bb3 Nd7 12. Nxd5 exd5 13. Bc2 f5 14. Nf3 Nb6 15. b3 Be6 16. Bd2 Nd7) 11... cxd5 { [%eval 0.68] } 12. Qg4 { [%eval 0.43] } 12... g6?? { (0.43 → 2.32) Blunder. f5 was best. } { [%eval 2.32] } (12... f5 13. Qg3 Bh4 14. Qf4 b4 15. Ne2 a5 16. Nf3 Ba6 17. Re1 Be7 18. Qg3) 13. Bh6 { [%eval 2.47] } 13... Re8 { [%eval 2.42] } 14. Qf3 { [%eval 2.05] } 14... f6 { [%eval 2.41] } 15. Ng4?! { (2.41 → 1.48) Inaccuracy. Ne2 was best. } { [%eval 1.48] } (15. Ne2 Nc6 16. Rac1 Bd7 17. exf6 Bxf6 18. Ng4 Bh8 19. Qe3 Qb6 20. Qg5 Qd8) 15... fxe5? { (1.48 → 3.01) Mistake. f5 was best. } { [%eval 3.01] } (15... f5 16. Nf6+ Bxf6 17. exf6 Qxf6 18. Rfe1 Bb7 19. Nxd5 Bxd5 20. Qxd5 Ra7 21. Qf3) 16. dxe5 { [%eval 2.87] } 16... Bg5?? { (2.87 → 6.14) Blunder. Bb7 was best. } { [%eval 6.14] } (16... Bb7 17. Rac1 Nc6 18. Rfd1 Rc8 19. Qe3 Qc7 20. Ne2 Qb8 21. Qf4 d4 22. Nxd4) 17. Nf6+?? { (6.14 → 2.16) Blunder. Bxg5 was best. } { [%eval 2.16] } (17. Bxg5 Qxg5 18. Nf6+ Kh8 19. Nxe8 Qf5 20. Qxf5 gxf5 21. Nc7 Ra7 22. N3xd5 exd5) 17... Bxf6 { [%eval 2.14] } 18. exf6 { [%eval 2.0] } 18... Kf7 { [%eval 2.27] } 19. Rae1 { [%eval 1.72] } 19... Qxf6?? { (1.72 → 4.75) Blunder. Nd7 was best. } { [%eval 4.75] } (19... Nd7 20. Nd1 Nxf6 21. Ne3 e5 22. Rc1 Qd6 23. Bg5 Re6 24. Rfd1 Bb7 25. Ng4) 20. Qxf6+ { [%eval 4.81] } 20... Kxf6 { [%eval 4.8] } 21. h4?? { (4.80 → -0.19) Blunder. Nxd5+ was best. } { [%eval -0.19] } (21. Nxd5+ Kf7 22. Nc7 Ra7 23. Nxe8 Kxe8 24. Rc1 Bd7 25. Rc3 Nc6 26. Rf3 Ne5) 21... Nc6?? { (-0.19 → 4.11) Blunder. Bb7 was best. } { [%eval 4.11] } (21... Bb7 22. Rd1 Kf7 23. Rfe1 Nc6 24. a4 b4 25. Ne2 Rac8 26. Nc1 Nb8 27. Nd3) 22. Ne2?? { (4.11 → 0.00) Blunder. Nxd5+ was best. } { [%eval 0.0] } (22. Nxd5+ Kf7 23. Nc7 Bd7 24. Rd1 Ra7 25. Nxe8 Kxe8 26. Rfe1 Ne7 27. g4 Rc7) 22... Ne5?? { (0.00 → 2.07) Blunder. Bd7 was best. } { [%eval 2.07] } (22... Bd7 23. Rd1 Rac8 24. Rfe1 Nd8 25. Rd3 Rc2 26. Rf3+ Ke7 27. Nf4 Kd6 28. Nd3) 23. Bg5+? { (2.07 → 0.36) Mistake. Nf4 was best. } { [%eval 0.36] } (23. Nf4 Rh8 24. Bg5+ Kf7 25. Rxe5 h6 26. g3 hxg5 27. Rxg5 Rg8 28. Nd3 Bb7) 23... Kg7?! { (0.36 → 1.02) Inaccuracy. Kf7 was best. } { [%eval 1.02] } (23... Kf7 24. Nf4 Nc6 25. Rc1 Bd7 26. Nd3 e5 27. Nc5 Bf5 28. Nb7 Re6 29. f3) 24. Nd4? { (1.02 → -0.08) Mistake. Nf4 was best. } { [%eval -0.08] } (24. Nf4 Nf7 25. Nxd5 Ra7 26. f4 Nxg5 27. fxg5 Rd8 28. Nf6 h6 29. Rd1 Rh8) 24... Nf7 { [%eval -0.12] } 25. Re3?? { (-0.12 → -2.02) Blunder. Bd2 was best. } { [%eval -2.02] } (25. Bd2 Bd7 26. f4 Nd6 27. Ba5 Ne4 28. Rc1 Rec8 29. Rfd1 Rxc1 30. Rxc1 Rc8) 25... Nxg5?? { (-2.02 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (25... e5 26. Nb3 d4 27. Ree1 Be6 28. f3 Rac8 29. Rf2 Bd5 30. Rfe2 Bc4 31. Rf2) 26. hxg5 { [%eval -0.01] } 26... Bd7 { [%eval -0.01] } 27. Rfe1 { [%eval -0.05] } 27... Rac8 { [%eval 0.0] } 28. Nxe6+ { [%eval 0.0] } 28... Bxe6 { [%eval 0.0] } 29. Rxe6 { [%eval 0.0] } 29... Rxe6 { [%eval 0.0] } 30. Rxe6 { [%eval -0.06] } 30... Rc2 { [%eval 0.0] } 31. Rxa6 { [%eval 0.0] } 31... Rxb2 { [%eval 0.07] } 32. Ra7+ { [%eval 0.0] } 32... Kg8 { [%eval 0.08] } 33. g3 { [%eval 0.05] } 33... d4 { [%eval 0.03] } 34. Rd7 { [%eval 0.05] } 34... Rxa2 { [%eval 0.03] } 35. Rxd4 { [%eval 0.0] } 35... Rb2 { [%eval 0.0] } 36. Kg2 { [%eval 0.06] } 36... b4 { [%eval 0.21] } 37. Kh3 { [%eval 0.0] } 37... b3 { [%eval 0.0] } 38. Rb4 { [%eval 0.0] } 38... Rb1 { [%eval 0.14] } 39. Kg4 { [%eval 0.0] } 39... b2 { [%eval 0.0] } 40. f4 { [%eval 0.0] } 40... Kf7 { [%eval 0.0] } 41. Rb6 { [%eval 0.0] } 41... Ke7 { [%eval 0.0] } 42. Rb5 { [%eval 0.0] } 42... Kd6 { [%eval 0.0] } 43. Rb6+ { [%eval 0.0] } 43... Kc7 { [%eval 0.0] } 44. Rb5 { [%eval 0.0] } 44... Kd6 { [%eval 0.0] } 45. Rb7 { [%eval 0.0] } 45... Kc6 { [%eval 0.0] } 46. Rb3 { [%eval 0.0] } 46... Kd6 { [%eval 0.0] } 47. Rb7 { [%eval 0.0] } 47... Ke6 { [%eval 0.0] } 48. Rb6+ { [%eval 0.0] } 48... Kd5 { [%eval 0.0] } 49. Rb7 { [%eval 0.0] } 49... Ke4 { [%eval 0.0] } 50. Rb5 { [%eval 0.0] } 50... Ke3 { [%eval 0.0] } 51. Rb7 { [%eval 0.0] } 51... Kf2 { [%eval 0.0] } 52. Rxh7?? { (0.00 → -81.15) Blunder. Rb8 was best. } { [%eval -81.15] } (52. Rb8 Ke3 53. Re8+ Kd4 54. Rd8+ Kc3 55. Rc8+ Kb3 56. Rb8+ Ka3 57. Ra8+ Kb4) 52... Rg1 { [%eval -81.15] } 53. Rh2+ { [%eval -72.34] } 53... Rg2 { [%eval -8.84] } 54. Rh1? { (-8.84 → Mate in 10) Checkmate is now unavoidable. Rxg2+ was best. } { [%eval #-10] } (54. Rxg2+ Kxg2 55. f5 b1=Q 56. fxg6 Qxg6 57. Kf4 Kf2 58. Ke5 Kxg3 59. Kd4 Kf4) 54... Rg1?? { (Mate in 10 → -5.44) Lost forced checkmate sequence. Rxg3+ was best. } { [%eval -5.44] } (54... Rxg3+ 55. Kh4 Rg1 56. Rxg1 Kxg1 57. f5 b1=Q 58. fxg6 Kf2 59. Kg4 Qe4+ 60. Kh5) 55. Rh2+? { (-5.44 → -78.77) Mistake. Rxg1 was best. } { [%eval -78.77] } (55. Rxg1 Kxg1 56. f5 b1=Q 57. fxg6 Qxg6 58. Kf3 Kh1 59. Kf4 Kh2 60. Ke5 Kxg3) 55... Rg2 { [%eval -81.15] } 56. Rh1?! { (-81.15 → Mate in 10) Checkmate is now unavoidable. Rxg2+ was best. } { [%eval #-10] } (56. Rxg2+ Kxg2 57. f5 b1=Q 58. fxg6 Qxg6 59. Kf4 Qe6 60. g4 Qg6 61. Ke3 Kg3) 56... Ke2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rxg3+ was best. } { [%eval 0.0] } (56... Rxg3+ 57. Kh4 Rg1 58. Rxg1 Kxg1 59. f5 b1=Q 60. fxg6 Kf2 61. Kg4 Qe4+ 62. Kh5) 57. Rb1 { [%eval 0.0] } 57... Kd3 { [%eval 0.0] } 58. Kf3 { [%eval 0.0] } 58... Rc2 { [%eval 0.0] } 59. Rd1+?? { (0.00 → -4.86) Blunder. f5 was best. } { [%eval -4.86] } (59. f5 Kc3 60. fxg6 Rc1 61. Rxb2 Kxb2 62. Kg4 Rc7 63. Kh5 Kc3 64. Kh6 Kd4) 59... Kc3 { [%eval -4.79] } 60. Rb1 { [%eval -5.65] } 60... Rc1 { [%eval -5.26] } 61. Rxb2 { [%eval -4.78] } 61... Kxb2 { [%eval -4.91] } 62. f5?! { (-4.91 → -7.00) Inaccuracy. Ke3 was best. } { [%eval -7.0] } (62. Ke3 Kc3 63. Ke4 Kc4 64. Ke5 Kd3 65. Kd5 Re1 66. g4 Rg1 67. f5 Rxg4) 62... gxf5?? { (-7.00 → 0.00) Blunder. Rf1+ was best. } { [%eval 0.0] } (62... Rf1+ 63. Ke3 Rxf5 64. Kd4 Kb3 65. Kd3 Ra5 66. Kd4 Rxg5 67. Kd3 Ra5 68. Kd4) 63. g6?? { (0.00 → -7.55) Blunder. Kf4 was best. } { [%eval -7.55] } (63. Kf4 Rf1+ 64. Ke5 Rf3 65. g6 Kc1 66. Ke6 Rxg3 67. Kxf5 Rg1 68. Kf6 Kd1) 63... Rc8?? { (-7.55 → 0.00) Blunder. Rc4 was best. } { [%eval 0.0] } (63... Rc4 64. Ke3 Kc3 65. Ke2 Kc2 66. g7 Rg4 67. Ke3 Kc3 68. g8=N Rxg8 69. Kf4) 64. Kf4 { [%eval 0.0] } 64... Rg8 { [%eval 0.0] } 65. Kxf5 { [%eval 0.0] } 65... Kc3 { [%eval 0.0] } 66. Kg5 { [%eval 0.0] } 66... Kd4 { [%eval 0.0] } 67. Kf6 { [%eval 0.0] } 67... Kd5 { [%eval 0.0] } 68. Kf7 { [%eval 0.0] } 68... Rb8 { [%eval 0.0] } 69. g7 { [%eval 0.0] } 69... Rb7+ { [%eval 0.0] } 70. Kg8 { [%eval 0.0] } 70... Ke6 { [%eval 0.0] } 71. Kh8 { [%eval 0.0] } 71... Rb8+ { [%eval 0.0] } 72. g8=Q+ { [%eval 0.0] } 72... Rxg8+ { [%eval 0.0] } 73. Kxg8 { [%eval 0.0] } 73... Kf5 { [%eval 0.0] } 74. g4+ { [%eval 0.0] } 74... Kxg4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
