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[Event "rated Antichess game"] [Site "https://lichess.org/ZxZeDKVY"] [Date "2025.09.24"] [White "clippycat"] [Black "CodeLessPlayChess"] [Result "0-1"] [GameId "ZxZeDKVY"] [UTCDate "2025.09.24"] [UTCTime "19:47:39"] [WhiteElo "1205"] [BlackElo "1277"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+47"] [Variant "Antichess"] [TimeControl "1200+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 0.54] } 2... bxa6?? { (0.54 → 6.97) Blunder. Nxa6 was best. } { [%eval 6.97] } (2... Nxa6 3. Na3 Nc7 4. b3 Ne6 5. Nb5 cxb5 6. d4 Nxd4 7. Qxd4) 3. Qg4?? { (6.97 → 1.32) Blunder. g3 was best. } { [%eval 1.32] } (3. g3 Nh6 4. b3 Rg8 5. Nc3 Qa5 6. Nb5 Qxa2 7. Rxa2 axb5) 3... f6? { (1.32 → 3.17) Mistake. Qa5 was best. } { [%eval 3.17] } (3... Qa5) 4. Qxd7?! { (3.17 → 2.10) Inaccuracy. Qxg7 was best. } { [%eval 2.1] } (4. Qxg7 Bxg7 5. Nh3 Bf8 6. a4 Qa5 7. Na3 Qxa4 8. b3 Qxa3 9. Rxa3 a5) 4... Kxd7 { [%eval 2.33] } 5. d3 { [%eval 2.08] } 5... e6?? { (2.08 → Mate in 12) Checkmate is now unavoidable. Qa5 was best. } { [%eval #12] } (5... Qa5 6. b3) 6. d4?? { (Mate in 12 → -1.31) Lost forced checkmate sequence. b4 was best. } { [%eval -1.31] } (6. b4 Bxb4 7. g4 Bxe1 8. Ba3 Bxf2 9. Nh3 Bxe3 10. d4 Bxd4 11. c4 Bxa1) 6... Bc5 { [%eval -1.7] } 7. dxc5 { [%eval -1.38] } 7... Qb6?? { (-1.38 → 4.47) Blunder. Ne7 was best. } { [%eval 4.47] } (7... Ne7 8. Ne2) 8. cxb6 { [%eval 3.41] } 8... axb6 { [%eval 2.89] } 9. e4 { [%eval 3.43] } 9... f5?? { (3.43 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #14] } (9... e5 10. Bd2) 10. exf5 { [%eval #14] } 10... exf5 { [%eval #13] } 11. g4 { [%eval #13] } 11... fxg4 { [%eval #12] } 12. Nh3?? { (Mate in 12 → 4.56) Lost forced checkmate sequence. Bh6 was best. } { [%eval 4.56] } (12. Bh6 gxh6 13. Nf3 gxf3 14. Rf1 Ke6 15. Ke2 fxe2 16. h3 exf1=B 17. Nc3 Bxh3) 12... gxh3 { [%eval 3.31] } 13. Bh6?? { (3.31 → -0.75) Blunder. Nd2 was best. } { [%eval -0.75] } (13. Nd2) 13... gxh6?? { (-0.75 → 7.09) Blunder. Nxh6 was best. } { [%eval 7.09] } (13... Nxh6 14. Ke2) 14. Rg1?? { (7.09 → -0.12) Blunder. Kf1 was best. } { [%eval -0.12] } (14. Kf1 b5 15. c4 bxc4 16. b4 cxb3 17. axb3 c5 18. Rxa6 Nxa6 19. Na3 c4) 14... Bb7?? { (-0.12 → Mate in 14) Checkmate is now unavoidable. Kd6 was best. } { [%eval #14] } (14... Kd6 15. Rxg8) 15. Rxg8 { [%eval 10.6] } 15... Rxg8 { [%eval 5.53] } 16. a3?? { (5.53 → -0.79) Blunder. Nc3 was best. } { [%eval -0.79] } (16. Nc3 Rg3) 16... Rg3?! { (-0.79 → 0.00) Inaccuracy. Kd6 was best. } { [%eval 0.0] } (16... Kd6 17. Nc3) 17. hxg3 { [%eval -0.07] } 17... Ke6 { [%eval -0.59] } 18. b3 { [%eval -0.26] } 18... Kf6?? { (-0.26 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (18... h5 19. Nc3) 19. c3?? { (Mate in 9 → -1.62) Lost forced checkmate sequence. Nc3 was best. } { [%eval -1.62] } (19. Nc3 h2 20. Nb5 axb5 21. Rc1 Rxa3 22. c3 Rxb3 23. Rd1 Rxc3 24. f3 Rxf3) 19... Nd7 { [%eval -1.81] } 20. Kd2?? { (-1.81 → -4.94) Blunder. Nd2 was best. } { [%eval -4.94] } (20. Nd2 h5) 20... Rh8?! { (-4.94 → -3.19) Inaccuracy. h5 was best. } { [%eval -3.19] } (20... h5 21. Ke3) 21. Ke2?! { (-3.19 → -4.61) Inaccuracy. a4 was best. } { [%eval -4.61] } (21. a4 a5) 21... Bc8?? { (-4.61 → -1.45) Blunder. c5 was best. } { [%eval -1.45] } (21... c5 22. Kf3 Bxf3 23. g4 Bxg4 24. Nd2 Bf3 25. Nxf3 Re8 26. Re1 Rxe1 27. Nxe1) 22. Kf3? { (-1.45 → -3.25) Mistake. Nd2 was best. } { [%eval -3.25] } (22. Nd2 h5) 22... h2 { [%eval -3.07] } 23. g4? { (-3.07 → -4.92) Mistake. Ke2 was best. } { [%eval -4.92] } (23. Ke2 h5 24. Kf1 c5 25. Ra2 h4 26. gxh4 a5 27. h5 h6 28. c4 a4) 23... h5 { [%eval -4.84] } 24. gxh5 { [%eval -4.74] } 24... h6 { [%eval -2.52] } 25. a4?? { (-2.52 → Mate in 10) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-10] } (25. Ke2) 25... Kg6?? { (Mate in 10 → -0.98) Lost forced checkmate sequence. Rh7 was best. } { [%eval -0.98] } (25... Rh7 26. Ke2 Kg6 27. hxg6 a5 28. gxh7 b5 29. axb5 cxb5 30. Rxa5 b4 31. cxb4) 26. hxg6 { [%eval -1.46] } 26... Rh7?? { (-1.46 → 1.73) Blunder. a5 was best. } { [%eval 1.73] } (26... a5 27. b4 axb4 28. cxb4 b5 29. axb5 cxb5 30. Ra6 Bxa6 31. Kf4 Nb6 32. Ke5) 27. gxh7 { [%eval 2.34] } 27... b5 { [%eval 1.84] } 28. axb5 { [%eval 1.3] } 28... cxb5 { [%eval 1.01] } 29. Rxa6 { [%eval 1.07] } 29... Bxa6 { [%eval 2.77] } 30. c4 { [%eval 2.58] } 30... bxc4 { [%eval 2.53] } 31. bxc4 { [%eval 2.66] } 31... Bxc4 { [%eval 2.25] } 32. Nd2?? { (2.25 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (32. Nc3) 32... Bb3?? { (0.00 → 2.89) Blunder. h1=B was best. } { [%eval 2.89] } (32... h1=B 33. Nxc4 Bxf3 34. Ne5 Nxe5 35. h8=B h5 36. Bxe5 h4 37. Bd6 h3 38. Bh2) 33. Nxb3 { [%eval 2.44] } 33... Nc5?? { (2.44 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (33... h5 34. Nd2) 34. Nxc5 { [%eval #8] } 34... h1=R { [%eval #5] } 35. Ke2 { [%eval #9] } 35... Re1 { [%eval #8] } 36. Kxe1 { [%eval #8] } 36... h5 { [%eval #7] } 37. f4 { [%eval #8] } 37... h4 { [%eval #7] } 38. f5?? { (Mate in 7 → 3.50) Lost forced checkmate sequence. Ne4 was best. } { [%eval 3.5] } (38. Ne4 h3 39. Ng5 h2 40. Kf2 h1=B 41. Ne4 Bxe4 42. f5 Bxf5 43. Kf3 Bxh7) 38... h3 { [%eval 4.04] } 39. f6?? { (4.04 → 0.75) Blunder. Kf2 was best. } { [%eval 0.75] } (39. Kf2 h2) 39... h2 { [%eval 1.09] } 40. f7?! { (1.09 → 0.21) Inaccuracy. Nb3 was best. } { [%eval 0.21] } (40. Nb3 h1=B) 40... h1=K? { (0.21 → 1.91) Mistake. h1=B was best. } { [%eval 1.91] } (40... h1=B 41. Na4) 41. h8=K?! { (1.91 → 1.15) Inaccuracy. Kd2 was best. } { [%eval 1.15] } (41. Kd2 Kg2) 41... Kh2 { [%eval 1.24] } 42. f8=R?? { (1.24 → Mate in 2) Checkmate is now unavoidable. Kg7 was best. } { [%eval #-2] } (42. Kg7 Kg3 43. Kf2 Kxf2 44. Kf6 Kf3 45. Na6 Kg4 46. Ke7 Kf4 47. Kd7 Kg5) 42... Kh3?? { (Mate in 2 → 1.18) Lost forced checkmate sequence. Kg1 was best. } { [%eval 1.18] } (42... Kg1 43. Ne6 Kf2 44. Rxf2#) 43. Kf1?? { (1.18 → Mate in 1) Checkmate is now unavoidable. Ra8 was best. } { [%eval #-1] } (43. Ra8 Kg4 44. Kd2 Kf3 45. Ke3 Kxe3 46. Nd3 Kxd3 47. Kg7 Ke4 48. Kf7 Kf4) 43... Kg2 { [%eval #-1] } 44. Kxg2# { Game ends by variant rule. } 0-1