FEN
[Event "casual rapid game"]
[Site "https://lichess.org/aLlHb4z4"]
[Date "2025.02.09"]
[Round "-"]
[White "BERADNR"]
[Black "Anonymous"]
[Result "1/2-1/2"]
[GameId "aLlHb4z4"]
[UTCDate "2025.02.09"]
[UTCTime "20:52:23"]
[WhiteElo "1255"]
[BlackElo "?"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C40"]
[Opening "King's Knight Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } { C40 King's Knight Opening } 2... Na6? { (0.13 → 1.73) Mistake. Nc6 was best. } { [%eval 1.73] } (2... Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7 7. Bf1) 3. Bc4?! { (1.73 → 0.92) Inaccuracy. Nxe5 was best. } { [%eval 0.92] } (3. Nxe5 d6 4. Nf3 Nc5 5. Nc3 Nf6 6. Qe2 Ne6 7. d4 Be7) 3... g6? { (0.92 → 2.25) Mistake. d6 was best. } { [%eval 2.25] } (3... d6 4. Bxa6 bxa6 5. d4 exd4 6. Qxd4 Nf6 7. Nc3 Be7 8. Bf4) 4. Nxe5 { [%eval 2.3] } 4... h5?? { (2.30 → 5.95) Blunder. Nh6 was best. } { [%eval 5.95] } (4... Nh6 5. d4 d6 6. Nf3 c6 7. O-O Nc7 8. Re1 Bg7 9. Bg5) 5. Nxf7 { [%eval 5.09] } 5... Qg5?! { (5.09 → 8.86) Inaccuracy. Qf6 was best. } { [%eval 8.86] } (5... Qf6 6. d4 d5 7. Bxd5 Be6 8. Bxe6 Qxe6 9. Nxh8 O-O-O 10. O-O Bg7 11. d5) 6. Nxh8?? { (8.86 → 3.62) Blunder. Nxg5 was best. } { [%eval 3.62] } (6. Nxg5 Nh6 7. Qe2 Nb4 8. d4 b5 9. Bxb5 Ng4 10. f3 Nxh2 11. Bc4 Bb7) 6... Ne7? { (3.62 → 5.99) Mistake. Qxg2 was best. } { [%eval 5.99] } (6... Qxg2 7. Rf1) 7. Nf7? { (5.99 → 3.35) Mistake. O-O was best. } { [%eval 3.35] } (7. O-O Qf6 8. Bf7+ Kd8 9. d4 h4 10. h3 Qxh8 11. Bg5 d5 12. Nd2 Qh7) 7... Qxg2 { [%eval 3.24] } 8. Rf1 { [%eval 3.22] } 8... Qxf2+?? { (3.22 → 8.94) Blunder. d5 was best. } { [%eval 8.94] } (8... d5 9. Bxa6) 9. Rxf2 { [%eval 8.64] } 9... c5? { (8.64 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (9... d6 10. d4 Bg4 11. c3 Bg7 12. h3 Bxh3 13. Bg5 d5 14. exd5 Nf5) 10. Nd6+ { [%eval 13.18] } 10... Kd8 { [%eval 12.67] } 11. Rf7 { [%eval 10.51] } 11... Kc7 { [%eval 10.77] } 12. Ne8+ { [%eval 10.67] } 12... Kd8 { [%eval 11.0] } 13. Rxf8 { [%eval 10.52] } 13... d6 { [%eval 12.47] } 14. Nxd6+ { [%eval 11.66] } 14... Kc7 { [%eval 11.64] } 15. Rf6 { [%eval 9.97] } 15... h4 { [%eval 12.76] } 16. Qg4 { [%eval 8.09] } 16... Bxg4 { [%eval 8.1] } 17. Nf5 { [%eval 6.31] } 17... gxf5 { [%eval 6.41] } 18. exf5?! { (6.41 → 4.75) Inaccuracy. d3 was best. } { [%eval 4.75] } (18. d3 Re8 19. Bf4+ Kc8 20. Bxa6 bxa6 21. Nc3 fxe4 22. dxe4 Ng8 23. Rc6+ Kb7) 18... Ng8?! { (4.75 → 6.35) Inaccuracy. b5 was best. } { [%eval 6.35] } (18... b5 19. Bxb5 Nb4 20. Na3 a6 21. Bf1 Rg8 22. d3 Nxf5) 19. Bxg8 { [%eval 5.07] } 19... Bxf5?! { (5.07 → 7.18) Inaccuracy. Rxg8 was best. } { [%eval 7.18] } (19... Rxg8 20. d3 Nb4 21. Bf4+ Kc8 22. Nc3 Nxc2+ 23. Kd2 Nxa1 24. Rg6 Rxg6 25. fxg6) 20. Rxf5 { [%eval 7.33] } 20... Nb4 { [%eval 8.49] } 21. d3 { [%eval 7.48] } 21... Rxg8 { [%eval 7.26] } 22. Bf4+ { [%eval 5.83] } 22... Kb6 { [%eval 7.32] } 23. Rg5 { [%eval 6.81] } 23... a5?! { (6.81 → 10.02) Inaccuracy. Nxc2+ was best. } { [%eval 10.02] } (23... Nxc2+ 24. Kd2 Rxg5 25. Bxg5 Nxa1 26. Bxh4 Kc6 27. Bf6 Kd5 28. Nc3+ Ke6 29. Bh4) 24. Rxg8 { [%eval 9.67] } 24... Nc6 { [%eval 11.14] } 25. Nc3 { [%eval 10.44] } 25... Ne7 { [%eval 10.3] } 26. Re8 { [%eval 10.15] } 26... Nf5?! { (10.15 → Mate in 8) Checkmate is now unavoidable. Nc6 was best. } { [%eval #8] } (26... Nc6 27. Re6 a4 28. Nxa4+ Ka7 29. c3 Ka8 30. Nxc5 b6 31. Ne4 Kb7 32. Rd1) 27. Nd5+?! { (Mate in 8 → 10.17) Lost forced checkmate sequence. Re6+ was best. } { [%eval 10.17] } (27. Re6+ Nd6 28. Rxd6+ Kc7 29. Nb5+ Kc8 30. O-O-O b6 31. Re1 c4 32. Re7 cxd3) 27... Kb5?! { (10.17 → Mate in 8) Checkmate is now unavoidable. Kc6 was best. } { [%eval #8] } (27... Kc6 28. c4 b5 29. Re5 bxc4 30. dxc4 Kd7 31. Rxf5 a4 32. Rd1 a3 33. b3) 28. Rb8?! { (Mate in 8 → 10.66) Lost forced checkmate sequence. c4+ was best. } { [%eval 10.66] } (28. c4+ Kc6 29. O-O-O b5 30. Rde1 bxc4 31. dxc4 Kb7 32. R1e6 Ka7 33. Bb8+ Kb7) 28... Ka4?! { (10.66 → Mate in 2) Checkmate is now unavoidable. c4 was best. } { [%eval #2] } (28... c4 29. dxc4+ Kxc4 30. Rd1 Nd4 31. Ne3+ Kc5 32. Rc8+ Nc6 33. Rd7 b5 34. Rf7) 29. Rxb7 { [%eval #1] } 29... Ng3 { [%eval #1] } 30. Bxg3 { [%eval #1] } 30... c4 { [%eval #1] } 31. dxc4 { [%eval #1] } 31... hxg3 { [%eval #1] } 32. hxg3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Nc3# was best. } { [%eval 0.0] } { Draw by stalemate. } (32. Nc3#) 1/2-1/2