- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/aFRBmjyx"] [Date "2024.07.19"] [White "Amogh29"] [Black "Chelovechishka"] [Result "0-1"] [GameId "aFRBmjyx"] [UTCDate "2024.07.19"] [UTCTime "10:43:04"] [WhiteElo "2021"] [BlackElo "1343"] [WhiteRatingDiff "-57"] [BlackRatingDiff "+36"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "B00"] [Opening "St. George Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... a6?! { (0.24 → 0.98) Inaccuracy. d5 was best. } { [%eval 0.98] } { B00 St. George Defense } (1... d5 2. exd5 e6 3. d4 exd5 4. Nf3 Be6 5. Nc3 Bd6 6. Nb5) 2. Nf3 { [%eval 0.9] } 2... Nc6? { (0.90 → 2.22) Mistake. c5 was best. } { [%eval 2.22] } (2... c5 3. Nc3) 3. Nc3?! { (2.22 → 1.41) Inaccuracy. d4 was best. } { [%eval 1.41] } (3. d4 d6) 3... e5?! { (1.41 → 2.03) Inaccuracy. e6 was best. } { [%eval 2.03] } (3... e6 4. d4) 4. d4 { [%eval 1.5] } 4... b5?? { (1.50 → 3.62) Blunder. d6 was best. } { [%eval 3.62] } (4... d6 5. Be3) 5. dxe5 { [%eval 3.15] } 5... Nxe5?? { (3.15 → 6.66) Blunder. d6 was best. } { [%eval 6.66] } (5... d6) 6. Nxe5 { [%eval 6.28] } 6... d6?! { (6.28 → 10.06) Inaccuracy. Bb7 was best. } { [%eval 10.06] } (6... Bb7 7. a4) 7. Nf3 { [%eval 7.61] } 7... h6 { [%eval 8.84] } 8. Ke2 { [%eval 7.46] } 8... Nf6 { [%eval 7.81] } 9. Ke3?! { (7.81 → 5.85) Inaccuracy. a4 was best. } { [%eval 5.85] } (9. a4 c5 10. axb5 Qe7 11. Kd2 Bb7 12. Bd3 axb5 13. Bxb5+ Kd8 14. Rxa8+ Bxa8) 9... c5 { [%eval 5.61] } 10. b4?! { (5.61 → 4.40) Inaccuracy. e5 was best. } { [%eval 4.4] } (10. e5 Bb7) 10... g5? { (4.40 → 8.59) Mistake. Ng4+ was best. } { [%eval 8.59] } (10... Ng4+ 11. Ke2) 11. bxc5 { [%eval 9.39] } 11... dxc5 { [%eval 8.96] } 12. Qxd8+ { [%eval 8.41] } 12... Kxd8 { [%eval 7.81] } 13. Bd2?? { (7.81 → 2.88) Blunder. Bb2 was best. } { [%eval 2.88] } (13. Bb2 Ng4+) 13... Bg4?? { (2.88 → 10.18) Blunder. Ke7 was best. } { [%eval 10.18] } (13... Ke7) 14. Rd1?! { (10.18 → 6.64) Inaccuracy. e5 was best. } { [%eval 6.64] } (14. e5 Bf5) 14... Kc7 { [%eval 7.26] } 15. Nd5+?? { (7.26 → -12.79) Blunder. Be1 was best. } { [%eval -12.79] } (15. Be1 Bxf3) 15... Nxd5+ { [%eval -11.21] } 16. exd5?! { (-11.21 → Mate in 5) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-5] } (16. Kd3 Bxf3) 16... f5?? { (Mate in 5 → -5.30) Lost forced checkmate sequence. Re8+ was best. } { [%eval -5.3] } (16... Re8+ 17. Kd3 Kd6 18. c4 bxc4+ 19. Kxc4 Re4+ 20. Nd4 Ke5#) 17. Ba5+? { (-5.30 → -13.09) Mistake. d6+ was best. } { [%eval -13.09] } (17. d6+ Bxd6) 17... Kd6 { [%eval -12.07] } 18. Bc3?! { (-12.07 → Mate in 3) Checkmate is now unavoidable. Bc7+ was best. } { [%eval #-3] } (18. Bc7+ Kxc7) 18... Rh7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Re8+ was best. } { [%eval 0.0] } (18... Re8+ 19. Be5+ Rxe5+ 20. Nxe5 Kxe5#) 19. h3?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Be5+ was best. } { [%eval #-3] } (19. Be5+ Kd7) 19... Bxf3?! { (Mate in 3 → -19.03) Lost forced checkmate sequence. Re7+ was best. } { [%eval -19.03] } (19... Re7+ 20. Ne5 Rxe5+ 21. Kd3 Kxd5#) 20. gxf3?! { (-19.03 → Mate in 2) Checkmate is now unavoidable. Be2 was best. } { [%eval #-2] } (20. Be2 Bxg2) 20... Bg7 { [%eval #-5] } 21. Bxg7 { [%eval #-2] } 21... Rxg7 { [%eval #-4] } 22. f4 { [%eval #-4] } 22... gxf4+?! { (Mate in 4 → -17.36) Lost forced checkmate sequence. Re8+ was best. } { [%eval -17.36] } (22... Re8+ 23. Kf3 Re4 24. Bc4 Rxf4+ 25. Ke3 Ke5#) 23. Kxf4 { [%eval -13.5] } 23... Rf8?? { (-13.50 → 15.16) Blunder. Re8 was best. } { [%eval 15.16] } (23... Re8) 24. Bg2 { [%eval 13.78] } 24... Rxg2 { [%eval 10.28] } 25. Rde1?? { (10.28 → Mate in 1) Checkmate is now unavoidable. Rhe1 was best. } { [%eval #-1] } (25. Rhe1) 25... Kxd5# { Game ends by variant rule. } 0-1