- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/a60X2WOc"] [Date "2020.04.23"] [Round "-"] [White "Rustem2009"] [Black "Whiterdeveloper"] [Result "0-1"] [GameId "a60X2WOc"] [UTCDate "2020.04.23"] [UTCTime "13:43:38"] [WhiteElo "1366"] [BlackElo "1424"] [WhiteRatingDiff "-24"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.75] } 1... b5 { [%eval 1.16] } 2. Bxb5 { [%eval 0.84] } 2... Nc6?? { (0.84 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #15] } (2... Ba6 3. Bxa6) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 5.08) Lost forced checkmate sequence. Qg4 was best. } { [%eval 5.08] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Qxd2 9. Bxd2 Bxg2 10. Be3 Bxh1) 4... Qxd2 { [%eval 4.67] } 5. Qxf7?? { (4.67 → -1.36) Blunder. Kxd2 was best. } { [%eval -1.36] } (5. Kxd2 Ba6) 5... Kxf7?? { (-1.36 → 2.44) Blunder. Qxe1 was best. } { [%eval 2.44] } (5... Qxe1 6. Qxf8 Qxf2 7. Qxg7 Qxg2 8. Qxh7 Qxh2 9. Qxe7 Qxc2 10. Qxc7 Rxh1 11. Qxc8 Rxg1 12. Qxc6) 6. Bxd2 { [%eval 2.14] } 6... Bh3 { [%eval 2.28] } 7. gxh3 { [%eval 2.61] } 7... g5? { (2.61 → 4.63) Mistake. h5 was best. } { [%eval 4.63] } (7... h5 8. a4) 8. h4 { [%eval 3.78] } 8... gxh4 { [%eval 4.45] } 9. Ne2 { [%eval 4.17] } 9... h3? { (4.17 → 8.90) Mistake. Nh6 was best. } { [%eval 8.9] } (9... Nh6) 10. Nd4?? { (8.90 → Mate in 9) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-9] } (10. Kf1 Bh6) 10... Rb8 { [%eval #-9] } 11. Nxc6 { [%eval #-8] } 11... Rxb2 { [%eval #-8] } 12. Nxe7 { [%eval #-7] } 12... Rxa2 { [%eval #-7] } 13. Nxg8 { [%eval #-6] } 13... Rxg8 { [%eval #-6] } 14. Rxa2 { [%eval #-5] } 14... Ba3 { [%eval #-5] } 15. Rxa3 { [%eval #-4] } 15... Ke7 { [%eval #-4] } 16. Rxa7 { [%eval #-3] } 16... Rg6 { [%eval #-4] } 17. Rxc7 { [%eval #-3] } 17... h5 { [%eval #-3] } 18. Rxe7 { [%eval #-2] } 18... Rg1?? { (Mate in 2 → 8.36) Lost forced checkmate sequence. Re6 was best. } { [%eval 8.36] } (18... Re6 19. Rxe6 h4 20. Rg1#) 19. Rxg1 { [%eval 8.94] } 19... h4 { [%eval 6.99] } 20. Rg3?? { (6.99 → 0.53) Blunder. Rg2 was best. } { [%eval 0.53] } (20. Rg2) 20... hxg3 { [%eval 0.53] } 21. fxg3# { Game ends by variant rule. } 0-1