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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/a6KY0wMO"] [Date "2025.03.23"] [White "Sooryamurali05Less"] [Black "ChessVikingTT"] [Result "0-1"] [GameId "a6KY0wMO"] [UTCDate "2025.03.23"] [UTCTime "05:46:33"] [WhiteElo "1872"] [BlackElo "1447"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. h4 { [%eval -2.78] } 2... Qxh4 { [%eval -2.85] } 3. Rxh4 { [%eval -1.97] } 3... Ba3 { [%eval -2.61] } 4. bxa3 { [%eval -2.84] } 4... h6?? { (-2.84 → -0.97) Blunder. Nc6 was best. } { [%eval -0.97] } (4... Nc6 5. Rxh7 Rxh7 6. d4 Nxd4 7. Qxd4 g5 8. Bxg5 Nf6 9. Qxf6 Ke7 10. Qxe7) 5. Rxh6 { [%eval -1.13] } 5... Rxh6 { [%eval -1.69] } 6. Nh3? { (-1.69 → -3.07) Mistake. c4 was best. } { [%eval -3.07] } (6. c4 b5 7. cxb5 Ba6 8. bxa6 Nxa6 9. a4 Rd8 10. Na3 Rh7 11. Nb1 Ke7) 6... Rxh3 { [%eval -2.62] } 7. gxh3 { [%eval -2.78] } 7... Nc6 { [%eval -2.87] } 8. d4?! { (-2.87 → -3.99) Inaccuracy. h4 was best. } { [%eval -3.99] } (8. h4 Nce7) 8... Nxd4 { [%eval -2.76] } 9. cxd4?? { (-2.76 → Mate in 10) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-10] } (9. Qxd4 a5 10. Qxd7 Kxd7 11. h4 Ne7 12. Kd2 Nc6 13. Kd3 g5 14. hxg5 Ke7) 9... c5 { [%eval #-11] } 10. dxc5 { [%eval #-10] } 10... d6 { [%eval #-12] } 11. cxd6 { [%eval #-9] } 11... Bd7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (11... g5 12. Bxg5 Nf6 13. Bxf6 e5 14. Bxe5 Bxh3 15. Bxh3 Rc8 16. Bxc8 Kd8 17. Bxb7) 12. Qa4 { [%eval #11] } 12... Bxa4 { [%eval #10] } 13. Kd1 { [%eval #10] } 13... Bxd1 { [%eval #9] } 14. d7?? { (Mate in 9 → -1.90) Lost forced checkmate sequence. Bb2 was best. } { [%eval -1.9] } (14. Bb2 Bxe2 15. Bxg7 Bxf1 16. Bd4 Bxh3 17. Bxa7 Rxa7 18. Nd2 Rxa3 19. Rc1 Rxa2) 14... Kxd7?? { (-1.90 → Mate in 9) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #9] } (14... Bxe2 15. Bxe2) 15. Be3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-8] } (15. Bb2 Bxe2 16. Bxg7 Bxf1 17. Bd4 Bxh3 18. Bxa7 Rxa7 19. Nd2 Rxa3 20. Rd1 Rxa2) 15... Bxe2 { [%eval #-8] } 16. Bxa7 { [%eval #-7] } 16... Rxa7 { [%eval #-7] } 17. Bxe2 { [%eval #-6] } 17... Rxa3 { [%eval #-6] } 18. Nxa3 { [%eval #-5] } 18... b5 { [%eval #-5] } 19. Nxb5 { [%eval #-4] } 19... Kc7 { [%eval #-4] } 20. Nxc7 { [%eval #-3] } 20... f6 { [%eval #-3] } 21. Nxe6 { [%eval #-2] } 21... Ne7 { [%eval #-2] } 22. Nxg7 { [%eval #-1] } 22... Nf5 { [%eval #-1] } 23. Nxf5# { Game ends by variant rule. } 0-1