FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/ZvSRYYNl"]
[Date "2026.05.30"]
[Round "-"]
[White "Farid_Agazade"]
[Black "mrp54"]
[Result "0-1"]
[GameId "ZvSRYYNl"]
[UTCDate "2026.05.30"]
[UTCTime "15:47:56"]
[WhiteElo "1358"]
[BlackElo "1308"]
[WhiteRatingDiff "-115"]
[BlackRatingDiff "+69"]
[Variant "Atomic"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.68] } 1... c6?? { (1.68 → 12.38) Blunder. e6 was best. } { [%eval 12.38] } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. Qf3?? { (12.38 → 1.40) Blunder. Qh5 was best. } { [%eval 1.4] } (2. Qh5 g6 3. Qe5 e6 4. Qc7 Qxc7 5. Nf3 f6 6. d4 Nh6) 2... f6 { [%eval 1.07] } 3. e5? { (1.07 → -0.15) Mistake. Qg4 was best. } { [%eval -0.15] } (3. Qg4 e6 4. Qxg7 Qb6 5. d4 Qxb2 6. Be2 h5 7. e5 Na6 8. c3 Nc7) 3... d6 { [%eval -0.3] } 4. Qh5+?? { (-0.30 → -3.84) Blunder. Bc4 was best. } { [%eval -3.84] } (4. Bc4 e6 5. exf6 Nf6 6. Bxe6 Qf6 7. Qf5 Qxf5 8. d4 g5 9. h4 Be6) 4... g6 { [%eval -3.52] } 5. Qf3?? { (-3.52 → -9.17) Blunder. Bc4 was best. } { [%eval -9.17] } (5. Bc4 e6) 5... Bg4?! { (-9.17 → -5.58) Inaccuracy. Bh6 was best. } { [%eval -5.58] } (5... Bh6 6. Qe3 Na6 7. Bc4 e6 8. Bxa6 Qb6 9. d3 Qxb2 10. Qe2 Bd2+ 11. Kd1) 6. exf6?? { (-5.58 → Mate in 8) Checkmate is now unavoidable. d4 was best. } { [%eval #-8] } (6. d4 Na6) 6... Bxf3? { (Mate in 8 → -7.66) Lost forced checkmate sequence. Bh6 was best. } { [%eval -7.66] } (6... Bh6 7. Qe3 e5 8. Bd3 e4 9. c4 exd3 10. d3 Qe7+ 11. Be3 Bxe3+ 12. Kd2) 7. d3 { [%eval -10.52] } 7... Qd7?! { (-10.52 → -6.17) Inaccuracy. Bh6 was best. } { [%eval -6.17] } (7... Bh6 8. Bg5) 8. Bg5 { [%eval -6.61] } 8... e6?? { (-6.61 → -2.92) Blunder. Nf6 was best. } { [%eval -2.92] } (8... Nf6 9. g3 Bh6 10. f3 Qg4 11. Bh3 Na6 12. Be3 Nb4 13. Bxg4 Nxd3 14. Nh3) 9. Nd2? { (-2.92 → -5.80) Mistake. Be7 was best. } { [%eval -5.8] } (9. Be7 Bg7 10. Nc3 Bd4 11. Kd1 Bxf2 12. Ne4 Na6 13. Bxd6 Nb4 14. Ke1 Nf6) 9... Qf7?? { (-5.80 → -2.00) Blunder. Bh6 was best. } { [%eval -2.0] } (9... Bh6 10. Nc4 Qf7 11. Kd1 Bxg5 12. f4 Na6 13. c3 Nb4 14. Nf3 Nxa2 15. Nfe5) 10. O-O-O?? { (-2.00 → -7.30) Blunder. Bf6 was best. } { [%eval -7.3] } (10. Bf6 Bh6) 10... Qxf2?? { (-7.30 → -0.29) Blunder. Qf5 was best. } { [%eval -0.29] } (10... Qf5 11. g4 Bg7 12. b4 Bc3 13. Nc4 Na6 14. Ne2 Bb2+ 15. Kb1 Nxb4 16. gxf5) 11. Rhf1 { [%eval -0.23] } 11... Nf6 { [%eval -0.23] } 12. Bxf6?? { (-0.23 → -4.45) Blunder. Rde1 was best. } { [%eval -4.45] } (12. Rde1 Kd8 13. Rxe6+ Kc8 14. Rf7 Be7 15. Ne4 Rf8 16. Bf4 Rxf7 17. Nc5 b6) 12... Bh6 { [%eval -3.69] } 13. Kb1 { [%eval -3.48] } 13... Bxd2?? { (-3.48 → Mate in 3) Checkmate is now unavoidable. Bg7 was best. } { [%eval #3] } (13... Bg7 14. b4 Bf6 15. g4 Rf8 16. g5 Nd7 17. b5 c5 18. Ne4 O-O-O 19. gxf6) 14. b3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rf8+ was best. } { [%eval 0.0] } (14. Rf8+ Ke7 15. Re8+ Kf7 16. Rxe6#) 14... Na6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. e5 was best. } { [%eval #3] } (14... e5 15. Rf8+ Ke7 16. Re8+ Kf7 17. Re7+ Kf8 18. Re8+ Kf7) 15. c4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rf8+ was best. } { [%eval 0.0] } (15. Rf8+ Ke7 16. Re8+ Kf7 17. Rxe6#) 15... Nb4 { [%eval 0.0] } 16. Kc1 { [%eval 0.0] } 16... Nc2?? { (0.00 → Mate in 3) Checkmate is now unavoidable. e5 was best. } { [%eval #3] } (16... e5 17. Rf8+ Ke7 18. Re8+ Kf7 19. Re7+ Kf8 20. Rf7+ Ke8 21. Re7+ Kf8) 17. Kd2?? { (Mate in 3 → -20.23) Lost forced checkmate sequence. Rf8+ was best. } { [%eval -20.23] } (17. Rf8+ Kd7 18. Rd8+ Kc7 19. Rxd6#) 17... d5?? { (-20.23 → Mate in 4) Checkmate is now unavoidable. Ne1 was best. } { [%eval #4] } (17... Ne1 18. Kd1 Nxg2 19. a4 Rf8 20. c5 Rf2 21. Ke1 Kf7 22. cxd6 Rd8 23. d4) 18. Rf8+ { [%eval #3] } 18... Kd7 { [%eval #3] } 19. Rf7+ { [%eval #5] } 19... Kd8 { [%eval #5] } 20. cxd5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rd7+ was best. } { [%eval 0.0] } (20. Rd7+ Ke8 21. Re7+ Kd8 22. Re8+ Kc7 23. Rc8+ Kd7 24. Rxc6#) 20... Rf8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ne1 was best. } { [%eval #3] } (20... Ne1 21. d4 Nf3+ 22. gxf3 e5 23. dxe5 Rb8 24. Kd1 b6 25. Re7 a5 26. Rd7+) 21. Rxb7?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rd7+ was best. } { [%eval #-4] } (21. Rd7+ Ke8 22. Rd8+ Ke7 23. Rxf8#) 21... Rf2+ { [%eval #-3] } 22. Kc1 { [%eval #-3] } 22... Rf1+ { [%eval #-2] } 23. Kd2 { [%eval #-2] } 23... Rd1+ { [%eval #-1] } 24. Ke2 { [%eval #-1] } 24... Re1+ { [%eval #-3] } 25. Kd2 { [%eval #-2] } 25... Re2+ { [%eval #-3] } 26. Kc1 { [%eval #-3] } 26... Re1+ { [%eval #-2] } 27. Kd2 { [%eval #-2] } 27... Rd1+ { [%eval #-1] } 28. Ke2 { [%eval #-1] } 28... Rd2+ { [%eval #-1] } 29. Kf1 { [%eval #-1] } 29... Rf2+ { [%eval #-1] } 30. Kg1 { [%eval #-1] } 30... Rxg2# { Game ends by variant rule. } 0-1
