- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/aFmoi1bR"] [Date "2021.05.04"] [White "Dilara-2890"] [Black "jharding5H"] [Result "0-1"] [GameId "aFmoi1bR"] [UTCDate "2021.05.04"] [UTCTime "18:43:44"] [WhiteElo "1618"] [BlackElo "1209"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... Na6?? { (0.97 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Na3?? { (Mate in 16 → 5.96) Lost forced checkmate sequence. Qe2 was best. } { [%eval 5.96] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... e5 { [%eval 5.77] } 4. Nb5 { [%eval 4.23] } 4... axb5 { [%eval 4.99] } 5. c4?? { (4.99 → 0.21) Blunder. b4 was best. } { [%eval 0.21] } (5. b4) 5... bxc4 { [%eval -0.65] } 6. b4?? { (-0.65 → Mate in 16) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-16] } (6. Qh5 e4) 6... cxb3 { [%eval #-16] } 7. Qxb3 { [%eval #-15] } 7... d5?? { (Mate in 15 → -3.31) Lost forced checkmate sequence. Ba3 was best. } { [%eval -3.31] } (7... Ba3 8. Bxa3 c5 9. Bxc5 Rb8 10. Qxb8 Nf6 11. Bxa7 Qa5 12. Qxc8 Qxd2 13. Kxd2 Ng4 14. Qxd7) 8. Qxd5 { [%eval -4.2] } 8... Qxd5 { [%eval -8.73] } 9. Ba3? { (-8.73 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (9. a4) 9... Qxa2 { [%eval #-12] } 10. Bxf8 { [%eval #-11] } 10... Kxf8 { [%eval #-11] } 11. Rxa2 { [%eval #-10] } 11... Ba6 { [%eval #-10] } 12. Rxa6 { [%eval #-9] } 12... Rb8 { [%eval #-9] } 13. Rxa7 { [%eval #-8] } 13... Rb7 { [%eval #-8] } 14. Rxb7 { [%eval #-7] } 14... Ke8 { [%eval #-7] } 15. Rxc7 { [%eval #-6] } 15... Kd7 { [%eval #-6] } 16. Rxd7 { [%eval #-5] } 16... Ne7 { [%eval #-6] } 17. Rxe7 { [%eval #-5] } 17... Rd8?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. Ra8 was best. } { [%eval #11] } (17... Ra8 18. Rxe5 g5 19. Rxg5 f5 20. Rxf5 h5 21. Rxh5 Ra5 22. Rxa5#) 18. Rxe5?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-4] } (18. Rxf7 Rxd2 19. Rxg7 Rxf2 20. Rxh7 Rxg2 21. Nf3 Rxh2 22. R1xh2 e4 23. Ra2 exf3 24. Kd2 f2) 18... Rxd2 { [%eval #-4] } 19. Kxd2 { [%eval #-3] } 19... f5 { [%eval #-3] } 20. Rxf5 { [%eval #-2] } 20... g5 { [%eval #-2] } 21. Rxg5 { [%eval #-1] } 21... h5 { [%eval #-1] } 22. Rxh5# { Game ends by variant rule. } 0-1