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[Event "rated variant:antichess game"] [Site "https://lichess.org/aESo2gfn"] [Date "2023.03.30"] [Round "-"] [White "SmartypantsR1"] [Black "Broken2911"] [Result "1-0"] [GameId "aESo2gfn"] [UTCDate "2023.03.30"] [UTCTime "23:28:34"] [WhiteElo "1107"] [BlackElo "1371"] [WhiteRatingDiff "+73"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -8.05) Blunder. e3 was best. } { [%eval -8.05] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... g5 { [%eval -4.93] } 2. hxg5 { [%eval -6.59] } 2... d6?? { (-6.59 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 e6 6. c3 Kg7 7. hxg7) 3. Rxh7 { [%eval #15] } 3... Rxh7 { [%eval #14] } 4. g6 { [%eval #14] } 4... fxg6 { [%eval #13] } 5. Nh3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (5. g4 Bxg4 6. Bg2 Bxe2 7. Bxb7 Bxd1 8. Bxa8 Bxc2 9. Bh1 Rxh1 10. Nc3 Rxg1 11. d4 Rxe1) 5... Rxh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... Bxh3 { [%eval #-11] } 7. Bxh3 { [%eval #-10] } 7... e6 { [%eval #-10] } 8. Bxe6 { [%eval #-9] } 8... Qc8 { [%eval #-9] } 9. Bxc8 { [%eval #-8] } 9... Ke7 { [%eval #-9] } 10. Bxb7 { [%eval #-8] } 10... Nc6 { [%eval #-8] } 11. Bxc6 { [%eval #-7] } 11... Ke8?? { (Mate in 7 → 4.00) Lost forced checkmate sequence. a5 was best. } { [%eval 4.0] } (11... a5 12. Bxa8 d5 13. Bxd5 c5 14. Bxg8 c4 15. Bxc4 Kf7 16. Bxf7 a4 17. Bxg6 Ba3 18. bxa3#) 12. Bxe8 { [%eval 4.0] } 12... Rxe8 { [%eval 3.76] } 13. e4 { [%eval 2.99] } 13... Rxe4 { [%eval 2.76] } 14. f4 { [%eval 3.77] } 14... Rxe1 { [%eval 3.53] } 15. Qxe1 { [%eval 3.77] } 15... g5?! { (3.77 → 5.48) Inaccuracy. Be7 was best. } { [%eval 5.48] } (15... Be7) 16. fxg5 { [%eval 5.03] } 16... Nh6?? { (5.03 → Mate in 8) Checkmate is now unavoidable. Be7 was best. } { [%eval #8] } (16... Be7 17. Qxe7) 17. gxh6 { [%eval #8] } 17... Bxh6 { [%eval #7] } 18. Qe5 { [%eval #11] } 18... Bxd2 { [%eval #10] } 19. Bxd2 { [%eval #10] } 19... dxe5 { [%eval #9] } 20. Bf4 { [%eval #9] } 20... exf4 { [%eval #8] } 21. c4 { [%eval #12] } 21... f3 { [%eval #9] } 22. Na3 { [%eval #12] } 22... f2 { [%eval #10] } 23. Nc2?? { (Mate in 10 → 2.83) Lost forced checkmate sequence. c5 was best. } { [%eval 2.83] } (23. c5 c6 24. Nc2 f1=K 25. Rxf1 a6 26. Ne1 a5 27. b4 axb4 28. a3 bxa3 29. Nd3 a2) 23... f1=R?? { (2.83 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (23... a5) 24. Rxf1 { [%eval #10] } 24... a5 { [%eval #8] } 25. Nb4 { [%eval #12] } 25... axb4 { [%eval #11] } 26. Rd1?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. b3 was best. } { [%eval #-8] } (26. b3 c6 27. Rd1 c5 28. a3 bxa3 29. b4 cxb4 30. c5 a2 31. c6 b3 32. c7 b2) 26... b3 { [%eval #-8] } 27. axb3 { [%eval #-7] } 27... c5 { [%eval #-7] } 28. Rd4 { [%eval #-5] } 28... cxd4 { [%eval #-5] } 29. c5 { [%eval #-4] } 29... d3 { [%eval #-4] } 30. c6 { [%eval #-3] } 30... d2 { [%eval #-3] } 31. c7 { [%eval #-2] } 31... d1=R { [%eval #-2] } 32. b4 { [%eval #-1] } 32... Rd2?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rd8 was best. } { [%eval #3] } (32... Rd8 33. cxd8=K#) 33. c8=R { [%eval #3] } 33... Rxb2 { [%eval #2] } 34. Rd8 { [%eval #2] } 34... Rxb4 { [%eval #1] } 35. Rb8 { [%eval #1] } 35... Rxb8# { Game ends by variant rule. } 1-0